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Seeking "Zombie Survival" Scenario Advice
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<blockquote data-quote="Kryndal Levik" data-source="post: 2812197" data-attributes="member: 7582"><p>I’m planning an adventure for my group next year, and would like some input. I’m intending to have a scenario similar to that which has been many zombie movies and games (Dawn of the Dead, Resident Evil, etc.), recent and otherwise. In this case, the party will enter a small town looking for their priest mentor only to find that the entire town is overrun by zombies. I want to make it as interesting (and memorable) as possible, so I’m going to have a scale model of an inn (made from Hirst Arts molds) for them to hole up in. However, it won’t be much fun if they’re just in the inn waiting to die (or if they rush out and get annihilated). So- that’s why I’m looking for advice or ideas. Here are some of the details.</p><p></p><p>-The group will enter the town at night. Although it will be deathly quiet, nothing seems out of the ordinary.</p><p>-Upon nearing the middle of the town, they see zombies approaching from in front of them- a lot of them. They soon realize that they seem to be completely surrounded.</p><p>-They hear a familiar voice- that of their mentor, a priest- calling them into the town inn.</p><p>-They enter the inn just in time, and he blocks the door. He is severely wounded (and infected with the “zombie disease”), but he explains that the town was overrun in a matter of less than a day. There were only two survivors- he and the town smith. The smith is in the corner, unconscious.</p><p>-As this conversation is taking place, the smith rises up (as a zombie) and attacks the party. As they’re all going to be level 4, this will be an easy encounter- but it will show what happens when you’re bitten.</p><p>-Shortly thereafter, the priest will die (and eventually rise again as a zombie himself). I also plan on having another zombie or two in other areas (such as a room upstairs, the kitchen, and the basement storage area).</p><p></p><p>So, that’s the general scenario. What are some things that will make it more interested? How should they get out? I thought about having an old smugglers’ tunnel out of the basement, but, while I don’t want to make escaping impossible, I don’t want to make it too hard, either. This type of scenario will really get my characters going, I think, but since I’ll only do something like this once I want to do it right. Any ideas, suggestions, or resources would be greatly appreciated.</p></blockquote><p></p>
[QUOTE="Kryndal Levik, post: 2812197, member: 7582"] I’m planning an adventure for my group next year, and would like some input. I’m intending to have a scenario similar to that which has been many zombie movies and games (Dawn of the Dead, Resident Evil, etc.), recent and otherwise. In this case, the party will enter a small town looking for their priest mentor only to find that the entire town is overrun by zombies. I want to make it as interesting (and memorable) as possible, so I’m going to have a scale model of an inn (made from Hirst Arts molds) for them to hole up in. However, it won’t be much fun if they’re just in the inn waiting to die (or if they rush out and get annihilated). So- that’s why I’m looking for advice or ideas. Here are some of the details. -The group will enter the town at night. Although it will be deathly quiet, nothing seems out of the ordinary. -Upon nearing the middle of the town, they see zombies approaching from in front of them- a lot of them. They soon realize that they seem to be completely surrounded. -They hear a familiar voice- that of their mentor, a priest- calling them into the town inn. -They enter the inn just in time, and he blocks the door. He is severely wounded (and infected with the “zombie disease”), but he explains that the town was overrun in a matter of less than a day. There were only two survivors- he and the town smith. The smith is in the corner, unconscious. -As this conversation is taking place, the smith rises up (as a zombie) and attacks the party. As they’re all going to be level 4, this will be an easy encounter- but it will show what happens when you’re bitten. -Shortly thereafter, the priest will die (and eventually rise again as a zombie himself). I also plan on having another zombie or two in other areas (such as a room upstairs, the kitchen, and the basement storage area). So, that’s the general scenario. What are some things that will make it more interested? How should they get out? I thought about having an old smugglers’ tunnel out of the basement, but, while I don’t want to make escaping impossible, I don’t want to make it too hard, either. This type of scenario will really get my characters going, I think, but since I’ll only do something like this once I want to do it right. Any ideas, suggestions, or resources would be greatly appreciated. [/QUOTE]
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