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<blockquote data-quote="Li Shenron" data-source="post: 463692" data-attributes="member: 1465"><p>Why are your players soooooooo angry if they have to sell magic items at 50% price? Why are they looking for so much money? It sounds like they are overburden by ususable magic items (too many? or simply the ones they don't like exactly?), so they want to sell them and get most money possible... to buy other magic items! (This time the ones tehy exactly like).</p><p></p><p>I think that if your PCs are in such situation, maybe you better consider talking to your DM, and ask him for a different policy in generating treasures.</p><p></p><p>The 50% selling price is indeed in PHB, mostly as a guideline, I think probably it was meant to prevent PCs from creating magic items for 50% price and gaining a lot of money selling them. It is the simplest rule, OF COURSE if you like a more complicated system, writing one would be a great fun for your game, but I think this is quite good as a baseline.</p><p></p><p>------------------------------------- note -------------------------------------</p><p></p><p>There are mainly 3 ways to get a magic item:</p><p></p><p>1. FIND IT - in a treasure; item is completely random if generated with tables, pseudorandom when it is the foe's former equipment (may depend on the creature); a found item's "cost" is 100%, i.e. it takes up its full price against the treasure total value, which in average is proportionate with encounter level or monster CR</p><p></p><p>2. BUY IT - depending on your DM, you may be able to buy anything (up to town limit) in your campaing, or only few items in a single place; price is 100%, but you can at least choose not to buy and save the money for later</p><p></p><p>3. MAKE IT - full control to PC: you can make any item possible for your caster class, level and other requirements; price is 50%</p><p></p><p>----------------------------------------------------------------------------------</p><p></p><p>3. is the way you can get the items you really want, and the rules are IMO very kind to allow you to even "upgrade" items to suit your improved necessities.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 463692, member: 1465"] Why are your players soooooooo angry if they have to sell magic items at 50% price? Why are they looking for so much money? It sounds like they are overburden by ususable magic items (too many? or simply the ones they don't like exactly?), so they want to sell them and get most money possible... to buy other magic items! (This time the ones tehy exactly like). I think that if your PCs are in such situation, maybe you better consider talking to your DM, and ask him for a different policy in generating treasures. The 50% selling price is indeed in PHB, mostly as a guideline, I think probably it was meant to prevent PCs from creating magic items for 50% price and gaining a lot of money selling them. It is the simplest rule, OF COURSE if you like a more complicated system, writing one would be a great fun for your game, but I think this is quite good as a baseline. ------------------------------------- note ------------------------------------- There are mainly 3 ways to get a magic item: 1. FIND IT - in a treasure; item is completely random if generated with tables, pseudorandom when it is the foe's former equipment (may depend on the creature); a found item's "cost" is 100%, i.e. it takes up its full price against the treasure total value, which in average is proportionate with encounter level or monster CR 2. BUY IT - depending on your DM, you may be able to buy anything (up to town limit) in your campaing, or only few items in a single place; price is 100%, but you can at least choose not to buy and save the money for later 3. MAKE IT - full control to PC: you can make any item possible for your caster class, level and other requirements; price is 50% ---------------------------------------------------------------------------------- 3. is the way you can get the items you really want, and the rules are IMO very kind to allow you to even "upgrade" items to suit your improved necessities. [/QUOTE]
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