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Seeking some ideas for a solo campaign
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<blockquote data-quote="Rel" data-source="post: 344785" data-attributes="member: 99"><p>I wanted to stop in to thank everyone who contributed to this thread. I wish I had seen a few of these replies earlier because some of them were excellent ideas that I wish I'd used. I especially wish that I'd thought of Wicht's idea of starting her as a Rogue to give her a better skill base and a few more hit points to start with.</p><p></p><p>Oh well, we had a lot of fun anyway. Her mentor put her through her "Trials" and she did pretty well. As usual for me, I was probably a bit harsh in setting the challenges. She fought a pair of small skeletons, two formian workers (summoned by her master) and a dire rat as the combat portion of the trials. </p><p></p><p>She did okay against the skeletons and formians. She escaped the dire rat by the skin of her teeth. But she did excellent at the other, more cerebral, portions of the trials. I had her read the portions of Tome & Blood about Spellcraft, Knowledge-Arcane and Prestidigitation before we played and it payed off.</p><p></p><p>I did give her the staff but I made the Lantern Archon into a minor NPC (one who is only available for 7 rounds per day). He has somehow lost his Celestial abilities (including the Aura of Menace, Circle Against Evil and Teleport) as a result of being bound into the staff. My wife's character has already shown some interest in possibly freeing "Virsa" (that's his name) from the staff someday.</p><p></p><p>Anyhow, we had a very fun time and I'm setting things up for the encounters in the Haunted Mansion for her next adventure (probably this coming weekend sometime). So if you have further ideas, I'd love to hear them.</p></blockquote><p></p>
[QUOTE="Rel, post: 344785, member: 99"] I wanted to stop in to thank everyone who contributed to this thread. I wish I had seen a few of these replies earlier because some of them were excellent ideas that I wish I'd used. I especially wish that I'd thought of Wicht's idea of starting her as a Rogue to give her a better skill base and a few more hit points to start with. Oh well, we had a lot of fun anyway. Her mentor put her through her "Trials" and she did pretty well. As usual for me, I was probably a bit harsh in setting the challenges. She fought a pair of small skeletons, two formian workers (summoned by her master) and a dire rat as the combat portion of the trials. She did okay against the skeletons and formians. She escaped the dire rat by the skin of her teeth. But she did excellent at the other, more cerebral, portions of the trials. I had her read the portions of Tome & Blood about Spellcraft, Knowledge-Arcane and Prestidigitation before we played and it payed off. I did give her the staff but I made the Lantern Archon into a minor NPC (one who is only available for 7 rounds per day). He has somehow lost his Celestial abilities (including the Aura of Menace, Circle Against Evil and Teleport) as a result of being bound into the staff. My wife's character has already shown some interest in possibly freeing "Virsa" (that's his name) from the staff someday. Anyhow, we had a very fun time and I'm setting things up for the encounters in the Haunted Mansion for her next adventure (probably this coming weekend sometime). So if you have further ideas, I'd love to hear them. [/QUOTE]
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