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Selan- A SE Asian campaign (Critical rebuilding)
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<blockquote data-quote="Aikuchi" data-source="post: 2861601" data-attributes="member: 38713"><p>The Yuan-ti may have their own factions divided by clour patterns / religious differences or practices. One more lethal (poison) - amphibian (sea-snakes ecology) on the islands and the larger massive ones on the jungles (anacondas/pythons/boas-non feather). What do you think? A civil/racial war brewing even amongst themselves woe unto those who get caught in between, as they breed their numbers from victims with their dark rituals and seek forced alliances. </p><p>Perhaps they are an offshoot of an older long dormant version of when the Yuan-Ti were great wise leaders of the ancient races? (Mythically snakes/serpents were held in good fortune/standing in Asia - also realistically they are quite dangerous but only if you disturb them). </p><p></p><p>I would like to hear more about the process and effect (consequence?) of Spirit Binding (pact trade services?) and Spirit Shackling? How does it affect/alter the "Summon Familiar" class ability <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> if there is any.</p><p></p><p>"Scouts/Rangers... That was my intention, for these characters to be knowledgeable about the spirits of the land and such."</p><p>-- A change of skill focus (class skills), spell selection limitation or change from spell casting to some (Sp) or (Su) ability to commune with the lands and / or spirits <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ? </p><p></p><p>"Completely forgot about mystic and favoured souls! oops! Have to think about some more. Yes, I'm tempted to just remove Clerics nd Paladins, although I could tweak Paladin a bit (perhaps they are blessed by their ancestors? I can see that suiting the Templar/Sohei as well.)"</p><p>-- The paladin - well, i'm not certain how much tweaking could be done to suit them to the new setting until you have an entirely new class rather than a altered paladin <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />.</p><p>I hope you find the Mystic / Favoured Soul / Spirit Shamans (Complete Divine) more in line for your campaign, I think they should suit quite well. The Shaman and Spirit Shamans are good counterparts for the Clerics. </p><p></p><p>"Vanara? Honestly, I have no idea how much they would be integrated, as it was just an idea I'm floating. Their text says they a brave and inquisitive race, and prone to bluntness. They sound a lot like halflings in that they would entwine themselves into human populations.</p><p>Perhaps best to leve them out and stick with the human and very human-like races, such as Spirit-touched, and the Scaletouched."</p><p>-- Hmmm, more reading on bi-pedal humanistic animal races living among commonfolk from Asian legends might give you better ideas on integrating them into society. A number of backgrounds or resources (I think) that Questing posted above give some good outlines and ideas. </p><p>Howeverm sticking with more humanic races as a choice for PC's can be apropos as well, as the rest of the realm is populated by thing seemingly less human and in the end more alien, strange and wondrous to explore. </p><p></p><p>Additionals:</p><p>Try to explore some cultures that cultivate and thrive on smaller island structures or living by the beach as well. Some hawaiian-esque beliefs of the relationship between the pulse of life between seas/water and life can be refreshing, giving it a more spiritual/ritualistic feel!</p><p></p><p></p><p>Side note:</p><p>Thank you, I do like Guay's work as well. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Aikuchi, post: 2861601, member: 38713"] The Yuan-ti may have their own factions divided by clour patterns / religious differences or practices. One more lethal (poison) - amphibian (sea-snakes ecology) on the islands and the larger massive ones on the jungles (anacondas/pythons/boas-non feather). What do you think? A civil/racial war brewing even amongst themselves woe unto those who get caught in between, as they breed their numbers from victims with their dark rituals and seek forced alliances. Perhaps they are an offshoot of an older long dormant version of when the Yuan-Ti were great wise leaders of the ancient races? (Mythically snakes/serpents were held in good fortune/standing in Asia - also realistically they are quite dangerous but only if you disturb them). I would like to hear more about the process and effect (consequence?) of Spirit Binding (pact trade services?) and Spirit Shackling? How does it affect/alter the "Summon Familiar" class ability :D if there is any. "Scouts/Rangers... That was my intention, for these characters to be knowledgeable about the spirits of the land and such." -- A change of skill focus (class skills), spell selection limitation or change from spell casting to some (Sp) or (Su) ability to commune with the lands and / or spirits :D ? "Completely forgot about mystic and favoured souls! oops! Have to think about some more. Yes, I'm tempted to just remove Clerics nd Paladins, although I could tweak Paladin a bit (perhaps they are blessed by their ancestors? I can see that suiting the Templar/Sohei as well.)" -- The paladin - well, i'm not certain how much tweaking could be done to suit them to the new setting until you have an entirely new class rather than a altered paladin :D. I hope you find the Mystic / Favoured Soul / Spirit Shamans (Complete Divine) more in line for your campaign, I think they should suit quite well. The Shaman and Spirit Shamans are good counterparts for the Clerics. "Vanara? Honestly, I have no idea how much they would be integrated, as it was just an idea I'm floating. Their text says they a brave and inquisitive race, and prone to bluntness. They sound a lot like halflings in that they would entwine themselves into human populations. Perhaps best to leve them out and stick with the human and very human-like races, such as Spirit-touched, and the Scaletouched." -- Hmmm, more reading on bi-pedal humanistic animal races living among commonfolk from Asian legends might give you better ideas on integrating them into society. A number of backgrounds or resources (I think) that Questing posted above give some good outlines and ideas. Howeverm sticking with more humanic races as a choice for PC's can be apropos as well, as the rest of the realm is populated by thing seemingly less human and in the end more alien, strange and wondrous to explore. Additionals: Try to explore some cultures that cultivate and thrive on smaller island structures or living by the beach as well. Some hawaiian-esque beliefs of the relationship between the pulse of life between seas/water and life can be refreshing, giving it a more spiritual/ritualistic feel! Side note: Thank you, I do like Guay's work as well. :D [/QUOTE]
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