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<blockquote data-quote="Quickleaf" data-source="post: 7295700" data-attributes="member: 20323"><p>I'll first ask: Why is it important to you to have an expansive history for your setting? Are you looking to write a novel and wish to provide the reader with an immersive experience? What's your goal with going into depth with the history? For example, if you were a DM running the 1st adventure of a campaign, you really don't need much history because most players aren't going to care unless it directly affects their adventure.</p><p></p><p>Often when I hit writer's block, I go back to great literature or blogs & random generators. Since a thorough discussion of literature is beyond the scope of this topic, I'll list a few sources that may be helpful to breaking your writer's block:</p><p><a href="http://inkwellideas.com/worldbuilding/" target="_blank">http://inkwellideas.com/worldbuilding/</a></p><p><a href="http://www.enworld.org/forum/showthread.php?74226-History-Generator" target="_blank">http://www.enworld.org/forum/showthread.php?74226-History-Generator</a></p><p><a href="https://www.fantasist.net/timeline.shtml" target="_blank">https://www.fantasist.net/timeline.shtml</a></p><p></p><p></p><p></p><p>What's your question?</p><p></p><p></p><p></p><p>I think you have way too many races and far too little detail. Often where I focus attention on culture/species design is what I need for the next chapter I'm writing or the next game I'm running. Without that sort of imperative, maybe you need to establish some priorities? Otherwise you're liable to get overwhelmed.</p><p></p><p>For example: Humans. Look at other races as deductive from human identity – gnomes are "science/tech. guys" in your setting so that probably isn't going to be the focus of any of your human cultures. And goliath are "primitive mountain-dwellers", so no need for an aboriginal human culture based in the mountains. If you keep asking that difficult question – "what defines humans? how are they substantively difference from race X" – you'll definitely make progress.</p><p></p><p></p><p></p><p>I think you have enough design work ahead of you. This would be stretching you too thin right now, based on what I'm reading.</p><p></p><p>One question I have for you: How is your setting any different from Warhammer, besides anthropomorphic animal races?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7295700, member: 20323"] I'll first ask: Why is it important to you to have an expansive history for your setting? Are you looking to write a novel and wish to provide the reader with an immersive experience? What's your goal with going into depth with the history? For example, if you were a DM running the 1st adventure of a campaign, you really don't need much history because most players aren't going to care unless it directly affects their adventure. Often when I hit writer's block, I go back to great literature or blogs & random generators. Since a thorough discussion of literature is beyond the scope of this topic, I'll list a few sources that may be helpful to breaking your writer's block: [url]http://inkwellideas.com/worldbuilding/[/url] [url]http://www.enworld.org/forum/showthread.php?74226-History-Generator[/url] [url]https://www.fantasist.net/timeline.shtml[/url] What's your question? I think you have way too many races and far too little detail. Often where I focus attention on culture/species design is what I need for the next chapter I'm writing or the next game I'm running. Without that sort of imperative, maybe you need to establish some priorities? Otherwise you're liable to get overwhelmed. For example: Humans. Look at other races as deductive from human identity – gnomes are "science/tech. guys" in your setting so that probably isn't going to be the focus of any of your human cultures. And goliath are "primitive mountain-dwellers", so no need for an aboriginal human culture based in the mountains. If you keep asking that difficult question – "what defines humans? how are they substantively difference from race X" – you'll definitely make progress. I think you have enough design work ahead of you. This would be stretching you too thin right now, based on what I'm reading. One question I have for you: How is your setting any different from Warhammer, besides anthropomorphic animal races? [/QUOTE]
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