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<blockquote data-quote="QuietBrowser" data-source="post: 7308263" data-attributes="member: 6855057"><p>So... an odd topic, but one that's of interest to me. I mean, we've always had the half-elf and half-orc because of Tolkien, but it bugs me that we've never been allowed to have canonical half-dwarves or half-gnomes in "mainstream" D&D.</p><p></p><p>Why is this a thing? In the mundane world around you, readers, xenophilia is an extremely common fetish. It is, in a way, one of humanity's oldest fetishes, with Stone Age cave paintings depicting acts of zoophilia, DNA testing proving the existence of Homo Neanderthalis genes within our predominantly Homo Cro-Magnon ancestry, and, of course, the thriving internet repositories for anthropmorphic erotica. And this is in a world where the only real outlet for xenophilia is "human with different skin color".</p><p></p><p>So... imagine what would happen in a world with multiple sapient races, all built to roughly the same basic body-structure...</p><p></p><p></p><p>Children of Two Worlds: Hybrid Races</p><p>The subject of hybrid races, those beings born of the interbreeding of two seperate races, is one that puzzles and confounds many sages. After all, horses do not lay with cattle and produce children. But, most don't even think twice about it, instead chalking it up as the blessing of the god of love - after all, if love should bring together two people of different races, then why would the gods not bless such a couple by allowing them to experience the same joys that couples of the same race can experience?</p><p></p><p>Truth be told, whilst virtually any humanoid race can interbreed with the other, the vast majority of unions do not produce what the denizens of this world consider "true" hybrids. Most unions will produce children who take after one species or the other, most frequently that of the mother (90% chance), with secondary traits reminiscent of their other parent, such as coloration. This is particularly true of breeding between "humankin" and "beastfolk".</p><p></p><p>"True" hybrids are born to only a select few racial pairings, and produce beings who are visibly distinct in their hybridized nature. The most well-known examples of these are Half-Gnomes (human/gnome), Half-Elves (human/elf), and Hoprats (haffun/ratfolk).</p><p></p><p>True hybrids are, themselves, true-breeding; they can freely interbreed with themselves and either parent-race. Hybridization does not "breed out"; a half-gnome line will never stop being functionally half-gnome, no matter how many generations of human interbreeding is done.</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 7308263, member: 6855057"] So... an odd topic, but one that's of interest to me. I mean, we've always had the half-elf and half-orc because of Tolkien, but it bugs me that we've never been allowed to have canonical half-dwarves or half-gnomes in "mainstream" D&D. Why is this a thing? In the mundane world around you, readers, xenophilia is an extremely common fetish. It is, in a way, one of humanity's oldest fetishes, with Stone Age cave paintings depicting acts of zoophilia, DNA testing proving the existence of Homo Neanderthalis genes within our predominantly Homo Cro-Magnon ancestry, and, of course, the thriving internet repositories for anthropmorphic erotica. And this is in a world where the only real outlet for xenophilia is "human with different skin color". So... imagine what would happen in a world with multiple sapient races, all built to roughly the same basic body-structure... Children of Two Worlds: Hybrid Races The subject of hybrid races, those beings born of the interbreeding of two seperate races, is one that puzzles and confounds many sages. After all, horses do not lay with cattle and produce children. But, most don't even think twice about it, instead chalking it up as the blessing of the god of love - after all, if love should bring together two people of different races, then why would the gods not bless such a couple by allowing them to experience the same joys that couples of the same race can experience? Truth be told, whilst virtually any humanoid race can interbreed with the other, the vast majority of unions do not produce what the denizens of this world consider "true" hybrids. Most unions will produce children who take after one species or the other, most frequently that of the mother (90% chance), with secondary traits reminiscent of their other parent, such as coloration. This is particularly true of breeding between "humankin" and "beastfolk". "True" hybrids are born to only a select few racial pairings, and produce beings who are visibly distinct in their hybridized nature. The most well-known examples of these are Half-Gnomes (human/gnome), Half-Elves (human/elf), and Hoprats (haffun/ratfolk). True hybrids are, themselves, true-breeding; they can freely interbreed with themselves and either parent-race. Hybridization does not "breed out"; a half-gnome line will never stop being functionally half-gnome, no matter how many generations of human interbreeding is done. [/QUOTE]
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