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<blockquote data-quote="steeldragons" data-source="post: 7288836" data-attributes="member: 92511"><p>I'm certain you could get feedback on your material here. I don't think there are too many particularly "shy" folks sitting behind their keyboards here. hahaha. </p><p></p><p>I would say, most importantly, for those of us who will read it, is to give us the rough outlines of the "big" stuff first...the cosmology/gods, history fragments (which is all you want anyway so you have the flexibility, as DM, to insert or change the timing on things as the story requires in-game), flavor/style you want to evoke. Then maybe the major nations, the area or town you'd want PCs to be starting out, etc... So, when reading your other detailed stuff, we don't necessarily have to question why this is this way or that is that...if we can, ourselves, see/find the reason within the larger framework.</p><p></p><p>Does that make sense? I feel like it makes sense...but re-reading sounds kind of...well, makes sense to me.</p><p></p><p>I'd say next -after that- is just start picking elements (races, classes, kingdoms, ongoing or potential conflicts you want happening in the world, etc...) and post 'em up. See what folks have to say about them. Obviously, particularly in these threads, tangents happen and having concise self-contained discussions of a particular topic/element will be difficult. But I'd think you could sort it all out.</p><p></p><p>LOVE world-building. Hit me/us with what you've got!</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7288836, member: 92511"] I'm certain you could get feedback on your material here. I don't think there are too many particularly "shy" folks sitting behind their keyboards here. hahaha. I would say, most importantly, for those of us who will read it, is to give us the rough outlines of the "big" stuff first...the cosmology/gods, history fragments (which is all you want anyway so you have the flexibility, as DM, to insert or change the timing on things as the story requires in-game), flavor/style you want to evoke. Then maybe the major nations, the area or town you'd want PCs to be starting out, etc... So, when reading your other detailed stuff, we don't necessarily have to question why this is this way or that is that...if we can, ourselves, see/find the reason within the larger framework. Does that make sense? I feel like it makes sense...but re-reading sounds kind of...well, makes sense to me. I'd say next -after that- is just start picking elements (races, classes, kingdoms, ongoing or potential conflicts you want happening in the world, etc...) and post 'em up. See what folks have to say about them. Obviously, particularly in these threads, tangents happen and having concise self-contained discussions of a particular topic/element will be difficult. But I'd think you could sort it all out. LOVE world-building. Hit me/us with what you've got! [/QUOTE]
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