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Sellswords of Punjar- Final Stats
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<blockquote data-quote="Goonalan" data-source="post: 5316887" data-attributes="member: 16069"><p>DCC53 Sellswords of Punjar</p><p>Session #2</p><p></p><p>Encounter #4 Area 1-4 Bazaar of the Bizarre (and other places).</p><p></p><p>And Dave (was Skamos) has not returned, although he may be back some time in the future, I/we hope.</p><p></p><p>The PCs are down to three living- Corrin, Riardon and Erais, they're also in a precarious situation- basically lodged in the Bazaar of the Bizarre, the front door to the Beggar King's hideout. They have a plan though.</p><p></p><p>First off, after a little light looting, the PCs hide the bodies of the fallen, then they lock the door to the Bazaar, and board up the windows, placing a crudely written sign “closed due to infection” on the exterior, that should buy them some time. While Riardon and Erais take a short rest Corrin is sent out into the city to gather some fresh blood, I mean adventurers.</p><p></p><p>In the meantime Erais & Riardon check the Bazaar over and find all manner of good stuff (actually Riardon finds all of it)- a +2 Cloak of Resistance, a set of Masterwork Lockpicks, a Potion Healing & a +1 Magic Wand.</p><p></p><p>Erais also finds a secret chamber in Arthuro's bedroom. with a very fancy looking chest in it; the pair decide to wait to see if Corrin turns up with a Rogue, or someone capable of opening the thing.</p><p></p><p>An hour or so later Corrin returns-</p><p></p><p>Enter Kathra (Scurvy's cousin) a Level 1 Dwarven Fighter, out for revenge; and Tira Duskmeadow a Level 1 Half-Elven Warlock, who dabbles in most things, including Thievery- she's given the Masterwork Lockpicks, and the +1 Wand, although Erais insists these are only on loan until she proves her worth.</p><p></p><p>Then Erais shoves Tira towards the chest and tells her to 'get on with it.'</p><p></p><p>The façade of the chest is quickly removed, beneath it are seven drawers, each locked (likely) and trapped (very likely)</p><p></p><p>Drawer #1 Tira confirms is not trapped- FOOM, a poison needle jets out of the keyhole and lodges in her cloak, it doesn't break the skin- Tira smiles weakly. After a further 30 minutes of trying (6 Thievery Skill Checks) drawer one is abandoned, it simply cannot be opened.</p><p></p><p>Erais and the others don't look that convinced.</p><p></p><p>Drawer #2 is not trapped, but is locked- Tira opens it first time- empty, damn.</p><p></p><p>Drawer #3 is likewise not trapped, and is unlocked ten minutes later- 2 vials of Deathjump Spider Poison, Tira identifies the stuff.</p><p></p><p>Drawer #4 is also not trapped, Tira's convinced, right up to the point a Spear shoots out and slams into her chest- she takes 9 damage (19 HP)- 2nd Wind (26 HP). After a further 15 minutes she gets the drawer open, a +1 Short Sword within, Corrin takes it.</p><p></p><p>There follows a short, but sometimes heated, conversation, Tira is not entirely happy with the situation, finally it is agreed that all the PCs will help look for traps on drawers.</p><p></p><p>Drawer #5 it is agreed by all present is not trapped. Tira opens it first time- money within- all PCs receive their share.</p><p></p><p>Drawer #6 is 100% not trapped, confirmed by all PCs. Tira goes to open it and a Scything Blade lashes out- she takes 4 damage (22 HP). Tira is not happy- another meeting is called.</p><p></p><p>The result of which is that Tira is promised the Magic Wand if she will continue and open the remaining drawers- Tira agrees.</p><p></p><p>Although, after another 30 minutes (and 6 Thievery Skill Checks) she cannot open drawer #6, she moves on.</p><p></p><p>Drawer #7 everyone agrees is not trapped. Tira opens in ten minutes- more poison and needles.</p><p></p><p>The Wand is hers, as are the Lockpicks.</p><p></p><p>The PCs take another short rest, with Tira again trying to open drawers #1 & #6, alas she fails on three further checks for each. During the rest Erais and Riardon catch Kathra and Tira up with what's been happening here.</p><p></p><p>The PCs head upstairs and into Irocar and the Dog Brothers filthy quarters- a few silvers are found and an abundance of empty bottles of rotgut.</p><p></p><p>Erais however finds a secret door- he opens it- and a spear shoots out and gets him for 7 damage (17 HP)- Erais decides to check back here later.</p><p></p><p>Erais also finds something up the chimney, he's a very Perceptive Cleric, he drags the something out of the chimney, which takes a bit of doing, the upshot is the chimney collapses on him for another 7 damage (10 HP bloodied).</p><p></p><p>However there's lots of good stuff to be had, including- 5 Potions of Healing, some money, 4 silver tipped Javelins & a +1 Holy Symbol of Battle.</p><p></p><p>There's also still a +1 Bastard Sword, looted from Irocar, to distribute- although no one can use it.</p><p></p><p>The PCs take it in turns to snooze and take an Extended Rest.</p><p></p><p>Encounter Complete.</p><p></p><p>40 minutes to play</p><p></p><p>Traps on Chest- Poison Needle Trap Level 6 Ward (250 XP)</p><p>Traps on Chest- Spear Trap Level 1 Ward (100 XP)</p><p>Traps on Chest- Scything Blade Level2 Ward (125 XP)</p><p>No XP for the other traps as the PC (Erais) didn't bother checking for traps. </p><p>XP 475/5 = 95 XP each.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5316887, member: 16069"] DCC53 Sellswords of Punjar Session #2 Encounter #4 Area 1-4 Bazaar of the Bizarre (and other places). And Dave (was Skamos) has not returned, although he may be back some time in the future, I/we hope. The PCs are down to three living- Corrin, Riardon and Erais, they're also in a precarious situation- basically lodged in the Bazaar of the Bizarre, the front door to the Beggar King's hideout. They have a plan though. First off, after a little light looting, the PCs hide the bodies of the fallen, then they lock the door to the Bazaar, and board up the windows, placing a crudely written sign “closed due to infection” on the exterior, that should buy them some time. While Riardon and Erais take a short rest Corrin is sent out into the city to gather some fresh blood, I mean adventurers. In the meantime Erais & Riardon check the Bazaar over and find all manner of good stuff (actually Riardon finds all of it)- a +2 Cloak of Resistance, a set of Masterwork Lockpicks, a Potion Healing & a +1 Magic Wand. Erais also finds a secret chamber in Arthuro's bedroom. with a very fancy looking chest in it; the pair decide to wait to see if Corrin turns up with a Rogue, or someone capable of opening the thing. An hour or so later Corrin returns- Enter Kathra (Scurvy's cousin) a Level 1 Dwarven Fighter, out for revenge; and Tira Duskmeadow a Level 1 Half-Elven Warlock, who dabbles in most things, including Thievery- she's given the Masterwork Lockpicks, and the +1 Wand, although Erais insists these are only on loan until she proves her worth. Then Erais shoves Tira towards the chest and tells her to 'get on with it.' The façade of the chest is quickly removed, beneath it are seven drawers, each locked (likely) and trapped (very likely) Drawer #1 Tira confirms is not trapped- FOOM, a poison needle jets out of the keyhole and lodges in her cloak, it doesn't break the skin- Tira smiles weakly. After a further 30 minutes of trying (6 Thievery Skill Checks) drawer one is abandoned, it simply cannot be opened. Erais and the others don't look that convinced. Drawer #2 is not trapped, but is locked- Tira opens it first time- empty, damn. Drawer #3 is likewise not trapped, and is unlocked ten minutes later- 2 vials of Deathjump Spider Poison, Tira identifies the stuff. Drawer #4 is also not trapped, Tira's convinced, right up to the point a Spear shoots out and slams into her chest- she takes 9 damage (19 HP)- 2nd Wind (26 HP). After a further 15 minutes she gets the drawer open, a +1 Short Sword within, Corrin takes it. There follows a short, but sometimes heated, conversation, Tira is not entirely happy with the situation, finally it is agreed that all the PCs will help look for traps on drawers. Drawer #5 it is agreed by all present is not trapped. Tira opens it first time- money within- all PCs receive their share. Drawer #6 is 100% not trapped, confirmed by all PCs. Tira goes to open it and a Scything Blade lashes out- she takes 4 damage (22 HP). Tira is not happy- another meeting is called. The result of which is that Tira is promised the Magic Wand if she will continue and open the remaining drawers- Tira agrees. Although, after another 30 minutes (and 6 Thievery Skill Checks) she cannot open drawer #6, she moves on. Drawer #7 everyone agrees is not trapped. Tira opens in ten minutes- more poison and needles. The Wand is hers, as are the Lockpicks. The PCs take another short rest, with Tira again trying to open drawers #1 & #6, alas she fails on three further checks for each. During the rest Erais and Riardon catch Kathra and Tira up with what's been happening here. The PCs head upstairs and into Irocar and the Dog Brothers filthy quarters- a few silvers are found and an abundance of empty bottles of rotgut. Erais however finds a secret door- he opens it- and a spear shoots out and gets him for 7 damage (17 HP)- Erais decides to check back here later. Erais also finds something up the chimney, he's a very Perceptive Cleric, he drags the something out of the chimney, which takes a bit of doing, the upshot is the chimney collapses on him for another 7 damage (10 HP bloodied). However there's lots of good stuff to be had, including- 5 Potions of Healing, some money, 4 silver tipped Javelins & a +1 Holy Symbol of Battle. There's also still a +1 Bastard Sword, looted from Irocar, to distribute- although no one can use it. The PCs take it in turns to snooze and take an Extended Rest. Encounter Complete. 40 minutes to play Traps on Chest- Poison Needle Trap Level 6 Ward (250 XP) Traps on Chest- Spear Trap Level 1 Ward (100 XP) Traps on Chest- Scything Blade Level2 Ward (125 XP) No XP for the other traps as the PC (Erais) didn't bother checking for traps. XP 475/5 = 95 XP each. [/QUOTE]
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