orangefruitbat
Adventurer
Ok, all this talk about Grimm Tales has intrigued me. And I'm looking for a new low-fantasy setting that's D20, but grittier than standard DnD. So, the game looks like a good fit. However, I understand that it's based on the D20 modern rules which I like, but already own. So what does GT do differently than D20M? What value would I be receiving?
Another contender would be the new Conan RPG. If GT and the Conan RPG got into a fight - who would win?
Feel free to provide me with your complete and utterly biased opinions.
cheers
orangefruitbat
Another contender would be the new Conan RPG. If GT and the Conan RPG got into a fight - who would win?
Feel free to provide me with your complete and utterly biased opinions.
cheers
orangefruitbat
I must admit). Then, I thought (and here we get back to the thread): What if in some similar circumstances, in spending an action point a PC would suddenly find a bottle of acid instead of having to fight a hopeless battle barehand? Well, should I create a special Luck feat for that? Or just houserule that an action point could be used in such a way (but you need succeed a Spot roll to notice the bottle of acid however).
