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Selan- A SE Asian campaign (Critical rebuilding)
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<blockquote data-quote="Sound of Azure" data-source="post: 2859444" data-attributes="member: 40749"><p><strong>Details, details....</strong></p><p></p><p>OK!</p><p></p><p>Here's the initial bare as bones campaign diary! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Races-</p><p></p><p>Definitely</p><p>Humans (various denominations and regions)</p><p>This is a very human-centric campaign, mainly in order to keep other creatures mysterious.</p><p></p><p>Out: Elf, Dwarf, Gnome, Halfling, Half-Orc. </p><p>No, just no. I'm lazy, and don't want to create a rationale for having them there (at least, as PCs).</p><p></p><p>Considering: </p><p></p><p>Spirit folk- In the traditional way of D&D, humans mix with all kind of creatures, especially those who are common to an area. My main issues with them are the river and sea spiritfolk's water breathing and swim speed. This would make many difficult encounters very easy. The RP aspects are interesting, though half in the human world, half not. Perhaps a re-design?</p><p></p><p>Vanara- Monkey people. Hmmm.... I can't really see my players taking them(or any anthro species) seriously, but a race like this kind of makes sense in this setting. If I include them, they would have the (spirit) subtype.</p><p></p><p>Raptorian- Following a suggestion from above, and with reference to above posts, considering Raptorians as a PC race. Since I am incuding the Yuan-ti(naga), it makes sense to include a Garuda reference too. I think this race is really cool, but a part of me wants them as a known, but mysterious other race. They have the (spirit) subtype.</p><p></p><p>"Touched"- sounds icky, I know. These people have been affected by the yuan-ti, becoming more reptilian. Not too sre about this, as my treatment of the yuan-ti changes from day to day.</p><p></p><p>Classes</p><p></p><p>Fighter, Rogue- natch!</p><p></p><p>Scout, Ranger- Wilderness explorers= highly important. Ranger modified to have no spells, but more powerful animal companion.</p><p></p><p>Shaman- these spirit-talkers are highly respected and valued, though not always understood.</p><p></p><p>Wu-Jen- bind spirits to gain power. Most people either fear or are aed by them. Their strange habits often make them stay away fro contemporary society.</p><p></p><p>Templar- (Sohei) These are guardians who protect the Northerners' enclaves, and occasionally sent on missions for the church.</p><p></p><p>Monk- (base) They're monks. I may fiddle around with the class to make it more customizable. I'm considering making some fully different base versions as well, for different kinds of unarmed(or lightly armed) fighters.</p><p></p><p>Swashbuckler- Part of me screams "wrong!" in reference to these, but I think there is a place for lightly armoured guys, especially on the waves.</p><p></p><p>Psionic classes- I love psionics a lot, but I'm really not sure about these. Qi-based powers learned from northerners?</p><p></p><p>Cleric- I'm quite iffy about having clerics here. If I do, they will be specific to one of the "visitor" cultures that are coming to the campaign area to trade. Paladins would be in this category too.</p><p></p><p>Bard- Is there a tradition of this? I have no idea! </p><p></p><p></p><p>Other Stuff---</p><p>The Yuan-ti/naga- As originally conceived, this race of snake people are the remnants of an ancient empire that have existed for thousands of years. They are the descendants of the original spirit creatures of the same name. Human-kind encountered them only a couple of hundred years ago. </p><p>At the moment there is a hostile peace with their realm. There is trade, but the yuan-ti's goals are unknowable. they have the ability to make other creatures into ones like themselves, and this makes humans very fearful of them. </p><p>Although it goes against the treaties in place, the yuan-ti are willing to pay a lot of coin for slaves. People are easily allowed into their realm, but there is more trouble to leave again afterward.</p><p></p><p>I want to have them either in the jungles deeper in the realm, or across the sea on one of the nearby archipelagos (which would allow them to disrupt some trade and have their own fleet of ships).</p><p></p><p>That'll have to do for now, I'll post more later...</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 2859444, member: 40749"] [b]Details, details....[/b] OK! Here's the initial bare as bones campaign diary! :) Races- Definitely Humans (various denominations and regions) This is a very human-centric campaign, mainly in order to keep other creatures mysterious. Out: Elf, Dwarf, Gnome, Halfling, Half-Orc. No, just no. I'm lazy, and don't want to create a rationale for having them there (at least, as PCs). Considering: Spirit folk- In the traditional way of D&D, humans mix with all kind of creatures, especially those who are common to an area. My main issues with them are the river and sea spiritfolk's water breathing and swim speed. This would make many difficult encounters very easy. The RP aspects are interesting, though half in the human world, half not. Perhaps a re-design? Vanara- Monkey people. Hmmm.... I can't really see my players taking them(or any anthro species) seriously, but a race like this kind of makes sense in this setting. If I include them, they would have the (spirit) subtype. Raptorian- Following a suggestion from above, and with reference to above posts, considering Raptorians as a PC race. Since I am incuding the Yuan-ti(naga), it makes sense to include a Garuda reference too. I think this race is really cool, but a part of me wants them as a known, but mysterious other race. They have the (spirit) subtype. "Touched"- sounds icky, I know. These people have been affected by the yuan-ti, becoming more reptilian. Not too sre about this, as my treatment of the yuan-ti changes from day to day. Classes Fighter, Rogue- natch! Scout, Ranger- Wilderness explorers= highly important. Ranger modified to have no spells, but more powerful animal companion. Shaman- these spirit-talkers are highly respected and valued, though not always understood. Wu-Jen- bind spirits to gain power. Most people either fear or are aed by them. Their strange habits often make them stay away fro contemporary society. Templar- (Sohei) These are guardians who protect the Northerners' enclaves, and occasionally sent on missions for the church. Monk- (base) They're monks. I may fiddle around with the class to make it more customizable. I'm considering making some fully different base versions as well, for different kinds of unarmed(or lightly armed) fighters. Swashbuckler- Part of me screams "wrong!" in reference to these, but I think there is a place for lightly armoured guys, especially on the waves. Psionic classes- I love psionics a lot, but I'm really not sure about these. Qi-based powers learned from northerners? Cleric- I'm quite iffy about having clerics here. If I do, they will be specific to one of the "visitor" cultures that are coming to the campaign area to trade. Paladins would be in this category too. Bard- Is there a tradition of this? I have no idea! Other Stuff--- The Yuan-ti/naga- As originally conceived, this race of snake people are the remnants of an ancient empire that have existed for thousands of years. They are the descendants of the original spirit creatures of the same name. Human-kind encountered them only a couple of hundred years ago. At the moment there is a hostile peace with their realm. There is trade, but the yuan-ti's goals are unknowable. they have the ability to make other creatures into ones like themselves, and this makes humans very fearful of them. Although it goes against the treaties in place, the yuan-ti are willing to pay a lot of coin for slaves. People are easily allowed into their realm, but there is more trouble to leave again afterward. I want to have them either in the jungles deeper in the realm, or across the sea on one of the nearby archipelagos (which would allow them to disrupt some trade and have their own fleet of ships). That'll have to do for now, I'll post more later... [/QUOTE]
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