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Selan- A SE Asian campaign (Critical rebuilding)
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<blockquote data-quote="Sound of Azure" data-source="post: 2859381" data-attributes="member: 40749"><p>Aikuchi</p><p></p><p>Thanks for the good luck. I think I will need it! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>That's a very good point on culture. Within my own gaming group we seldom agree on traits of our (Australian) culture, because we too are a (much younger, and western based) melting pot culture.</p><p></p><p> As far as immersion in spiritualism and religion go, the NPCs at least will pay attention to spirits and revere them, legends are a part of everyday life, as are the attendant rituals. </p><p> For the PCs? Well, I won't force them to do all these things. There will be some regional feats to help ground them in the setting, and other rewards for good role playing. But if they don't choose to, it's no biggie.</p><p> Obviously, with Shamans(the class), there is a strong emphasis on belief and a mechanical aspect to that belief.</p><p> I've decided to include Wu Jen (I need a new name! Any ideas?). They gain their powers through pacts with spirits. </p><p></p><p>I guess it'll mostly be ambiance, especially at the beginning of the campaign. Hopefully, the players will catch on. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>On "Monsters". Yeah. It's such a tricky word, isn't it? In this case I used it as in the game term. There will be the occasional angry spirit, and more than likely a number of bound spirits(forced to attack). Mostly the action would occur against other humans, and against the yuan-ti (the principle "evil empire")</p><p></p><p>I'll post again showing some of the details I've planned out so far.</p><p></p><p></p><p>Nyaricus</p><p></p><p>Cool beans! There's a really good bookstore nearby I may be able to get those from. In fact... the second title is definitely ringing some bells. May have seen it there before (tho this was last year).</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 2859381, member: 40749"] Aikuchi Thanks for the good luck. I think I will need it! :) That's a very good point on culture. Within my own gaming group we seldom agree on traits of our (Australian) culture, because we too are a (much younger, and western based) melting pot culture. As far as immersion in spiritualism and religion go, the NPCs at least will pay attention to spirits and revere them, legends are a part of everyday life, as are the attendant rituals. For the PCs? Well, I won't force them to do all these things. There will be some regional feats to help ground them in the setting, and other rewards for good role playing. But if they don't choose to, it's no biggie. Obviously, with Shamans(the class), there is a strong emphasis on belief and a mechanical aspect to that belief. I've decided to include Wu Jen (I need a new name! Any ideas?). They gain their powers through pacts with spirits. I guess it'll mostly be ambiance, especially at the beginning of the campaign. Hopefully, the players will catch on. :p On "Monsters". Yeah. It's such a tricky word, isn't it? In this case I used it as in the game term. There will be the occasional angry spirit, and more than likely a number of bound spirits(forced to attack). Mostly the action would occur against other humans, and against the yuan-ti (the principle "evil empire") I'll post again showing some of the details I've planned out so far. Nyaricus Cool beans! There's a really good bookstore nearby I may be able to get those from. In fact... the second title is definitely ringing some bells. May have seen it there before (tho this was last year). [/QUOTE]
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