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Seeking "Zombie Survival" Scenario Advice
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<blockquote data-quote="Crothian" data-source="post: 2812225" data-attributes="member: 232"><p>First off, is their a cleric in the party? If the Zombies are 2 or less HD a 4th level cleric can just sestroy them with a turning attmept. Sure, with hundred or more zombies it would take forever to do that, but turning can really effect how this plays out especially if he has a high charisma and turning feats. </p><p></p><p>Also, are the zombies all goiung to be 2 HD were human, or are yuou going to mix it up some. Like have them encountera tougher ogre zombie or something like that. </p><p></p><p>As they enter the town if ytou have a wilderness person, have them notice the utter lack of animals. If a tracker is in the party let him notice the large amounts of humaniod tracks going all over the place. I'd build up the tension first with a fge small zombie encounters and save the wave of hordes as a suprise. Let them think its just a few undead.</p><p></p><p>I'd have the escape tunnel be in another building. Have them use ropes and grappling hooks to go from the roof of the inn to the other building then fight some zombies in there and down into the tunnel. You can have an old map of the place in the inn that even shows the tunnel goes under a few buildings but fails to say which buildings still have access to the tunnel. Fighting from building to building, sneaking and scouting, this can again build some tension and offer a differnet style of play.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2812225, member: 232"] First off, is their a cleric in the party? If the Zombies are 2 or less HD a 4th level cleric can just sestroy them with a turning attmept. Sure, with hundred or more zombies it would take forever to do that, but turning can really effect how this plays out especially if he has a high charisma and turning feats. Also, are the zombies all goiung to be 2 HD were human, or are yuou going to mix it up some. Like have them encountera tougher ogre zombie or something like that. As they enter the town if ytou have a wilderness person, have them notice the utter lack of animals. If a tracker is in the party let him notice the large amounts of humaniod tracks going all over the place. I'd build up the tension first with a fge small zombie encounters and save the wave of hordes as a suprise. Let them think its just a few undead. I'd have the escape tunnel be in another building. Have them use ropes and grappling hooks to go from the roof of the inn to the other building then fight some zombies in there and down into the tunnel. You can have an old map of the place in the inn that even shows the tunnel goes under a few buildings but fails to say which buildings still have access to the tunnel. Fighting from building to building, sneaking and scouting, this can again build some tension and offer a differnet style of play. [/QUOTE]
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