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Sellswords of Punjar- Final Stats
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<blockquote data-quote="Goonalan" data-source="post: 5343386" data-attributes="member: 16069"><p>DCC53 Sellswords of Punjar.</p><p>Encounter #12 Beneath the Charnel Tower.</p><p></p><p>Round #5</p><p></p><p>SBS- Regen 5 (21 HP). Move. Blinding Wings Erais; Hit 6 damage (0 HP dying) & Riardon; Hit 6 damage (9 HP bloodied) & Kathra; Hit 6 damage (4 HP bloodied) & all Blinded.</p><p></p><p>Blimey, that shut them up.</p><p></p><p>Tira- Curse SBS. Eldritch Blast SBS; Hit 7 damage (14 HP bloodied).</p><p></p><p>BK- DEAD.</p><p></p><p>Erais- Blind. Death Save- Fail (Fail x1).</p><p></p><p>Gulp! Not very good at Death Saves this bunch.</p><p></p><p>CS1- DEAD.</p><p></p><p>CS2- DEAD.</p><p></p><p>CS3- DEAD.</p><p></p><p>CS4- DEAD.</p><p></p><p>CS5- DEAD.</p><p></p><p>Riardon- Blind. Evasive Strike Quarry SBS; '19' Hit 12 damage (2 HP bloodied). Save vs Blind- Success.</p><p></p><p>Everybody shuffles a little closer to the edge of their seats.</p><p></p><p>Iain (Kathra) makes his next rolls to a chorus of 'go on... go on... go on...'</p><p></p><p>Kathra- Blind. Tide of Iron SBS; '18' Hit 5 damage- DEAD. Save vs Blind- Success.</p><p></p><p>Iain breaks out what passes for a crude dance- he's nearly 50 years old, he really should know better.</p><p></p><p>Time to play 9 minutes, including breaks for giggling, shouting and table-thumping.</p><p>Total Time to play 1 hour and 1 minute of deep joy.</p><p></p><p>End of Encounter-</p><p></p><p>The Good Guys...</p><p>Kathra Ironforge, Male Dwarf Fighter Level 2 (HP4/44)</p><p>Riardon Brightvale, Male Eladrin Ranger 2 (HP9/28)</p><p>Erais the Sunlord, Male Human Cleric of Amaunator 2 (HP0/34)</p><p>Tira Duskmeadow, Female Half-Elf Warlock 2 (HP11/33)</p><p></p><p>The Bad Guys... 1175 XP Level 6 Encounter.</p><p>Cinder Skeletons Level 2 Artillery [CS] (x5) (HP31) 5 DEAD.</p><p>Shadow Bat Swarm Level 3 Lurker [SBS] (HP38) DEAD.</p><p>The Beggar King Level 5 Elite Controller [BK] (HP124) DEAD.</p><p></p><p>Action Points 0 Total 4</p><p>Daily Powers 0 Total 3</p><p>Healing Surges 0 Total 2</p><p>2nd Winds 0 Total 1</p><p>Crits 0 Total 2</p><p>PCs Ko'd 1 Total 1</p><p>Bad Guys Daily Powers 0 Total 0</p><p>Bad Guys Crit 0 Total 0</p><p></p><p>Comment: Tira is quickly over to Erais, she revives the Cleric with ease... the kindly DM lets the players bask in the glory for a minute or two, then...</p><p></p><p>The Beggar King suddenly comes alive, he's yanked to his feet, his eyes open, his mouth open- wider... wider... wider, he screams.</p><p></p><p>“KILL ITTTTTTTTTTTTTTTTTTTTTTTTTT!”</p><p></p><p>The Beggar King is split in two- viscera flies and from the mess emerges a Shadow Dragon.</p><p></p><p>The creature roars its approval and then is airborne and ascending the tower... the shadowy wisp of its tail elongates and stretches, the flopping remains of the Beggar King clutches onto the hazy leash with a deathlock grip.</p><p></p><p>Suddenly a boulder the size of a small house crashes down from the ceiling in the rocky passage through which the PCs entered, this brings the PCs back to reality- the dungeon behind them is collapsing.</p><p></p><p>“Killit.” </p><p></p><p>The remains of the Beggar King gargles, and clutches still to the Umbral Drakes tail.</p><p></p><p>The PCs take the stairs three at a time- rushing to the apex of the tower, and the Dragon.</p><p></p><p>Just worth mentioning Healing Surges, Erais has none, Kathra only one, and the PCs are very low on Daily Powers and Action Points.</p><p></p><p>Stats: PCs overall connection rate was 71.43% (25 hits from 35 attack), which is excellent, although not as good as the bad guys with 76.19% connection rate (16 from 21). The saving grace comes with the damage output, PCs- 71.6 HP/Turn, the bad guys 30.8 HP/Turn.</p><p></p><p>Letting the side down with the connection rate was Tira, only 42.86% (3 hits from 7 attacks), all the other PCs were way up there- Erais 71.43% (5 from 7), Kathra 80% (8 from 10) and Riardon 81.82% (9 from 11)- bad dice encounter for Tira then.</p><p></p><p>Kathra was about his Defending business as usual, taking 52.38% of the attacks the bad guys made (11 from 21), solid and dependable the Dwarven Defender.</p><p></p><p>Good damage output from the same three PCs, although Tira only did 36 points of damage all told, the other three clocked up over 100 each- Kathra 100, Erais 102 & Riardon 120.</p><p></p><p>Just to say, again (as in KOTS), the opening Turns of combat are where the big damage is done for the PCs- Turn #1 88 HP damage, Turn #2 110 HP and Turn #3 100 HP.</p><p></p><p>Two excellent encounters, the Level 2 PCs are proving themselves here, and the players are having an absolute wail of a time.</p><p></p><p>Combined Stats: We've only played two encounters at Level 2 but both were titanic clashes- the first a Level 9 Encounter, and this one Level 6- that's 3 hours and 18 minutes of play just to get through them but I assure you there wasn't a moment it felt like grind.</p><p></p><p>Oddly Kathra has crept into the lead with overall connection rate for the PCs, at least of those left alive-</p><p></p><p>61.54% Erais</p><p>61.7% Tira</p><p>66.67% Riardon</p><p>68.18% Kathra</p><p></p><p>Overall the PCs (including the dead guys) are connecting 64.48% of the time, the bad guys 52.04%- there's a gap at last. Damage output is likewise looking up, the PCs with 39.17 HP/Turn, the bad guys 14.48 HP/Turn- again the PCs are improving their chances of survival.</p><p></p><p>As stated earlier the opening rounds are where the action is, after 9 combat encounters then the first six rounds of combat look like this-</p><p></p><p>Surprise Round- </p><p>PCs 94 HP damage done (average 47- only 2 surprise rounds so far); </p><p>Bad Guys 0 HP.</p><p>Round #1.</p><p>PCs 398 HP damage done (average 44.22); </p><p>Bad Guys 156 HP (average 17.33).</p><p>Round #2.</p><p>PCs 372 HP damage done (average 41.33); </p><p>Bad Guys 86 HP (average 9.56).</p><p>Round #3.</p><p>PCs 238 HP damage done (average 34); </p><p>Bad Guys 156 HP (average 22.29).</p><p>Round #4.</p><p>PCs 248 HP damage done (average 35.43); </p><p>Bad Guys 53 HP (average 7.57).</p><p>Round #5.</p><p>PCs 132 HP damage done (average 33); </p><p>Bad Guys 77 HP (average 19.25).</p><p></p><p>A continuation of this table would show the PCs damage rate/Turn decreasing, with bad guys continuing to have good and bad turns- and in places doing more damage than the PCs, dumb statement but the longer the fights go on the greater the chance the bad guys have of doing some real damage to the PCs. There are odd times in later rounds that the PCs have seemingly put their foot on the gas (a little) but when the Daily & Encounter powers have been spent then the At Wills come into play, also with fewer bad guys still standing then damage rates (across the board) fall.</p><p></p><p>That said there are too few encounters that last longer than six rounds to guarantee the results seen so far, in fact only 2 of the 9 combat encounters lasted more than 6 Turns.</p><p></p><p>Note the PCs are already a good way to 3rd Level, with the next encounter- the finale, and a small XP reward for completing the quest, I don't like giving out quest rewards too often, then the PCs will be ready to Level up.</p><p></p><p>That said the next Goodman Games adventure in this series requires they be Level 4 so we'll have to play another smaller scenario to get them there.</p><p></p><p>Onwards...</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5343386, member: 16069"] DCC53 Sellswords of Punjar. Encounter #12 Beneath the Charnel Tower. Round #5 SBS- Regen 5 (21 HP). Move. Blinding Wings Erais; Hit 6 damage (0 HP dying) & Riardon; Hit 6 damage (9 HP bloodied) & Kathra; Hit 6 damage (4 HP bloodied) & all Blinded. Blimey, that shut them up. Tira- Curse SBS. Eldritch Blast SBS; Hit 7 damage (14 HP bloodied). BK- DEAD. Erais- Blind. Death Save- Fail (Fail x1). Gulp! Not very good at Death Saves this bunch. CS1- DEAD. CS2- DEAD. CS3- DEAD. CS4- DEAD. CS5- DEAD. Riardon- Blind. Evasive Strike Quarry SBS; '19' Hit 12 damage (2 HP bloodied). Save vs Blind- Success. Everybody shuffles a little closer to the edge of their seats. Iain (Kathra) makes his next rolls to a chorus of 'go on... go on... go on...' Kathra- Blind. Tide of Iron SBS; '18' Hit 5 damage- DEAD. Save vs Blind- Success. Iain breaks out what passes for a crude dance- he's nearly 50 years old, he really should know better. Time to play 9 minutes, including breaks for giggling, shouting and table-thumping. Total Time to play 1 hour and 1 minute of deep joy. End of Encounter- The Good Guys... Kathra Ironforge, Male Dwarf Fighter Level 2 (HP4/44) Riardon Brightvale, Male Eladrin Ranger 2 (HP9/28) Erais the Sunlord, Male Human Cleric of Amaunator 2 (HP0/34) Tira Duskmeadow, Female Half-Elf Warlock 2 (HP11/33) The Bad Guys... 1175 XP Level 6 Encounter. Cinder Skeletons Level 2 Artillery [CS] (x5) (HP31) 5 DEAD. Shadow Bat Swarm Level 3 Lurker [SBS] (HP38) DEAD. The Beggar King Level 5 Elite Controller [BK] (HP124) DEAD. Action Points 0 Total 4 Daily Powers 0 Total 3 Healing Surges 0 Total 2 2nd Winds 0 Total 1 Crits 0 Total 2 PCs Ko'd 1 Total 1 Bad Guys Daily Powers 0 Total 0 Bad Guys Crit 0 Total 0 Comment: Tira is quickly over to Erais, she revives the Cleric with ease... the kindly DM lets the players bask in the glory for a minute or two, then... The Beggar King suddenly comes alive, he's yanked to his feet, his eyes open, his mouth open- wider... wider... wider, he screams. “KILL ITTTTTTTTTTTTTTTTTTTTTTTTTT!” The Beggar King is split in two- viscera flies and from the mess emerges a Shadow Dragon. The creature roars its approval and then is airborne and ascending the tower... the shadowy wisp of its tail elongates and stretches, the flopping remains of the Beggar King clutches onto the hazy leash with a deathlock grip. Suddenly a boulder the size of a small house crashes down from the ceiling in the rocky passage through which the PCs entered, this brings the PCs back to reality- the dungeon behind them is collapsing. “Killit.” The remains of the Beggar King gargles, and clutches still to the Umbral Drakes tail. The PCs take the stairs three at a time- rushing to the apex of the tower, and the Dragon. Just worth mentioning Healing Surges, Erais has none, Kathra only one, and the PCs are very low on Daily Powers and Action Points. Stats: PCs overall connection rate was 71.43% (25 hits from 35 attack), which is excellent, although not as good as the bad guys with 76.19% connection rate (16 from 21). The saving grace comes with the damage output, PCs- 71.6 HP/Turn, the bad guys 30.8 HP/Turn. Letting the side down with the connection rate was Tira, only 42.86% (3 hits from 7 attacks), all the other PCs were way up there- Erais 71.43% (5 from 7), Kathra 80% (8 from 10) and Riardon 81.82% (9 from 11)- bad dice encounter for Tira then. Kathra was about his Defending business as usual, taking 52.38% of the attacks the bad guys made (11 from 21), solid and dependable the Dwarven Defender. Good damage output from the same three PCs, although Tira only did 36 points of damage all told, the other three clocked up over 100 each- Kathra 100, Erais 102 & Riardon 120. Just to say, again (as in KOTS), the opening Turns of combat are where the big damage is done for the PCs- Turn #1 88 HP damage, Turn #2 110 HP and Turn #3 100 HP. Two excellent encounters, the Level 2 PCs are proving themselves here, and the players are having an absolute wail of a time. Combined Stats: We've only played two encounters at Level 2 but both were titanic clashes- the first a Level 9 Encounter, and this one Level 6- that's 3 hours and 18 minutes of play just to get through them but I assure you there wasn't a moment it felt like grind. Oddly Kathra has crept into the lead with overall connection rate for the PCs, at least of those left alive- 61.54% Erais 61.7% Tira 66.67% Riardon 68.18% Kathra Overall the PCs (including the dead guys) are connecting 64.48% of the time, the bad guys 52.04%- there's a gap at last. Damage output is likewise looking up, the PCs with 39.17 HP/Turn, the bad guys 14.48 HP/Turn- again the PCs are improving their chances of survival. As stated earlier the opening rounds are where the action is, after 9 combat encounters then the first six rounds of combat look like this- Surprise Round- PCs 94 HP damage done (average 47- only 2 surprise rounds so far); Bad Guys 0 HP. Round #1. PCs 398 HP damage done (average 44.22); Bad Guys 156 HP (average 17.33). Round #2. PCs 372 HP damage done (average 41.33); Bad Guys 86 HP (average 9.56). Round #3. PCs 238 HP damage done (average 34); Bad Guys 156 HP (average 22.29). Round #4. PCs 248 HP damage done (average 35.43); Bad Guys 53 HP (average 7.57). Round #5. PCs 132 HP damage done (average 33); Bad Guys 77 HP (average 19.25). A continuation of this table would show the PCs damage rate/Turn decreasing, with bad guys continuing to have good and bad turns- and in places doing more damage than the PCs, dumb statement but the longer the fights go on the greater the chance the bad guys have of doing some real damage to the PCs. There are odd times in later rounds that the PCs have seemingly put their foot on the gas (a little) but when the Daily & Encounter powers have been spent then the At Wills come into play, also with fewer bad guys still standing then damage rates (across the board) fall. That said there are too few encounters that last longer than six rounds to guarantee the results seen so far, in fact only 2 of the 9 combat encounters lasted more than 6 Turns. Note the PCs are already a good way to 3rd Level, with the next encounter- the finale, and a small XP reward for completing the quest, I don't like giving out quest rewards too often, then the PCs will be ready to Level up. That said the next Goodman Games adventure in this series requires they be Level 4 so we'll have to play another smaller scenario to get them there. Onwards... [/QUOTE]
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