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Story Hour
Sellswords of Punjar- Final Stats
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<blockquote data-quote="Goonalan" data-source="post: 5338491" data-attributes="member: 16069"><p>DCC53 Sellswords of Punjar</p><p>Encounter #11 Hoard of the Beggar King</p><p></p><p>A thorough search of the Slavers Greathall turns up a small concealed chamber, inside of which is found a Amulet of Protection +1, which could turn out to be very useful.</p><p></p><p>Soon after a false wall into a separate chamber is found, inside of the rough chamber is a very large chest- the PCs are certain it must be trapped, and yet... fifteen minutes later and no trap can be found, and the PCs have taken it in turns to creep into the cramped chamber to take a look around.</p><p></p><p>Finally Tira is elected chest-opener, the price paid for claiming the Masterwork Thieves Tools earlier. A spear shoots down from the ceiling, none of the PCs had looked there- and misses Tira, just (by 1). Acid flows from some broken container above the spear- that could have been nasty.</p><p></p><p>Eventually the chest is dragged out, and safely opened, there are 3 gold coins within- which doesn't go down well with the players.</p><p></p><p>Next the coffers grabbed from the Slavers on the beach, Tira is action again-</p><p></p><p>Chest #1- Trap easily disarmed, within lots of coin- almost all of them coppers.</p><p></p><p>Chest #2- Not trapped, but alas it cannot be opened- beyond Tira's skill.</p><p></p><p>Chest #3- Not trapped and easily unlocked- more coins, a brief moment of jubilation but the platinum coins within turn out to be painted coppers.</p><p></p><p>Chest #4- Again the trap is easily disarmed and the chest unlocked, within a entire set of Thieves gear, make that an Assassin- with plenty of Poison, and another (even better) set of Thieves Tools.</p><p></p><p>Chest #5- Unlocked and not trapped, within 15 silver ingots.</p><p></p><p>The money is quickly divided up, adding in all that the PCs have found so far, for the first time the PCs feel that the reward has been worth the effort, a good haul.</p><p></p><p>Encounter complete- 30 minutes to play.</p><p></p><p>Caustic Spear Trap Level 5 Ward (200 XP)- in cramped chest chamber.</p><p>Arrow Trap Level 2 Ward (125 XP)- on Chest #1.</p><p>Hail of Needles Trap Level 2 Blaster (125 XP)- on Chest #4.</p><p>Level 1 Encounter.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5338491, member: 16069"] DCC53 Sellswords of Punjar Encounter #11 Hoard of the Beggar King A thorough search of the Slavers Greathall turns up a small concealed chamber, inside of which is found a Amulet of Protection +1, which could turn out to be very useful. Soon after a false wall into a separate chamber is found, inside of the rough chamber is a very large chest- the PCs are certain it must be trapped, and yet... fifteen minutes later and no trap can be found, and the PCs have taken it in turns to creep into the cramped chamber to take a look around. Finally Tira is elected chest-opener, the price paid for claiming the Masterwork Thieves Tools earlier. A spear shoots down from the ceiling, none of the PCs had looked there- and misses Tira, just (by 1). Acid flows from some broken container above the spear- that could have been nasty. Eventually the chest is dragged out, and safely opened, there are 3 gold coins within- which doesn't go down well with the players. Next the coffers grabbed from the Slavers on the beach, Tira is action again- Chest #1- Trap easily disarmed, within lots of coin- almost all of them coppers. Chest #2- Not trapped, but alas it cannot be opened- beyond Tira's skill. Chest #3- Not trapped and easily unlocked- more coins, a brief moment of jubilation but the platinum coins within turn out to be painted coppers. Chest #4- Again the trap is easily disarmed and the chest unlocked, within a entire set of Thieves gear, make that an Assassin- with plenty of Poison, and another (even better) set of Thieves Tools. Chest #5- Unlocked and not trapped, within 15 silver ingots. The money is quickly divided up, adding in all that the PCs have found so far, for the first time the PCs feel that the reward has been worth the effort, a good haul. Encounter complete- 30 minutes to play. Caustic Spear Trap Level 5 Ward (200 XP)- in cramped chest chamber. Arrow Trap Level 2 Ward (125 XP)- on Chest #1. Hail of Needles Trap Level 2 Blaster (125 XP)- on Chest #4. Level 1 Encounter. [/QUOTE]
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