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<blockquote data-quote="Calion" data-source="post: 7164784" data-attributes="member: 73976"><p>So how do we measure equivalency? At the very least, we can compare food quantity, quality and variety, right? And clothing quality and quantity, and housing quality. Right?</p><p></p><p></p><p></p><p>Which is not at all how the real world works. Someone trying to survive in the wilderness without survival skills will live at a Wretched level. Have you seen Survivorman? He lives at Wretched or Squalid half the time <em>with</em> proficiency in Survival.</p><p></p><p></p><p></p><p>Which translates to Comfortable how? You're living in a teepee, hut, shack, lean-to, cave or igloo with essentially no furnishings. You have one or perhaps two sets of rough clothing. Your food source is insecure; some days you eat nothing except perhaps some dried meat. You have zero legal protections, and are at risk from wild animal or monster attack. You probably have lice and/or fleas. <em>Nothing</em> about that says Comfortable to me. I wouldn't even say that long-established hunter-gatherer tribes live at Comfortable. </p><p></p><p></p><p></p><p>Exactly. So why does someone with a profession live at Poor? 1 gp/day buys you <em>Modest</em>, not Poor.</p><p></p><p>And from a game-design aspect, do we want to encourage characters to stay in the woods and away from cities? Why?</p></blockquote><p></p>
[QUOTE="Calion, post: 7164784, member: 73976"] So how do we measure equivalency? At the very least, we can compare food quantity, quality and variety, right? And clothing quality and quantity, and housing quality. Right? Which is not at all how the real world works. Someone trying to survive in the wilderness without survival skills will live at a Wretched level. Have you seen Survivorman? He lives at Wretched or Squalid half the time [I]with[/I] proficiency in Survival. Which translates to Comfortable how? You're living in a teepee, hut, shack, lean-to, cave or igloo with essentially no furnishings. You have one or perhaps two sets of rough clothing. Your food source is insecure; some days you eat nothing except perhaps some dried meat. You have zero legal protections, and are at risk from wild animal or monster attack. You probably have lice and/or fleas. [I]Nothing[/I] about that says Comfortable to me. I wouldn't even say that long-established hunter-gatherer tribes live at Comfortable. Exactly. So why does someone with a profession live at Poor? 1 gp/day buys you [I]Modest[/I], not Poor. And from a game-design aspect, do we want to encourage characters to stay in the woods and away from cities? Why? [/QUOTE]
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