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<blockquote data-quote="Coredump" data-source="post: 457408" data-attributes="member: 6939"><p>Yay Ridley, you hit it right on the head.</p><p></p><p> </p><p>Well, yes it is quite real. If he wants to become a merchant, and open up a store, and stop adventuring, and hang out all day waiting for customers, then sure, he can make a profit. But if he is going to make something, and try and sell it to a store, they need to make a profit; and 100% mark up is about right. (sorry, but it may be a bit low)</p><p></p><p></p><p>Remember, the store is not giving you what it is worth. You can't even say that the mark up is profit. The store doesn't profit unless it sells the item, and there is no guarantee that will happen, nor when it may happen. </p><p>So, typical shop owner buys 10 items, over the course of time, he can sell 3. He needs to be able to pay for all 10, plus expenses, plus profit from just those three items. *that* is why there is such a discrepency between buy price and sell price.</p><p></p><p>Now, it may be possible to take things 'on consignment', so you get no money until it sells, and may be able to get a larger percentage. But I don't like the njrpg put forth. It is just too easy. You have a 50-50 chance of getting 80% within 3 weeks; and that is just too quick for that much of a deal. (maybe make the check every 3 weeks, or once a month) Though I do agree, I don't think they should get more than what they were asking, no matter what the roll says. (unless you want to use a 'critical hit/miss' system of some sort)</p><p></p><p></p><p>Now, you could probably get more for it if you can sell directly to the person that wants it. But that takes more time/effort/etc. If that is what you find enjoyable, cool. OR you can take the lessor amount, and go back adventuring.</p><p></p><p> </p><p></p><p>Sure, *if* you find people that want exactly what you made. And *if* they have the money, and *if* they are willing to spend the money, and *if* they can't get it somewhere else that they prefer, and *if* they don't have someone they can commision things from, etc. etc. It is all these "ifs" that you are 'paying' for when you only get the 50% from a shop owner; because *he* now has to take all those chances, and pay for the rent, taxes, upkeep, etc.</p><p>Go ahead, check with an art store, I bet they pay much less than 50% for what they are selling. (art shows are different, and is more like working on consignment)</p><p></p><p></p><p>I am assuming you have read the pertinent passage in the PHB about this topic. It seems pretty clear that magic items are not considered a commodity item.</p><p></p><p>.</p><p>(BTW, my wife has a business buying items from people, and then selling them to others; and she almost never will buy something for more than 30-35% of what she can sell it for.)</p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Coredump, post: 457408, member: 6939"] Yay Ridley, you hit it right on the head. Well, yes it is quite real. If he wants to become a merchant, and open up a store, and stop adventuring, and hang out all day waiting for customers, then sure, he can make a profit. But if he is going to make something, and try and sell it to a store, they need to make a profit; and 100% mark up is about right. (sorry, but it may be a bit low) Remember, the store is not giving you what it is worth. You can't even say that the mark up is profit. The store doesn't profit unless it sells the item, and there is no guarantee that will happen, nor when it may happen. So, typical shop owner buys 10 items, over the course of time, he can sell 3. He needs to be able to pay for all 10, plus expenses, plus profit from just those three items. *that* is why there is such a discrepency between buy price and sell price. Now, it may be possible to take things 'on consignment', so you get no money until it sells, and may be able to get a larger percentage. But I don't like the njrpg put forth. It is just too easy. You have a 50-50 chance of getting 80% within 3 weeks; and that is just too quick for that much of a deal. (maybe make the check every 3 weeks, or once a month) Though I do agree, I don't think they should get more than what they were asking, no matter what the roll says. (unless you want to use a 'critical hit/miss' system of some sort) Now, you could probably get more for it if you can sell directly to the person that wants it. But that takes more time/effort/etc. If that is what you find enjoyable, cool. OR you can take the lessor amount, and go back adventuring. Sure, *if* you find people that want exactly what you made. And *if* they have the money, and *if* they are willing to spend the money, and *if* they can't get it somewhere else that they prefer, and *if* they don't have someone they can commision things from, etc. etc. It is all these "ifs" that you are 'paying' for when you only get the 50% from a shop owner; because *he* now has to take all those chances, and pay for the rent, taxes, upkeep, etc. Go ahead, check with an art store, I bet they pay much less than 50% for what they are selling. (art shows are different, and is more like working on consignment) I am assuming you have read the pertinent passage in the PHB about this topic. It seems pretty clear that magic items are not considered a commodity item. . (BTW, my wife has a business buying items from people, and then selling them to others; and she almost never will buy something for more than 30-35% of what she can sell it for.) . [/QUOTE]
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