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Seeking some ideas for a solo campaign
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<blockquote data-quote="Kyramus" data-source="post: 338842" data-attributes="member: 7072"><p>Solo level 1 adventure.....</p><p></p><p>Start with a little sewer adventure</p><p>she's looking for someone who hid in the sewer <say the half orc gardener></p><p>IN the process, she needs to fend herself from rats, small spiders, vermin of different sort. Not to kill her, but enough for her to be challenged and the feel that she is slowly gaining ground is a good one.</p><p></p><p>DO NOT give her the magic item.</p><p>DO give her healing salves that heal for 1d4 points of damage and it's nature instead of magical, meaning they leave scars.</p><p></p><p>Allow her to have 1d6 scrolls of spells she knows. This boosts her ability and learn how to cast in combat without using up spell slots.</p><p></p><p>She has a familiar. What if the familiar was kidnapped by a rival student who hates her guts? That's another aspect of role playing/getting familiar back, and she can't kill the rival in the city because she will get thrown in jail.</p><p></p><p>Measure how much exp she needs and portion the encounters that way.</p><p>level 1 to level 2 needs 1000 exp.</p><p></p><p>So find a mix an match of role playing rewards, mission rewards, vermin slaying rewards.</p><p></p><p>Who knows, maybe while she's down there, she finds a small cache with a few potions of cure light wounds.</p><p></p><p>The half orc will want to find his master, and she will want to gain the "approval" of her master so she can get the staff of light. I'd say to make something up to cover that aspect, like maybe do a good deed, like finding the half-orc's master.</p><p></p><p>Have the half-orc's master be kidnapped by bandits or something and have her and the half-orc mount a raid/rescue. With it's success, they gain exp, maybe a level or two by then, the approval and gain a magic item that is useful for her.</p><p></p><p>the progression starts from there. and that's still with only 1 npc.</p><p>And the half-orc might leave with the return of the master.</p><p></p><p></p><p>With proper handling, you should get her to level 2 or 3 before she gets the staff of light. By then she has a small reputation of helping people and people will start to show up asking for her help and more challenges.</p></blockquote><p></p>
[QUOTE="Kyramus, post: 338842, member: 7072"] Solo level 1 adventure..... Start with a little sewer adventure she's looking for someone who hid in the sewer <say the half orc gardener> IN the process, she needs to fend herself from rats, small spiders, vermin of different sort. Not to kill her, but enough for her to be challenged and the feel that she is slowly gaining ground is a good one. DO NOT give her the magic item. DO give her healing salves that heal for 1d4 points of damage and it's nature instead of magical, meaning they leave scars. Allow her to have 1d6 scrolls of spells she knows. This boosts her ability and learn how to cast in combat without using up spell slots. She has a familiar. What if the familiar was kidnapped by a rival student who hates her guts? That's another aspect of role playing/getting familiar back, and she can't kill the rival in the city because she will get thrown in jail. Measure how much exp she needs and portion the encounters that way. level 1 to level 2 needs 1000 exp. So find a mix an match of role playing rewards, mission rewards, vermin slaying rewards. Who knows, maybe while she's down there, she finds a small cache with a few potions of cure light wounds. The half orc will want to find his master, and she will want to gain the "approval" of her master so she can get the staff of light. I'd say to make something up to cover that aspect, like maybe do a good deed, like finding the half-orc's master. Have the half-orc's master be kidnapped by bandits or something and have her and the half-orc mount a raid/rescue. With it's success, they gain exp, maybe a level or two by then, the approval and gain a magic item that is useful for her. the progression starts from there. and that's still with only 1 npc. And the half-orc might leave with the return of the master. With proper handling, you should get her to level 2 or 3 before she gets the staff of light. By then she has a small reputation of helping people and people will start to show up asking for her help and more challenges. [/QUOTE]
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