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Seeking multigenre rpg system
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<blockquote data-quote="Ratskinner" data-source="post: 7495898" data-attributes="member: 6688937"><p>I'm figuring that the system would have to be hacked a little bit. I would say putting a point-buy system on top of power-sets, etc. would be pretty trivial...might not be great, but trivial. Similarly, equipment mini-powersets seem fairly easy to implement for 7. (but then I see, Cortex+ through eyes heavily tainted by Fate*) I would still count 8, so long as you use an implementation with a skill die and an attribute die.</p><p></p><p>I agree with you about 1. Its hard to say what will "fade into the background" for any given person. For me, "its all on the character sheet" is a big part of it. If the rest of the system can be easily remembered without lookups, then I call that fading into the background. Others, though, get bothered by narrative control mechanics (as I believe the OP would), where they just impress me as terribly efficient.</p><p></p><p>*Fate is not usually seen as a gear-centered system, but curiously, there is a small contingent of Fate players who see it as the ultimate gear system, because you can dig into all the detail you want with aspects, etc. without having to dig into a ton of numbers, etc. Go figure.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7495898, member: 6688937"] I'm figuring that the system would have to be hacked a little bit. I would say putting a point-buy system on top of power-sets, etc. would be pretty trivial...might not be great, but trivial. Similarly, equipment mini-powersets seem fairly easy to implement for 7. (but then I see, Cortex+ through eyes heavily tainted by Fate*) I would still count 8, so long as you use an implementation with a skill die and an attribute die. I agree with you about 1. Its hard to say what will "fade into the background" for any given person. For me, "its all on the character sheet" is a big part of it. If the rest of the system can be easily remembered without lookups, then I call that fading into the background. Others, though, get bothered by narrative control mechanics (as I believe the OP would), where they just impress me as terribly efficient. *Fate is not usually seen as a gear-centered system, but curiously, there is a small contingent of Fate players who see it as the ultimate gear system, because you can dig into all the detail you want with aspects, etc. without having to dig into a ton of numbers, etc. Go figure. [/QUOTE]
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