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General Tabletop Discussion
*TTRPGs General
Self Publishing: What's An Artist Worth?
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<blockquote data-quote="nogrod" data-source="post: 7694983" data-attributes="member: 6806863"><p><strong>Expensive? It depends...</strong></p><p></p><p>I am a small publisher that has purchased at least 100 pieces of art since 2012. My working on margins that are amazing only because there are not in the red is a choice. It is certainly not a reason to complain about the expense of an input I knNow that I have seen the artists processes repeatedly it is not only their time you are buying, but their experience, judgement and professionalism. I can also now, thanks to getting to know them socially a bit, appreciate how much time artists spend doing non-art things- a big one is chasing down late payments from publishers. Which is why the first few pieces for a publisher are hard to secure. </p><p></p><p>Not every project can justify art based on sales projections, mine didnt, but I wanted it to look a certain way. So I began buying a lot of pieces before I launched the Kickstarter to hedge against not getting funded. I recommend the same because you get a chance to work with an artist and focus on what to expect as the project nears completion. Those early commissions establish reputations and set expectations. Even if some art goes unused it isn't wasted, especially if the artist had a good overall experience. Reputations go both ways and a good one with artists is priceless when time is a commodity.</p><p></p><p>Same thing applies to any for- hire creative (cartographer and sculptors are the other big ones in my case)</p><p></p><p>Mileage varies but I don't regret the direction I chose, not even the large sums of money spent in the process. I look at it as much cheaper than a golf habit- especially given the dollar to hour ratio <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="nogrod, post: 7694983, member: 6806863"] [b]Expensive? It depends...[/b] I am a small publisher that has purchased at least 100 pieces of art since 2012. My working on margins that are amazing only because there are not in the red is a choice. It is certainly not a reason to complain about the expense of an input I knNow that I have seen the artists processes repeatedly it is not only their time you are buying, but their experience, judgement and professionalism. I can also now, thanks to getting to know them socially a bit, appreciate how much time artists spend doing non-art things- a big one is chasing down late payments from publishers. Which is why the first few pieces for a publisher are hard to secure. Not every project can justify art based on sales projections, mine didnt, but I wanted it to look a certain way. So I began buying a lot of pieces before I launched the Kickstarter to hedge against not getting funded. I recommend the same because you get a chance to work with an artist and focus on what to expect as the project nears completion. Those early commissions establish reputations and set expectations. Even if some art goes unused it isn't wasted, especially if the artist had a good overall experience. Reputations go both ways and a good one with artists is priceless when time is a commodity. Same thing applies to any for- hire creative (cartographer and sculptors are the other big ones in my case) Mileage varies but I don't regret the direction I chose, not even the large sums of money spent in the process. I look at it as much cheaper than a golf habit- especially given the dollar to hour ratio :) [/QUOTE]
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