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<blockquote data-quote="Kilgore Trout" data-source="post: 6840991" data-attributes="member: 6819364"><p>Hi –</p><p></p><p>Looking for feedback on my EK build. I know this could be more optimal as a Vuman, but I like the Gnome concept as well as the spell resistance! Only play in AL at the moment, so doubtful this guy will ever see the upper levels but still wanted to think that far ahead.</p><p></p><p>Race - Forest Gnome</p><p>Class - EK Fighter</p><p> </p><p>S – 14</p><p>D – 10</p><p>C – 14</p><p>I – 16</p><p>W – 13</p><p>Ch – 8</p><p> </p><p>Dueling Fighting Style</p><p> </p><p>Feats</p><p> </p><p>4 – Magic Initiate – Druid for Shillelagh and Produce Flame (as I’m using EK cantrips for melee). Not sure about Level 1 spell</p><p>6 – Polearm Master</p><p>8 – Mobile</p><p>Not sure on Feats 14 – 19. Likely some stat increases, maybe War Caster if I want the use of a Shield again and maybe Resilient (Wisdom).</p><p> </p><p>EK Cantrips – Green Flame Blade and Lightening Lure. Booming Blade for Level 10 cantrip.</p><p> </p><p>Spells @:</p><p> </p><p>Level 3 – Shield, Protection from Evil, Expeditious Retreat (to close ranks as quickly as possible when needed)</p><p>Level 4 – Thunderwave</p><p>Level 7 – Shatter or Scorching Ray</p><p>Level 8 – Hold Person</p><p>Level 10 – Darkness or Gust of Wind or Melf’s Acid Arrow</p><p>Level 11 – same as above</p><p>Level 13 – Swap Hold Person for Haste</p><p>Level 14 – Counterspell or get back Hold Person</p><p>Level 16 – Protection from Energy</p><p>Level 19 – Fire Shield</p><p>Level 20 - Polymorph</p><p> </p><p>Tactics:</p><p> </p><p>1-2: Battleaxe or Warhammer and Shield with Chain Mail. Standard stuff.</p><p> </p><p>Starting at Level 3, will get rid of shield and use weapon one-handed. Will start to use cantrips with attacks where appropriate. At Level 4, will begin combat by casting Shillelagh (with Dueling, makes average damage as good as a Greataxe) and then using other cantrips as appropriate. Polearm Master and Lightening Lure will provide good opportunities for damage and battlefield control. When Level 10 comes around, then I can case Booming Blade and move away from the target, hopefully inducing them to move. While use of cantrips might wane as other attacks come on board, the foundation is there when the right opportunity presents</p><p> </p><p>I’m sure there are holes in this, so appreciate any insight you can give!</p><p></p><p>KT</p></blockquote><p></p>
[QUOTE="Kilgore Trout, post: 6840991, member: 6819364"] Hi – Looking for feedback on my EK build. I know this could be more optimal as a Vuman, but I like the Gnome concept as well as the spell resistance! Only play in AL at the moment, so doubtful this guy will ever see the upper levels but still wanted to think that far ahead. Race - Forest Gnome Class - EK Fighter S – 14 D – 10 C – 14 I – 16 W – 13 Ch – 8 Dueling Fighting Style Feats 4 – Magic Initiate – Druid for Shillelagh and Produce Flame (as I’m using EK cantrips for melee). Not sure about Level 1 spell 6 – Polearm Master 8 – Mobile Not sure on Feats 14 – 19. Likely some stat increases, maybe War Caster if I want the use of a Shield again and maybe Resilient (Wisdom). EK Cantrips – Green Flame Blade and Lightening Lure. Booming Blade for Level 10 cantrip. Spells @: Level 3 – Shield, Protection from Evil, Expeditious Retreat (to close ranks as quickly as possible when needed) Level 4 – Thunderwave Level 7 – Shatter or Scorching Ray Level 8 – Hold Person Level 10 – Darkness or Gust of Wind or Melf’s Acid Arrow Level 11 – same as above Level 13 – Swap Hold Person for Haste Level 14 – Counterspell or get back Hold Person Level 16 – Protection from Energy Level 19 – Fire Shield Level 20 - Polymorph Tactics: 1-2: Battleaxe or Warhammer and Shield with Chain Mail. Standard stuff. Starting at Level 3, will get rid of shield and use weapon one-handed. Will start to use cantrips with attacks where appropriate. At Level 4, will begin combat by casting Shillelagh (with Dueling, makes average damage as good as a Greataxe) and then using other cantrips as appropriate. Polearm Master and Lightening Lure will provide good opportunities for damage and battlefield control. When Level 10 comes around, then I can case Booming Blade and move away from the target, hopefully inducing them to move. While use of cantrips might wane as other attacks come on board, the foundation is there when the right opportunity presents I’m sure there are holes in this, so appreciate any insight you can give! KT [/QUOTE]
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