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Selling Used Games (an un-derailment)
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<blockquote data-quote="Banshee16" data-source="post: 5806074" data-attributes="member: 7883"><p>With iTunes it *used* to be that you can download at the moment you paid for it, but never again (unless you wanted to pay twice).</p><p></p><p>I think with iCloud now, anything you download is *supposed* to automatically get added to your cloud....but in practice, I've downloaded or purchased several apps or movies via iTunes that iCloud doesn't seem to keep a copy of.</p><p></p><p>I've had problems before where I buy something with iTunes, the download fails, and I try again, but it wants me to pay again. I had to call Apple, and they fixed it by having me rebuy it, and then reversed the first transaction.</p><p></p><p>I'm not sure with Google. I haven't taken the chance of deleting something I purchased, to see what happens if I try downloading it a second time.</p><p></p><p>Regardless, I still have problems with the theory. They're effectively trying to corner both ends of the market via digital controls. And, at the end of the day, we're talking software, which is an infinite product. Particularly via digital distribution, there's really very little difference in cost between distributing a sale of the software to one person or 10 people (aside from increased bandwidth). Unlike, say, GM, who has to purchase steel, plastic and rubber, which come in predefined, limited quantities, and then manufacturers them into the car. One car can only go to one owner.</p><p></p><p>This is a debate that's been going on for 20 years though.</p><p></p><p>I'm not as concerned about them putting digital controls on this downloadable extra content...so long as it's extra. But when they're talking about disabling multiplayer modes on used copies of the game (for instance), I have issues. Further, I have issues when I consider that downloadable content is not where this will stop. They're trying to get consumers *accustomed* to not being able to sell their games, or to expect full functionality from used games they've purchased, so that they can gradually increase the restrictions. That end result is where my concerns lie.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 5806074, member: 7883"] With iTunes it *used* to be that you can download at the moment you paid for it, but never again (unless you wanted to pay twice). I think with iCloud now, anything you download is *supposed* to automatically get added to your cloud....but in practice, I've downloaded or purchased several apps or movies via iTunes that iCloud doesn't seem to keep a copy of. I've had problems before where I buy something with iTunes, the download fails, and I try again, but it wants me to pay again. I had to call Apple, and they fixed it by having me rebuy it, and then reversed the first transaction. I'm not sure with Google. I haven't taken the chance of deleting something I purchased, to see what happens if I try downloading it a second time. Regardless, I still have problems with the theory. They're effectively trying to corner both ends of the market via digital controls. And, at the end of the day, we're talking software, which is an infinite product. Particularly via digital distribution, there's really very little difference in cost between distributing a sale of the software to one person or 10 people (aside from increased bandwidth). Unlike, say, GM, who has to purchase steel, plastic and rubber, which come in predefined, limited quantities, and then manufacturers them into the car. One car can only go to one owner. This is a debate that's been going on for 20 years though. I'm not as concerned about them putting digital controls on this downloadable extra content...so long as it's extra. But when they're talking about disabling multiplayer modes on used copies of the game (for instance), I have issues. Further, I have issues when I consider that downloadable content is not where this will stop. They're trying to get consumers *accustomed* to not being able to sell their games, or to expect full functionality from used games they've purchased, so that they can gradually increase the restrictions. That end result is where my concerns lie. Banshee [/QUOTE]
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