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<blockquote data-quote="Rhun" data-source="post: 4782253" data-attributes="member: 29098"><p>I have two games here that have both just broke the 3 year mark, and I've had one that failed. The one that failed was an attempt to run a "weekend only" game, and I think that proved to be its undoing.</p><p></p><p>The biggest key I think is communication. If you aren't going to be able to post for a week, let your players know. If you need a hiatus, let your players know. Nothing kills a game faster than letting it sit around with no updates and no communication as to what is going on.</p><p></p><p>Now my games are campaign style, and they work for me and my players. But I can also see the value of an episodic style game. That would certainly work well in a PBP environment.</p><p></p><p>Also, I'm not a fan of the post or "lose a turn" style of play, because it doesn't make sense to me. Your PCs are in the middle of combat, and suddenly the fighter decides not to attack because the player hasn't posted? Doesn't make sense. So in my games, if the player doesn't post, I simply NPC the character for the round. If the player doesn't like the decision I make with the character, well they know ahead of time that I'm going to NPC them if they don't post.</p></blockquote><p></p>
[QUOTE="Rhun, post: 4782253, member: 29098"] I have two games here that have both just broke the 3 year mark, and I've had one that failed. The one that failed was an attempt to run a "weekend only" game, and I think that proved to be its undoing. The biggest key I think is communication. If you aren't going to be able to post for a week, let your players know. If you need a hiatus, let your players know. Nothing kills a game faster than letting it sit around with no updates and no communication as to what is going on. Now my games are campaign style, and they work for me and my players. But I can also see the value of an episodic style game. That would certainly work well in a PBP environment. Also, I'm not a fan of the post or "lose a turn" style of play, because it doesn't make sense to me. Your PCs are in the middle of combat, and suddenly the fighter decides not to attack because the player hasn't posted? Doesn't make sense. So in my games, if the player doesn't post, I simply NPC the character for the round. If the player doesn't like the decision I make with the character, well they know ahead of time that I'm going to NPC them if they don't post. [/QUOTE]
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