Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Selling items : illogical rule ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grantor" data-source="post: 4340685" data-attributes="member: 70284"><p><strong>What should *most* games play like?</strong></p><p></p><p>So, in a heroic and cinematic-styled role playing game, which 4E is marketed as being, what should the play style of a session be like? </p><p> </p><p>Should heroes worry about stripping their foes of every last possession, since one million pennies still makes you pretty wealthy?</p><p> </p><p>Or should game be like a real-life SWAT mission, where weapons, drugs, stolen goods and cash are confiscated, but the rest is left in the possession of the criminals (or their inheritors).</p><p> </p><p>I've seen comedic side-kicks greedily grubbing loot in movies, I seen scenes of pillage in medieval war tales or pirate stories, but I have not read or seen a heroic fantasy character ever take more than the weapons or gold of a fallen foe.</p><p> </p><p>If the rules are to cover what happens in 90% of the games that people run, I don't think that including economic rules for selling miscellaneous gear should be including in the core rules. Additionally, creating rules that add a process to selling magic items (hopefully for a greater value than the fire-sale rate that heroes get RAW), adds to non-play time and would certainly become repetitive and non-fun over the course of a campaign; at least as I see it.</p><p> </p><p>Do the rules make <strong><em>sense</em></strong>, as the original poster asked? No. There is no justification in the rules that explains the game-world mechanism for this rule. I would also point out that there are no justifications to explain the game-world mechanisms for most of the rules. Nothing to explain why 5% of all attacks always do maximum damage (instead of say, 10% or 1%). Nothing to explain or justify why NPCs don't use the same skill challenge rules are the players. In fact, nothing to explain why characters can make magic items at all, instead of them all being made eons ago.</p><p> </p><p>This is all up to the DM to justify (or to not justify and just ask his players to accept). I would suggest that arguing against the justifications that have been proposed in this thread is a total waste of time. Anything that players propose here is just their best idea on how it works; the designers never stated one way or the other <strong>why</strong> it works this way (in a game-world sense), just that this is the rule.</p></blockquote><p></p>
[QUOTE="Grantor, post: 4340685, member: 70284"] [b]What should *most* games play like?[/b] So, in a heroic and cinematic-styled role playing game, which 4E is marketed as being, what should the play style of a session be like? Should heroes worry about stripping their foes of every last possession, since one million pennies still makes you pretty wealthy? Or should game be like a real-life SWAT mission, where weapons, drugs, stolen goods and cash are confiscated, but the rest is left in the possession of the criminals (or their inheritors). I've seen comedic side-kicks greedily grubbing loot in movies, I seen scenes of pillage in medieval war tales or pirate stories, but I have not read or seen a heroic fantasy character ever take more than the weapons or gold of a fallen foe. If the rules are to cover what happens in 90% of the games that people run, I don't think that including economic rules for selling miscellaneous gear should be including in the core rules. Additionally, creating rules that add a process to selling magic items (hopefully for a greater value than the fire-sale rate that heroes get RAW), adds to non-play time and would certainly become repetitive and non-fun over the course of a campaign; at least as I see it. Do the rules make [B][I]sense[/I][/B], as the original poster asked? No. There is no justification in the rules that explains the game-world mechanism for this rule. I would also point out that there are no justifications to explain the game-world mechanisms for most of the rules. Nothing to explain why 5% of all attacks always do maximum damage (instead of say, 10% or 1%). Nothing to explain or justify why NPCs don't use the same skill challenge rules are the players. In fact, nothing to explain why characters can make magic items at all, instead of them all being made eons ago. This is all up to the DM to justify (or to not justify and just ask his players to accept). I would suggest that arguing against the justifications that have been proposed in this thread is a total waste of time. Anything that players propose here is just their best idea on how it works; the designers never stated one way or the other [B]why[/B] it works this way (in a game-world sense), just that this is the rule. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Selling items : illogical rule ?
Top