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<blockquote data-quote="QuietBrowser" data-source="post: 7300347" data-attributes="member: 6855057"><p>I was really, really hoping that somebody would speak up soon... Well, other than repeating all the things that're bugging me from the starting point of being an inexperienced and worried creator.</p><p></p><p><u>#1: Too Many Beastfolk?</u></p><p>I don't mind the presence of beastfolk civilizations in my setting, but I know that most players prefer (or at least are more comfortable with) demihuman races. So, I'm a little worried I may have too many of the former and not enough of the latter. Using this current "world-wide guide" rough draft, would you folks agree that this is a problem I need to be concerned with?</p><p></p><p>I can elaborate on what the deal is with each race if need-be, but I wanted to push this out quick and without too much to take in.</p><p></p><p><em>Demihumans:</em></p><ul> <li data-xf-list-type="ul">Cogsoul Gnomes</li> <li data-xf-list-type="ul">Wildheart Gnomes</li> <li data-xf-list-type="ul">Sun Elves</li> <li data-xf-list-type="ul">Moon Elves</li> <li data-xf-list-type="ul">Hobgoblins</li> <li data-xf-list-type="ul">Goblins</li> <li data-xf-list-type="ul">Gremlins</li> <li data-xf-list-type="ul">Goliaths</li> <li data-xf-list-type="ul">Dhampir</li> <li data-xf-list-type="ul">Vryloka</li> <li data-xf-list-type="ul">Ghuls</li> <li data-xf-list-type="ul">Fetches</li> <li data-xf-list-type="ul">Mortif</li> <li data-xf-list-type="ul">Half-Elves</li> <li data-xf-list-type="ul">Half-Gnomes</li> <li data-xf-list-type="ul">Half-Goblinoids</li> </ul><p></p><p><em>Beastfolk:</em></p><ul> <li data-xf-list-type="ul">Haffuns</li> <li data-xf-list-type="ul">Ratfolk</li> <li data-xf-list-type="ul">Hutaakans</li> <li data-xf-list-type="ul">Gnolls</li> <li data-xf-list-type="ul">Minotaurs</li> <li data-xf-list-type="ul">Tondi</li> <li data-xf-list-type="ul">Kobolds</li> </ul><p></p><p></p><p><u>#2: Are There Enough Enemies?</u></p><p>Basically, I'm worried I may not be giving players enough creatures to face off against, and thus making this setting kind of boring. Here's the rough run down of what a party can go up against; is my worry valid?</p><p></p><p>Again, I can elaborate on each of these entries if need be, but I was running into time issues here.</p><p></p><ul> <li data-xf-list-type="ul">PC Races</li> <li data-xf-list-type="ul">Animals & Magical Beasts</li> <li data-xf-list-type="ul">Killer Plants</li> <li data-xf-list-type="ul">Constructs</li> <li data-xf-list-type="ul">Oozes</li> <li data-xf-list-type="ul">Monstrosities</li> <li data-xf-list-type="ul">Elementals</li> <li data-xf-list-type="ul">Undead</li> <li data-xf-list-type="ul">Ogres</li> </ul><p></p><p></p><p><u>#3: The Problem With Gods</u></p><p>This setting is going to require religions. It's a plain and simple fact. But the problem is... well, I tend to find the religious aspects of D&D some of the least interesting. I don't have the slightest idea of where to begin working on such matters, and I know I'll need at least a few small pantheons.</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 7300347, member: 6855057"] I was really, really hoping that somebody would speak up soon... Well, other than repeating all the things that're bugging me from the starting point of being an inexperienced and worried creator. [U]#1: Too Many Beastfolk?[/U] I don't mind the presence of beastfolk civilizations in my setting, but I know that most players prefer (or at least are more comfortable with) demihuman races. So, I'm a little worried I may have too many of the former and not enough of the latter. Using this current "world-wide guide" rough draft, would you folks agree that this is a problem I need to be concerned with? I can elaborate on what the deal is with each race if need-be, but I wanted to push this out quick and without too much to take in. [I]Demihumans:[/I] [LIST] [*]Cogsoul Gnomes [*]Wildheart Gnomes [*]Sun Elves [*]Moon Elves [*]Hobgoblins [*]Goblins [*]Gremlins [*]Goliaths [*]Dhampir [*]Vryloka [*]Ghuls [*]Fetches [*]Mortif [*]Half-Elves [*]Half-Gnomes [*]Half-Goblinoids [/LIST] [I]Beastfolk:[/I] [LIST] [*]Haffuns [*]Ratfolk [*]Hutaakans [*]Gnolls [*]Minotaurs [*]Tondi [*]Kobolds [/LIST] [U]#2: Are There Enough Enemies?[/U] Basically, I'm worried I may not be giving players enough creatures to face off against, and thus making this setting kind of boring. Here's the rough run down of what a party can go up against; is my worry valid? Again, I can elaborate on each of these entries if need be, but I was running into time issues here. [LIST] [*]PC Races [*]Animals & Magical Beasts [*]Killer Plants [*]Constructs [*]Oozes [*]Monstrosities [*]Elementals [*]Undead [*]Ogres [/LIST] [U]#3: The Problem With Gods[/U] This setting is going to require religions. It's a plain and simple fact. But the problem is... well, I tend to find the religious aspects of D&D some of the least interesting. I don't have the slightest idea of where to begin working on such matters, and I know I'll need at least a few small pantheons. [/QUOTE]
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