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<blockquote data-quote="QuietBrowser" data-source="post: 7330725" data-attributes="member: 6855057"><p>It's been a long time since I've said anything here, and I'm sorry for that, but nobody's exactly talking to me or giving me anything to think about.</p><p></p><p>But... I've been playing NieR: Automata recently, and it's given me some ideas for artificial lifeforms. After all, Eberron was one of this world's inspirations...</p><p></p><p>"Clankers", for lack of a better placeholder name, are the creations of the cogsoul gnomes; attempts to create larger, stronger, more durable servants to do the heavy lifting and dangerous stuff for them. They're the ultimate development of the labor-golems and clockwork machines that the gnomes already used; machines that can pilot themselves. They... weren't exactly thinking about the implications of giving a machine its own mind and soul, but to their credit, they have recognized the clankers as an independent race and their relationship on the species level is more Parent & Child. Clankers are somewhat ponderous in their motions and slow-thinking, but they're also incredibly tough and hardy.</p><p></p><p>Meanwhile, on the Isle of Catastrophe, the ratfolk have created "Junkerz", which are similar to Clankers, but were assembled from available scrap and "jolted" to life, Frankenstein's monster style, from the wild manastorms that lash the island. I don't know if these would warrant their own subrace, mechanically, but thematically they're a regional reskin of the Clanker archetype; big, tough, strong.</p><p></p><p>"Ethereals" (again, placeholder) are humanity's entry into the lifeform-creation race. Inspired by Clankers, Ethereals are basically humans trying to prove that they can do it even better. Visually, these artificial humans owe their inspiration to the Androids of Pathfinder, with a touch of the YoHra androids from NieR: Automata. I'm... actually not that certain of what to do with these guys & girls beyond that, though I do have an explanation for how they're a PC race - the creation-forges that produce them are releasing them into the world with false memories, testing to see how they can do at integrating with humanoids before they crank into full production. Or I could give them the Warforged background - they were created as an upgraded form of Clanker by humanity during the last great war against the Hobgoblins, and when that war ended, they're trying to find their place in the world. Need to develop this one most.</p><p></p><p>"Cherubim" are inspired by the Wraithguard of the Eldar, and are associated with the Moon Elves. Long story short, the Moon Elves have a Wraithguard analogue already - but, I figured that's not really a PC race. Cherubim are a branch of that technology, created as living memorials for the tiny soul-gem fragments that hold the ghosts of stillborn moon elves. When a critical mass of these soul-gems is embedded into the same artificial body, they combine to bring it to life; a newborn entity, artificial in body, fey in spirit, completely new to the world around it. Some elves cherish these beings as an usual form of progeny, others recoil from them as reminders of loss, others still hate them as a blasphemy. But, their existence cannot be denied, and much like the moon elves, occasionally they travel back down to "earth". In stark contrast to the Clankers, Cherubim are frighteningly swift and agile, graceful and contrasting their typical childish innocence with innate lethal instincts. As the saying goes, there's nothing more pure and cruel as a child. Visually, my current view of them is heavily influenced by the wraithguard and the eldar mecha; slender, graceful, androgynous things, with smooth-featured faces and elaborate vanes, crests and other protrusions.</p><p></p><p>So, what do folks think? These races sound like they have promise?</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 7330725, member: 6855057"] It's been a long time since I've said anything here, and I'm sorry for that, but nobody's exactly talking to me or giving me anything to think about. But... I've been playing NieR: Automata recently, and it's given me some ideas for artificial lifeforms. After all, Eberron was one of this world's inspirations... "Clankers", for lack of a better placeholder name, are the creations of the cogsoul gnomes; attempts to create larger, stronger, more durable servants to do the heavy lifting and dangerous stuff for them. They're the ultimate development of the labor-golems and clockwork machines that the gnomes already used; machines that can pilot themselves. They... weren't exactly thinking about the implications of giving a machine its own mind and soul, but to their credit, they have recognized the clankers as an independent race and their relationship on the species level is more Parent & Child. Clankers are somewhat ponderous in their motions and slow-thinking, but they're also incredibly tough and hardy. Meanwhile, on the Isle of Catastrophe, the ratfolk have created "Junkerz", which are similar to Clankers, but were assembled from available scrap and "jolted" to life, Frankenstein's monster style, from the wild manastorms that lash the island. I don't know if these would warrant their own subrace, mechanically, but thematically they're a regional reskin of the Clanker archetype; big, tough, strong. "Ethereals" (again, placeholder) are humanity's entry into the lifeform-creation race. Inspired by Clankers, Ethereals are basically humans trying to prove that they can do it even better. Visually, these artificial humans owe their inspiration to the Androids of Pathfinder, with a touch of the YoHra androids from NieR: Automata. I'm... actually not that certain of what to do with these guys & girls beyond that, though I do have an explanation for how they're a PC race - the creation-forges that produce them are releasing them into the world with false memories, testing to see how they can do at integrating with humanoids before they crank into full production. Or I could give them the Warforged background - they were created as an upgraded form of Clanker by humanity during the last great war against the Hobgoblins, and when that war ended, they're trying to find their place in the world. Need to develop this one most. "Cherubim" are inspired by the Wraithguard of the Eldar, and are associated with the Moon Elves. Long story short, the Moon Elves have a Wraithguard analogue already - but, I figured that's not really a PC race. Cherubim are a branch of that technology, created as living memorials for the tiny soul-gem fragments that hold the ghosts of stillborn moon elves. When a critical mass of these soul-gems is embedded into the same artificial body, they combine to bring it to life; a newborn entity, artificial in body, fey in spirit, completely new to the world around it. Some elves cherish these beings as an usual form of progeny, others recoil from them as reminders of loss, others still hate them as a blasphemy. But, their existence cannot be denied, and much like the moon elves, occasionally they travel back down to "earth". In stark contrast to the Clankers, Cherubim are frighteningly swift and agile, graceful and contrasting their typical childish innocence with innate lethal instincts. As the saying goes, there's nothing more pure and cruel as a child. Visually, my current view of them is heavily influenced by the wraithguard and the eldar mecha; slender, graceful, androgynous things, with smooth-featured faces and elaborate vanes, crests and other protrusions. So, what do folks think? These races sound like they have promise? [/QUOTE]
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