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Story Hour
Sellswords of Punjar- Final Stats
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<blockquote data-quote="Goonalan" data-source="post: 5301810" data-attributes="member: 16069"><p>And so we finished early in the final session of our adventure into The Keep on the Shadowfell, found here-</p><p></p><p><a href="http://www.enworld.org/forum/story-hour/276708-keep-shadowfell-session-conclusion-stat-attack.html" target="_blank">http://www.enworld.org/forum/story-hour/276708-keep-shadowfell-session-conclusion-stat-attack.html</a></p><p></p><p>So what to do, the players were eager for more, and so, thirty or-so minutes later, and with new characters (mostly pre-gens again), they ventured into the Sellswords of Punjar- our version is set in Fallcrest, within the Nentir Valley. As with KOTS we recorded exactly what happened, what follows is the data from those sessions, in the same format as presented in KOTS.</p><p></p><p>I will analyse the data as previous, and combine the data from this scenario with that gathered in KOTS...</p><p></p><p>Sellswords took significantly less time to play out, and after Sellswords, well it will be back to Dirty, Phrenic, Grey, Kaspard and Winstanley; but for now- here's the next adventure in our odd journey...</p><p></p><p>NB- For those new to this then sorry this may not be much of a story hour, this is in fact a turn by turn, comprehensive (I hope), recording of who did what to whom. With a little narrative and a lot of numbers, if you're still not sure then click the link above and check out our adventure in KOTS.</p><p></p><p>And so...</p><p></p><p></p><p>DCC53 Sellswords of Punjar</p><p>Session 1.</p><p></p><p>PCs Pregens (with all their flaws)- except Dwarf Thief.</p><p>Corrin Reedson, Male Halfling Paladin of Tymora 1 (HP27)</p><p>Riardon Brightvale, Male Eladrin Ranger 1 (HP23)</p><p>Erais the Sunlord, Male Human Cleric of Amaunator 1 (HP24)</p><p>Scurvy Dyk, Male Dwarf Rogue 1 (HP24)</p><p>Skamos Redmoon, Male Tiefling Wizard 1 (HP20)</p><p></p><p>Back in Fallcrest, after an hour or so at the Inn the fledgling adventuring party have got themselves hired- they have been employed to investigate the Beggars Guild, it seems shadowy shapes haunt the streets at night around Cutpurse Alley, several citizens have just vanished in the night. The Fallcrest City Watch want to know what's going on, and they don't want to upset the balance, the Beggars Guild is a powerful entity, the Watch therefore needs a third (and expendable) party to check things out- enter the PCs.</p><p></p><p>Each of the PCs has also knows some rumour of the place-</p><p></p><p>The Beggar King rules the Beggars Guild with an iron hand, the shadowy slayers that haunt the place are the ghosts of dead Thieves, slain when the Beggars forcibly moved the Thieves Guild out many years ago.</p><p></p><p>The Beggar King has been hiring mercenaries of late to fight his battles for him, something strange is afoot.</p><p></p><p>The Beggar King and his cohort dabble in Dark Magic, they have conjured some foul plague creature that haunts the streets nearby at night.</p><p></p><p>The Beggar King's Throne Room contains all manner of deadly traps, only those that are invited in are (mostly) seen again.</p><p></p><p>A living smoke lairs within the Beggar King's domain, this foul miasma can strip a man's flesh from his bones in the blinking of an eye.</p><p></p><p>A little while later, fortified by strong drink the adventurers head out to Cutpurse Alley...</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5301810, member: 16069"] And so we finished early in the final session of our adventure into The Keep on the Shadowfell, found here- [url]http://www.enworld.org/forum/story-hour/276708-keep-shadowfell-session-conclusion-stat-attack.html[/url] So what to do, the players were eager for more, and so, thirty or-so minutes later, and with new characters (mostly pre-gens again), they ventured into the Sellswords of Punjar- our version is set in Fallcrest, within the Nentir Valley. As with KOTS we recorded exactly what happened, what follows is the data from those sessions, in the same format as presented in KOTS. I will analyse the data as previous, and combine the data from this scenario with that gathered in KOTS... Sellswords took significantly less time to play out, and after Sellswords, well it will be back to Dirty, Phrenic, Grey, Kaspard and Winstanley; but for now- here's the next adventure in our odd journey... NB- For those new to this then sorry this may not be much of a story hour, this is in fact a turn by turn, comprehensive (I hope), recording of who did what to whom. With a little narrative and a lot of numbers, if you're still not sure then click the link above and check out our adventure in KOTS. And so... DCC53 Sellswords of Punjar Session 1. PCs Pregens (with all their flaws)- except Dwarf Thief. Corrin Reedson, Male Halfling Paladin of Tymora 1 (HP27) Riardon Brightvale, Male Eladrin Ranger 1 (HP23) Erais the Sunlord, Male Human Cleric of Amaunator 1 (HP24) Scurvy Dyk, Male Dwarf Rogue 1 (HP24) Skamos Redmoon, Male Tiefling Wizard 1 (HP20) Back in Fallcrest, after an hour or so at the Inn the fledgling adventuring party have got themselves hired- they have been employed to investigate the Beggars Guild, it seems shadowy shapes haunt the streets at night around Cutpurse Alley, several citizens have just vanished in the night. The Fallcrest City Watch want to know what's going on, and they don't want to upset the balance, the Beggars Guild is a powerful entity, the Watch therefore needs a third (and expendable) party to check things out- enter the PCs. Each of the PCs has also knows some rumour of the place- The Beggar King rules the Beggars Guild with an iron hand, the shadowy slayers that haunt the place are the ghosts of dead Thieves, slain when the Beggars forcibly moved the Thieves Guild out many years ago. The Beggar King has been hiring mercenaries of late to fight his battles for him, something strange is afoot. The Beggar King and his cohort dabble in Dark Magic, they have conjured some foul plague creature that haunts the streets nearby at night. The Beggar King's Throne Room contains all manner of deadly traps, only those that are invited in are (mostly) seen again. A living smoke lairs within the Beggar King's domain, this foul miasma can strip a man's flesh from his bones in the blinking of an eye. A little while later, fortified by strong drink the adventurers head out to Cutpurse Alley... [/QUOTE]
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