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<blockquote data-quote="Wednesday Boy" data-source="post: 7289846" data-attributes="member: 53678"><p>steeldragons gave much more thorough and useful advice than I would have. I'd especially echo the sentiment to focus on elements that are in closest proximity to where your game will likely start. I wouldn't spend time on far off places or far off history until your players have an opportunity to interact with them.</p><p></p><p>One element I would work on, is to give the major movers in the world (organizations, nations, etc.) motivations and the means they use to advance their goals. I would keep it short and sweet--one or two sentences at most. And since each region had multiple races inhabiting them, I would either keep it very high level (like at the nation level) or focus on a specific region if you're going to delve into the motivations of each group within the region. Giving the movers motivations will help you figure out how they all fit together in the world and interact with each other and will give your players seeds for where they want to be in the world.</p><p></p><p>That said, I think you a good foundation and an interesting setting on your hands. With a little collaboration from your unexisting players, I think you could run a solid game at this point.</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 7289846, member: 53678"] steeldragons gave much more thorough and useful advice than I would have. I'd especially echo the sentiment to focus on elements that are in closest proximity to where your game will likely start. I wouldn't spend time on far off places or far off history until your players have an opportunity to interact with them. One element I would work on, is to give the major movers in the world (organizations, nations, etc.) motivations and the means they use to advance their goals. I would keep it short and sweet--one or two sentences at most. And since each region had multiple races inhabiting them, I would either keep it very high level (like at the nation level) or focus on a specific region if you're going to delve into the motivations of each group within the region. Giving the movers motivations will help you figure out how they all fit together in the world and interact with each other and will give your players seeds for where they want to be in the world. That said, I think you a good foundation and an interesting setting on your hands. With a little collaboration from your unexisting players, I think you could run a solid game at this point. [/QUOTE]
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