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Sellswords of Punjar- Final Stats
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<blockquote data-quote="Goonalan" data-source="post: 5316610" data-attributes="member: 16069"><p>DCC53 Sellswords of Punjar</p><p>Encounter #3 Area 1-4 Bazaar of the Bizarre.</p><p></p><p>Round #18.</p><p></p><p>Skamos- DEAD.</p><p></p><p>Riardon- Shift back. Careful Attack OB8; Hit 8 damage- DEAD. </p><p></p><p>Time to play 1 minute.</p><p>Total time to play 2 hours 28 minutes.</p><p></p><p>End of Combat (but not out of the woods yet)-</p><p></p><p>The Good Guys...</p><p>Corrin Reedson, Male Halfling Paladin of Tymora 1 (HP-6/27)</p><p>Riardon Brightvale, Male Eladrin Ranger 1 (HP5/23)</p><p>Erais the Sunlord, Male Human Cleric of Amaunator 1 (HP-8/24)</p><p>Scurvy Dyk, Male Dwarf Rogue 1 (HP-6/24)</p><p>Skamos Redmoon, Male Tiefling Wizard 1 (HP0/20) DEAD</p><p></p><p>NEW NEW NEW Bad Guys... 1525XP Level 7 Encounter.</p><p>Human Tough Level 2 Brute [HT] (x2) (HP45) 2 DEAD</p><p>Human Rogue, Arthuro the Fence Level 4 Skirmisher [Arthuro] (HP34/54) FLED</p><p>Old Otyugh, Timmy! Level 4 Soldier [Timmy] (HP56) DEAD</p><p>Human Dog Brothers Level 1 Skirmisher [DB] (x5) (HP29) 5 DEAD</p><p>Otyugh Grub Level 1 Minion [OG] (x10) (HP1) 10 DEAD</p><p>Human, Fighter- Irocar Level 4 Soldier [Irocar] (HP54) DEAD</p><p></p><p>Action Points 0 Total 10</p><p>Daily Powers 0 Total 2</p><p>Healing Surges 0 Total 6</p><p>2nd Winds 0 Total 4</p><p>Crits 0 Total 3</p><p>PCs Ko'd 0 Total 6</p><p>Bad Guys Daily Powers 0 Total 2</p><p>Bad Guys Crit 0 Total 1</p><p></p><p>Comment: However there's still plenty to do- what with Corrin, Erais & Scurvy on the floor and dying; the later pair having already failed two Death Saves each.</p><p></p><p>And so we stay in Initiative order-</p><p></p><p>Round #19- Riardon rushes over to Scurvy (closest) and tries to Heal him, and fails. </p><p></p><p>Scurvy makes his Death Save, and... Fails- DEAD.</p><p></p><p>Corrin makes his Death Save, and Fails also- he now has two Failures.</p><p></p><p>Erais makes his Death Save, and Success, he also has two Failures.</p><p></p><p>Round #20- Riardon rushes over to Corrin, no don't ask me why he didn't try and get the Cleric up straight away- I don't know; I seem to remember there being a lot of confusion at the time, much in the way of wailing and gnashing of teeth. Riardon Heal check on Corrin- Success, the Halfling Paladin is on 6 HP.</p><p></p><p>Erais makes his Death Save- look away.</p><p></p><p>Success, still two Failures though.</p><p></p><p>Round #21- Riardon drags Corrin over to Erais, and... together (just) they revive the Priest. For the record Scurvy and Corrin needed DC15 Heal checks (they'd both used their 2nd Winds), while Erais just needed a DC10 check. Riardon has +2 on his Heal skill, Corrin +3 and... wait for it, Erais +9, as I say- heat of the moment.</p><p></p><p>And with that we call an end to the first session, certainly the last battle was titanic, it's a shame Skamos and Scurvy were killed but the PCs kinda got lost in the middle of the fracas. Their were opportunities in which they could have edged back to a choke point, they instead seemed content to go toe-to-toe with an ever increasing number of bad guys. In part this was due to the slow feed of Bad Guys into the mix, had the Monsters all come at once then perhaps the PCs would have recognised this problem, as it was- in a compact combat, they were often isolated and left to fend for themselves.</p><p></p><p>The first session took a little over three-and-a-half hours to play out; two Combat encounters, although the above was a brute, and one Trap encounter. The PCs will address the situation they're in next session- only three of them left and with very limited resources.</p><p></p><p>As to Dave, well we can only hope.</p><p></p><p>Stats: Turned the tables on the PCs, they had a 53.66% hit rate, only landing 44 hits from 82 attacks- 82 attacks, what a titanic battle. The bad guys managed to 58.93% hit rate (33 from 56 attacks). The PCs still managed to dish out more damage- 27 HP/turn on average, as opposed to 11.72 from the monsters, but there were many many more monsters. The bad guys also had a grand total of 409 Hit Points, that's quite a stash, three and a half times more than the PCs with 118 Hit Points between them.</p><p></p><p>And so the PCs were forced to throw everything at the bad guys, 10 Action Points spent (that's all of them), 10 Healing Surges used- and still six times PCs were reduced to 0 Hit Points, Riardon the only one avoiding a lie down.</p><p></p><p>And two PCs killed- Skamos and Scurvy, both bleeding out. </p><p></p><p>In the 18 rounds of combat the bad guys did more damage than the PCs on 8 of the turns, on round 10 the PCs damage output dropped to below 10 Hit Points damage/turn, on two turns they even managed to inflict 0 damage.</p><p></p><p>Tsk! Goodman Games- I wuv you.</p><p></p><p>Combined Stats: Only two Combat encounters in, not much to say, Skamos had a really good hit rate- 80.77%, and then he died. Scurvy, not so good- 50%, and then he died also.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5316610, member: 16069"] DCC53 Sellswords of Punjar Encounter #3 Area 1-4 Bazaar of the Bizarre. Round #18. Skamos- DEAD. Riardon- Shift back. Careful Attack OB8; Hit 8 damage- DEAD. Time to play 1 minute. Total time to play 2 hours 28 minutes. End of Combat (but not out of the woods yet)- The Good Guys... Corrin Reedson, Male Halfling Paladin of Tymora 1 (HP-6/27) Riardon Brightvale, Male Eladrin Ranger 1 (HP5/23) Erais the Sunlord, Male Human Cleric of Amaunator 1 (HP-8/24) Scurvy Dyk, Male Dwarf Rogue 1 (HP-6/24) Skamos Redmoon, Male Tiefling Wizard 1 (HP0/20) DEAD NEW NEW NEW Bad Guys... 1525XP Level 7 Encounter. Human Tough Level 2 Brute [HT] (x2) (HP45) 2 DEAD Human Rogue, Arthuro the Fence Level 4 Skirmisher [Arthuro] (HP34/54) FLED Old Otyugh, Timmy! Level 4 Soldier [Timmy] (HP56) DEAD Human Dog Brothers Level 1 Skirmisher [DB] (x5) (HP29) 5 DEAD Otyugh Grub Level 1 Minion [OG] (x10) (HP1) 10 DEAD Human, Fighter- Irocar Level 4 Soldier [Irocar] (HP54) DEAD Action Points 0 Total 10 Daily Powers 0 Total 2 Healing Surges 0 Total 6 2nd Winds 0 Total 4 Crits 0 Total 3 PCs Ko'd 0 Total 6 Bad Guys Daily Powers 0 Total 2 Bad Guys Crit 0 Total 1 Comment: However there's still plenty to do- what with Corrin, Erais & Scurvy on the floor and dying; the later pair having already failed two Death Saves each. And so we stay in Initiative order- Round #19- Riardon rushes over to Scurvy (closest) and tries to Heal him, and fails. Scurvy makes his Death Save, and... Fails- DEAD. Corrin makes his Death Save, and Fails also- he now has two Failures. Erais makes his Death Save, and Success, he also has two Failures. Round #20- Riardon rushes over to Corrin, no don't ask me why he didn't try and get the Cleric up straight away- I don't know; I seem to remember there being a lot of confusion at the time, much in the way of wailing and gnashing of teeth. Riardon Heal check on Corrin- Success, the Halfling Paladin is on 6 HP. Erais makes his Death Save- look away. Success, still two Failures though. Round #21- Riardon drags Corrin over to Erais, and... together (just) they revive the Priest. For the record Scurvy and Corrin needed DC15 Heal checks (they'd both used their 2nd Winds), while Erais just needed a DC10 check. Riardon has +2 on his Heal skill, Corrin +3 and... wait for it, Erais +9, as I say- heat of the moment. And with that we call an end to the first session, certainly the last battle was titanic, it's a shame Skamos and Scurvy were killed but the PCs kinda got lost in the middle of the fracas. Their were opportunities in which they could have edged back to a choke point, they instead seemed content to go toe-to-toe with an ever increasing number of bad guys. In part this was due to the slow feed of Bad Guys into the mix, had the Monsters all come at once then perhaps the PCs would have recognised this problem, as it was- in a compact combat, they were often isolated and left to fend for themselves. The first session took a little over three-and-a-half hours to play out; two Combat encounters, although the above was a brute, and one Trap encounter. The PCs will address the situation they're in next session- only three of them left and with very limited resources. As to Dave, well we can only hope. Stats: Turned the tables on the PCs, they had a 53.66% hit rate, only landing 44 hits from 82 attacks- 82 attacks, what a titanic battle. The bad guys managed to 58.93% hit rate (33 from 56 attacks). The PCs still managed to dish out more damage- 27 HP/turn on average, as opposed to 11.72 from the monsters, but there were many many more monsters. The bad guys also had a grand total of 409 Hit Points, that's quite a stash, three and a half times more than the PCs with 118 Hit Points between them. And so the PCs were forced to throw everything at the bad guys, 10 Action Points spent (that's all of them), 10 Healing Surges used- and still six times PCs were reduced to 0 Hit Points, Riardon the only one avoiding a lie down. And two PCs killed- Skamos and Scurvy, both bleeding out. In the 18 rounds of combat the bad guys did more damage than the PCs on 8 of the turns, on round 10 the PCs damage output dropped to below 10 Hit Points damage/turn, on two turns they even managed to inflict 0 damage. Tsk! Goodman Games- I wuv you. Combined Stats: Only two Combat encounters in, not much to say, Skamos had a really good hit rate- 80.77%, and then he died. Scurvy, not so good- 50%, and then he died also. [/QUOTE]
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