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Selan- A SE Asian campaign (Critical rebuilding)
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<blockquote data-quote="Sound of Azure" data-source="post: 2859784" data-attributes="member: 40749"><p><strong>Spirit Binding/Calling</strong></p><p></p><p>Aikuchi</p><p></p><p> Hey, I had a feeling about the spirit binding role, but I thought it would be useful to have a mechanical difference between those that make accords with spirits and those that shackle spirits to their will. Kind of like the difference between the Cleric spell Planar Calling and the Wizard spell Planar Binding. That way I can accomodate players who want either (and I do have players in both camps).</p><p></p><p>Wu jen would have that "warlock" stigma of something unholesome about them(even if it is untrue). Good RP opportunity.</p><p></p><p>My intention for the Shamans was of "Wise-men/women", who people come to for advice, especially in regards to good fortune, as an intermediary with the spirits (to bring rain, good crops, etc). They'd have a lot of protection and divination abilities.</p><p></p><p>Scouts/Rangers... That was my intention, for these characters to be knowledgeable about the spirits of the land and such.</p><p></p><p>Your comments on the Swashbuckler got me thinking about a Dragon Issue I have on customised fighter classes. I'm going to go with that, rather than a group of customised fighter-type classes. Cheers!</p><p></p><p>Completely forgot about mystic and favoured souls! oops! <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> Have to think about some more. Yes, I'm tempted to just remove Clerics nd Paladins, although I could tweak Paladin a bit (perhaps they are blessed by their ancestors? I can see that suiting the Templar/Sohei as well.)</p><p></p><p></p><p></p><p>-----</p><p>Cool ideas on Spiritfolk. Consider them yoinked(subject to tweaking)!</p><p></p><p>On Raptorians, with a plot hook like that, I can't imagine any of my players not trying to find the city! </p><p></p><p>Vanara? Honestly, I have no idea how much they would be integrated, as it was just an idea I'm floating. Their text says they a brave and inquisitive race, and prone to bluntness. They sound a lot like halflings in that they would entwine themselves into human populations.</p><p>Perhaps best to leve them out and stick with the human and very human-like races, such as Spirit-touched, and the Scaletouched.</p><p></p><p>On a side note, I love your avatar! Always been a big fan of Rebecca Guay's work</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 2859784, member: 40749"] [b]Spirit Binding/Calling[/b] Aikuchi Hey, I had a feeling about the spirit binding role, but I thought it would be useful to have a mechanical difference between those that make accords with spirits and those that shackle spirits to their will. Kind of like the difference between the Cleric spell Planar Calling and the Wizard spell Planar Binding. That way I can accomodate players who want either (and I do have players in both camps). Wu jen would have that "warlock" stigma of something unholesome about them(even if it is untrue). Good RP opportunity. My intention for the Shamans was of "Wise-men/women", who people come to for advice, especially in regards to good fortune, as an intermediary with the spirits (to bring rain, good crops, etc). They'd have a lot of protection and divination abilities. Scouts/Rangers... That was my intention, for these characters to be knowledgeable about the spirits of the land and such. Your comments on the Swashbuckler got me thinking about a Dragon Issue I have on customised fighter classes. I'm going to go with that, rather than a group of customised fighter-type classes. Cheers! Completely forgot about mystic and favoured souls! oops! :heh: Have to think about some more. Yes, I'm tempted to just remove Clerics nd Paladins, although I could tweak Paladin a bit (perhaps they are blessed by their ancestors? I can see that suiting the Templar/Sohei as well.) ----- Cool ideas on Spiritfolk. Consider them yoinked(subject to tweaking)! On Raptorians, with a plot hook like that, I can't imagine any of my players not trying to find the city! Vanara? Honestly, I have no idea how much they would be integrated, as it was just an idea I'm floating. Their text says they a brave and inquisitive race, and prone to bluntness. They sound a lot like halflings in that they would entwine themselves into human populations. Perhaps best to leve them out and stick with the human and very human-like races, such as Spirit-touched, and the Scaletouched. On a side note, I love your avatar! Always been a big fan of Rebecca Guay's work [/QUOTE]
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