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<blockquote data-quote="steeldragons" data-source="post: 7292142" data-attributes="member: 92511"><p>Oh, sure. Your collective "water" gnome sounds fine and makesmore sense that dividing them out into two more subraces of gnomes among -what 5 or 6 then? So, sure make them all water gnomes who are either fresh or salt water, if you like. I liked the description of lake water gnomes being "like nixies" and was thinking, really, you could just have them be such. I mean, to humans and the other races that keep track of such things, they are just another kind of gnome...but they (and perhaps some local folktales) call and treat themsevles as "nixies"...or vice versa. The big folk who don't know any better call them "nixies" but they know they're specific offshoot of and still consider themselves "gnomes." </p><p></p><p>For the plains' guys, as much as I love Elfquest, I'm a little thrown by the idea of having nomadic gnomes befriending and riding wolves...in a land of rabbit-folk. That just seems like a bad idea and asking for them to be mortal enemies in all circumstances at all times. Pony-riding, I suppose could work...and, at least, would not put them in direct connection to predators who would enjoy a haffun a day.</p><p></p><p>I'd be inclined to simply have the gnomes living in/among the haffun communities. Farming and ranching? Gnoems can do sheep and goats no problem. In fact, plains gnomes goat-herders/riders might have led to the folktales/legends of satyrs or hibsils or some goaty centaur or the like. Also has the benefit for the mostly not-warrior haffuns and the largely not-warrior gnomes to be able to team up and reasonably hold the hobgoblins at bay. If the gnomes and haffuns are always fighting each other because the former's wolves are constantly hunting/eating the latter's offspring, I think they would never have stood a chance to stabilize the region enough to begin farming and ranching. </p><p></p><p>Haven't gotten far into the haffun material yet, but my immediate reaction -particularly in light of the fact they are consciously intended to fill the "halflling" niche- making them Small makes the most sense. A subrace that is slightly larger -"Hare-aduns," perhaps? hahaha) for protectors (with some, undoubtedly, antagonistic bullies toward the smaller ones) makes sense, but I wouldn't make them Medium....wait, do dwarves count as Medium in 5e? Whatever dwarves are, I'd go with that. 4' max (maybe 4.5 to 5' if you count the ears sticking straight up <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />. Can't slow their movement though, obviously. So, give them some restrictions on weapons, must use versatile weapons with two hands only, no heavy weapons at all, etc... But Small, for sure, 3-3.5' (3'10"-4'4" with ears), on the "main/default" race.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7292142, member: 92511"] Oh, sure. Your collective "water" gnome sounds fine and makesmore sense that dividing them out into two more subraces of gnomes among -what 5 or 6 then? So, sure make them all water gnomes who are either fresh or salt water, if you like. I liked the description of lake water gnomes being "like nixies" and was thinking, really, you could just have them be such. I mean, to humans and the other races that keep track of such things, they are just another kind of gnome...but they (and perhaps some local folktales) call and treat themsevles as "nixies"...or vice versa. The big folk who don't know any better call them "nixies" but they know they're specific offshoot of and still consider themselves "gnomes." For the plains' guys, as much as I love Elfquest, I'm a little thrown by the idea of having nomadic gnomes befriending and riding wolves...in a land of rabbit-folk. That just seems like a bad idea and asking for them to be mortal enemies in all circumstances at all times. Pony-riding, I suppose could work...and, at least, would not put them in direct connection to predators who would enjoy a haffun a day. I'd be inclined to simply have the gnomes living in/among the haffun communities. Farming and ranching? Gnoems can do sheep and goats no problem. In fact, plains gnomes goat-herders/riders might have led to the folktales/legends of satyrs or hibsils or some goaty centaur or the like. Also has the benefit for the mostly not-warrior haffuns and the largely not-warrior gnomes to be able to team up and reasonably hold the hobgoblins at bay. If the gnomes and haffuns are always fighting each other because the former's wolves are constantly hunting/eating the latter's offspring, I think they would never have stood a chance to stabilize the region enough to begin farming and ranching. Haven't gotten far into the haffun material yet, but my immediate reaction -particularly in light of the fact they are consciously intended to fill the "halflling" niche- making them Small makes the most sense. A subrace that is slightly larger -"Hare-aduns," perhaps? hahaha) for protectors (with some, undoubtedly, antagonistic bullies toward the smaller ones) makes sense, but I wouldn't make them Medium....wait, do dwarves count as Medium in 5e? Whatever dwarves are, I'd go with that. 4' max (maybe 4.5 to 5' if you count the ears sticking straight up ;). Can't slow their movement though, obviously. So, give them some restrictions on weapons, must use versatile weapons with two hands only, no heavy weapons at all, etc... But Small, for sure, 3-3.5' (3'10"-4'4" with ears), on the "main/default" race. [/QUOTE]
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