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<blockquote data-quote="steeldragons" data-source="post: 7289878" data-attributes="member: 92511"><p>You're quite welcome.</p><p></p><p></p><p></p><p>Well, in the face of that sort of option paralysis, I find just picking one and going with it works. Just pick one. Work on it til you're happy with it/think it's fleshed out enough. Pick another one. They aren't "going" anywhere. They're all in your head. Nothing's going to happen to one while you're working on another. So, I say, just pick one to start with and do it.</p><p></p><p>From your initial readout I don't know that there's tons for you to work on, really. Most of them have been suitably described. </p><p></p><p>I mean, you already described the Tek Gnomes as competent Dragonlance Tinkers. Done. Everyone gets it.</p><p></p><p>The Sun Elves, barbarian amazons who reproduce alchemically. Done. Everyone can imagine what an amazonian elf barbarian called "Sun elves" looks like. I'm guessing very tanned skin, nice pale to honey blond hair (maybe a few platinum/bleached white blond) and, I personally would probably go for amber and golden-hazel eyes with rarities of a golden green (typically found only among the royalty/nobility/chieftess families) and taller on average than an average height human male. But this is your world make'em look however you want.</p><p></p><p>The rabbit people, Haffuns, are anthropomorphic bunny agrarians. Kinda done there too. So, other than "Are they true anthropomorphs -e.g. basically humans with rabbit heads and maybe rabbit-esque "hind" legs as their legs or are they more Narnia-type actual large/giant (3-4' tall?) rabbits who walk on their hind legs, speak and have usable hand-paws. Either way, we know they live in farming and ranching communities, a la American pioneer "homesteads." Obviously, those communities are called "Warrens" and they have Watership Downy kinds of names.</p><p></p><p>The various monstrous "semi-humans" of Gloomland seem fairly straightforward. Dhampirs and tieflings. Check. Got it.</p><p></p><p>So I'm not sure what parts of the races you are looking to expand upon or feel you don't have "enough" details...or were you meaning in a game mechanics/preferred classes and 5e racial features kind of way? </p><p></p><p>Seems to me, as I said in my previous post, if you're not interested in fleshing out the humans of different lands, the different appearances, cultures, and specialties your various types of "Wild Gnomes" would be a good place to start. That's where I'd start anyway.</p><p></p><p>But, like I said, they're not going anywhere. Just pick one and throw out some ideas.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7289878, member: 92511"] You're quite welcome. Well, in the face of that sort of option paralysis, I find just picking one and going with it works. Just pick one. Work on it til you're happy with it/think it's fleshed out enough. Pick another one. They aren't "going" anywhere. They're all in your head. Nothing's going to happen to one while you're working on another. So, I say, just pick one to start with and do it. From your initial readout I don't know that there's tons for you to work on, really. Most of them have been suitably described. I mean, you already described the Tek Gnomes as competent Dragonlance Tinkers. Done. Everyone gets it. The Sun Elves, barbarian amazons who reproduce alchemically. Done. Everyone can imagine what an amazonian elf barbarian called "Sun elves" looks like. I'm guessing very tanned skin, nice pale to honey blond hair (maybe a few platinum/bleached white blond) and, I personally would probably go for amber and golden-hazel eyes with rarities of a golden green (typically found only among the royalty/nobility/chieftess families) and taller on average than an average height human male. But this is your world make'em look however you want. The rabbit people, Haffuns, are anthropomorphic bunny agrarians. Kinda done there too. So, other than "Are they true anthropomorphs -e.g. basically humans with rabbit heads and maybe rabbit-esque "hind" legs as their legs or are they more Narnia-type actual large/giant (3-4' tall?) rabbits who walk on their hind legs, speak and have usable hand-paws. Either way, we know they live in farming and ranching communities, a la American pioneer "homesteads." Obviously, those communities are called "Warrens" and they have Watership Downy kinds of names. The various monstrous "semi-humans" of Gloomland seem fairly straightforward. Dhampirs and tieflings. Check. Got it. So I'm not sure what parts of the races you are looking to expand upon or feel you don't have "enough" details...or were you meaning in a game mechanics/preferred classes and 5e racial features kind of way? Seems to me, as I said in my previous post, if you're not interested in fleshing out the humans of different lands, the different appearances, cultures, and specialties your various types of "Wild Gnomes" would be a good place to start. That's where I'd start anyway. But, like I said, they're not going anywhere. Just pick one and throw out some ideas. [/QUOTE]
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