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Seeking "Zombie Survival" Scenario Advice
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<blockquote data-quote="Kryndal Levik" data-source="post: 2812739" data-attributes="member: 7582"><p>Yep, there's one cleric in the party. I was thinking that with just one cleric in the party it would be difficult, if not impossible, to get rid of a large number of zombies (I'm thinking about 150-250 around the inn). Any thoughts about whether this would be a problem, and whether or not it can be handled without taking away from the cleric's contributions to the group, would be helpful... </p><p></p><p>All of the zombies are going to be humans (town commoners); I considered having a necromancer lurking in the town, however. </p><p></p><p>I like the ideas about the animals... I was planning on having there be other signs, too (complete lack of sound, no lights in the town, etc.). Like you said, I was going to start with a few and send the horde after the first 1-2 small groups.</p><p></p><p>I really like the idea about the other building(s). I don't know about having a map in the inn, though- maybe the smith told the cleric about it, but became unconscious before he told him where it was? This actually does take things in a little bit different direction- more of the "survival horror" theme I was seeking. Any ideas on things that might be in the inn to help the party? No huge armory or tank in the basement or anything- just things that the group can use if the scenario is played intelligently...</p></blockquote><p></p>
[QUOTE="Kryndal Levik, post: 2812739, member: 7582"] Yep, there's one cleric in the party. I was thinking that with just one cleric in the party it would be difficult, if not impossible, to get rid of a large number of zombies (I'm thinking about 150-250 around the inn). Any thoughts about whether this would be a problem, and whether or not it can be handled without taking away from the cleric's contributions to the group, would be helpful... All of the zombies are going to be humans (town commoners); I considered having a necromancer lurking in the town, however. I like the ideas about the animals... I was planning on having there be other signs, too (complete lack of sound, no lights in the town, etc.). Like you said, I was going to start with a few and send the horde after the first 1-2 small groups. I really like the idea about the other building(s). I don't know about having a map in the inn, though- maybe the smith told the cleric about it, but became unconscious before he told him where it was? This actually does take things in a little bit different direction- more of the "survival horror" theme I was seeking. Any ideas on things that might be in the inn to help the party? No huge armory or tank in the basement or anything- just things that the group can use if the scenario is played intelligently... [/QUOTE]
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