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<blockquote data-quote="Selm" data-source="post: 79775" data-attributes="member: 1592"><p><strong>Episode 5-2</strong></p><p></p><p>Episode FIVE - Strike at the Moathouse - Part 2</p><p>(You will not say to me to didn't expected an ambush !)</p><p>- Godsday 18th Planting, 16pm -</p><p></p><p>Back into the fight. Ezekiel turns the undead and the two skeletons in</p><p>front of him crumble to dust. It give our heroes a small time to</p><p>reorganize, Killasha is able to join Ezekiel at the exit of the secret</p><p>passage and Alahija retreats behind them, taking the inanimated</p><p>Gandigoot with her. The gnome is still alive but seems to be stuck</p><p>into a powerfull sleep spell, some will say that it is the result of</p><p>his long and festive night.</p><p>But this is all they will get. Two new skeletons are approaching the</p><p>secret door ...the Kord's priest knows that something is wrong, these</p><p>two creatures should have been turned by his release of positive</p><p>energy, something still unknown to them ...</p><p>Withtout more hesitation and exchanging only a quick sight with</p><p>Killasha, Ezekiel runs into the room, directly into the darkness to</p><p>release another turn undead whre it will be the most effective. Our</p><p>paladine does not hesitate more and follows the priest to cover him in</p><p>his foolishly courageous attempt to deliver the group from this undead</p><p>menace.</p><p>At the exit of the staircase, it is now Rousing Fox who is in front of</p><p>the skeletons, Alahija just behind him trying to wake up the</p><p>gnome. When she hears the cry of Ezekiel and the sounds of a lot more</p><p>fighting into the dark room, she uses her magic to light it with small</p><p>balls of light ... they are know able to see the whole scene noly lit</p><p>by their lanterns and the light of Killasha's armor until then (I</p><p>remember you that the paladine's armor is glowing a slight blue light</p><p>... and you know what it meens in total darkness ... it is a big</p><p>target sign <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ).</p><p>Ezekiel and Killasha are in the middle of the room, nearly twelve</p><p>skeletons are circling them, one is especially big and uses a huge axe</p><p>which blows could porobably hurt you more than a frail gnoll poleaxe</p><p>... gnoll? Yes, half the skeletons are indead reanimated gnolls, the</p><p>evil priests use their own dead to fight the party. But this is not</p><p>the best part as two evil clerics are in the back of the room,</p><p>preventing Ezekiel from using his positive energy to its full power,</p><p>and so protecting the skeletons from the turn undead attempts. But as</p><p>if it isn't enough, a small hooded figure is also near the priests and</p><p>an orc fighter in plate armor flanks them.</p><p>You know what? THIS will be a real fight !! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>The room is big, four massive stone pillars forming a square into it</p><p>and supporting the roof. The skeletons are mainly in the first part of</p><p>the room, around the secret staircase exit and now around the two</p><p>foulish adventurers too. Two evil priests, and orc fighter and another</p><p>small creature in black robes are backing the skeletons in the back</p><p>part of the square room. This is weel organised and obviously an</p><p>ambush.</p><p></p><p>Anyway the fight is already engaged between the skeletons and the duo</p><p>of Ezekiel and Killashalandilis (somethimes I use her complete name</p><p>only for you to not forget it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ). While the paladine protect the</p><p>priest, he tries another turn but, still unaware of his surroundings</p><p>as the light spell from small Alahija is not yet in effect, his power</p><p>is countered by the two evil priests who bolster their small undead</p><p>army. Then the room is lit at last. And the truth of the dreadfull</p><p>situation appears to our courageous (if not foolish) heroes.</p><p>Ezekiel then identifies the gnoll skeleton in front of him. This is</p><p>all what remains of the gnoll chief he killed yesterday. He doens't</p><p>even think before striking and with a powerfull blow reduces the</p><p>undead to pieces of bones on the ground. One of the evil priests tries</p><p>to curse the two heroes but the spell is uneffective, they kust be</p><p>protected by their gods ...</p><p>Then the priest tries to run on the priests, but the Orc stops him and</p><p>the two starts a fight, obviously easier for the orc as several</p><p>sekeletons are also striking Ezekiel, the giant skelton with its huge</p><p>axe among them. Killasha , who was protecting the back of the priest,</p><p>is surprised by his charge ans deparated from him, she decides to help</p><p>his action by directing her attacks on the priests too. She starts to</p><p>go round one of the big pillars to reach the priests. And is blocked</p><p>by two skeletons while one of the priests advance on her casting a</p><p>spell.</p><p></p><p>And during this time ... what are doing the other heroes? They are</p><p>courageously hiding in the staircase, Rousing Fox blocking the entry</p><p>and fighting two skeletons at once, while the others are firing on the</p><p>skeletons. Alahija was finally able to wake up Gandigoot with a strong</p><p>slap on his face (she even had to do one point of subdual damage,</p><p>which means a very strong slap for the young half-elf maiden). The</p><p>gnome is now awake and firing bolts on the skeletons while Alahija is</p><p>using holy water and spells to help the monk (Do you ever see a</p><p>sorcerer choosing a disrupt undead spell as one of its precious spells</p><p>? Alahija did it ! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ).</p><p></p><p>All seems good for them, until the hooded figure reveals it as the</p><p>gnome they encountered at the Inn of the Welcome Wench and starts</p><p>using a wand of magic missiles on Ezekiel. The priest then remembers</p><p>the words of Alahija: "As there is only two missiles, the wizard will</p><p>not be able to cast more than 4 or 5 times this spell!". Good guess</p><p>young sorceress, and with a wand?</p><p>Even with his protection from evil, his shield of faith and his</p><p>natural AC of 22 (full plate, shield and magical bonuses) Ezekiel will</p><p>not be able to stand long in front of so much opponents and a wizard</p><p>striking him each turn with two magical bolts. But he still continues</p><p>to fight the orc fighter in front of him, with determination and rage</p><p>in his eyes.</p><p>Things are not better for the paladine. She was strucks twice by the</p><p>poleaxe of a gnoll skeleton and is now facing one of the evil priests</p><p>who looks at her with an evil smile. He wears a plate mail and is</p><p>using a heavy mace, looking at the paladine (who is really wearing her</p><p>character's class on her) he says her:"you will die today servant of</p><p>goodness!". Not impressed the paladine responds him:"Mayaheine is</p><p>protecting me, you will not win today.". The priest nearly stares at</p><p>her and finally a sight of understanding flashes trough his eyes (Is</p><p>it possible he really knows Killasha's goddess? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ).</p><p></p><p>But as the battle continues, the two front rank fighters of the party</p><p>are exhausting themselves. Ezekiel is starting to be heavily wounded</p><p>and as he starts to feel Kord more and more closer to him, he has to</p><p>drink one of this precious healing potions. Even if he knows that with</p><p>two more strikes from the evil gnome's rod, the healing will be used,</p><p>the priest has no choice! It's getting hard!</p><p>But Killasha hasn't finished her duty for goodness today. The second</p><p>evil priest is now just behind the one who is fighting the paladine,</p><p>and Killasha could now clearly see that he is a she and that she</p><p>starts to cast a spell. Unable to stop her, she only direct her hopes</p><p>towards her goddess. But with horror, she could see nearly all the</p><p>wounds she inflicted the evil priest close. He was healed by ht eother</p><p>priestess. THIS is UNFAIR ... if evil clerics could heal themselves</p><p>... but now our paladine is really angry. The priest then stare at her</p><p>laugthing: "Poor good girl, I said to you that this is the day of your</p><p>death." Calling Mayaheine, Killasha uses her smite evil power to</p><p>strike him. With a single blow she scores more damage than the priest</p><p>have life ... and he falls to the ground. "You shouldn't have wake my</p><p>wrath evil scum!"</p><p>The other members of the party are out of the staircase at last. Still</p><p>fring at the skeletons or throwing holy water vials all around the</p><p>place (Alahija is not always scoring a direct hit <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />).</p><p></p><p>Ezekiel in a desperate attempt to save the situation casts a silence</p><p>spells around the pillar near which him and the paladine stand,</p><p>preventing any spellcasting around it. But the gnome has the time to</p><p>cast another spell, this is not a magic missile this time, but another</p><p>spell, five other gnomes appear around him. And Ezekiel, quite decided</p><p>to end the life of this evil and pitiful creature seems to be even</p><p>more frustrated (he wants to kill the gnome since half an hour of play</p><p>time at this moment, since the time he was striked by the first magic</p><p>missile).</p><p>But in fact the death of the first evil priest has already decided the</p><p>fate of the fight. The dark robed priestess seeing her ally fall in</p><p>front of her with a single strike of the big ugly and bad paladine</p><p>(from the priestess point of view, she is beautifull and full of</p><p>goodness for her friends) decides to ... flee towards safety. And the</p><p>evil gnome decides to follow the priestess.</p><p>But our two fighters will not be able to follow them as there is still</p><p>a good number of skeletons in the room, especially the big one. It is</p><p>Lywen who will do the job, with an Invisibility and Darkvision spell.</p><p></p><p>Do not hope too fast that all is good for our heroes, the fight is not</p><p>finished!</p><p>Killasha only has the time to turn towards the two skeletons still</p><p>attacking her from behind when one of them strikes her hard and send</p><p>her towards Mayaheine. The paladine falls ... alone.</p><p>Ezekiels is still fighting the orc. He now clearly see that the</p><p>creature is in fact an half-orc and bright enough to use healing</p><p>potions, these evil ones are sneaky too this time! But the priest is</p><p>still fighting and hasn't seen the paladine's defeat.</p><p>Rousing Fox advances to help his fallen friend. And has to fight the</p><p>giant skeleton, which is trying to kill Ezekiel for nearly two minutes</p><p>without success. Confident, the monk strike the giant, nearly sure</p><p>that the creature will not be able to retaliate. How fool it was from</p><p>the monk ... Ezekiel is heavily protected by his armor and magic (AC</p><p>26) and Rousing Fox is only dodging blows as usual. This will be his</p><p>doom. Even if the monk is able to strike the giant skeleton, breaking</p><p>one of his arms, with two powerfull blows, the undead monstruosity</p><p>sends the monk to the ground heavily wounded and bleeding.</p><p></p><p>Hopefully nearly at the same time, Ezekiels scores the last blow on</p><p>the orc fighter and is now able to turn his soft attentions towards</p><p>the giant skeleton. You should know that a strike from the priest with</p><p>his power attack is not easy to endure. With the help of Gandigoot and</p><p>Alahija, the giant skeleton is quickly dispatched, the gnome scoring</p><p>the final strike with a weel aimed crossbow-bolt.</p><p>The fight is now finished, or at least for a time. Killasha and</p><p>Rousing Fox are on the ground, Ezekiel and Alahija heal the wounded,</p><p>they are still barely alive. Killasha will remember how close she was</p><p>from Mayaheine (going round after round from -4 to -8 Hps).</p><p>More healing magic and potions are used to allow the three heavily</p><p>wounded to continue, understand Killasha and Rousing Fox but also</p><p>Ezekiel, even if he do not fall the priest finished the fight with</p><p>only a bunch of hps.</p><p></p><p>-----</p><p></p><p>During this time, Lywen followed the priestess and the gnome. When he</p><p>reached the room where they fled, he was able to see the priestess but</p><p>not the gnome. The woman was opening a door, and sending orders. Two</p><p>ghouls go out from the room and are sent towards the party. Lywen only</p><p>has the time to see the priestess enter the room before the two undead</p><p>creatures see him and advance to attack him. Our wizard wisely retreat</p><p>to get help after having cast a double magic missile on the first</p><p>ghoul (as undeads see through invisibility he is no more protected by</p><p>his spell and wasn't bothered about losing it with the attack spell). </p><p></p><p>This is how, two rounds after they finished to heal the wounded, our</p><p>heroes see their wizard enter the room crying that two ghouls are</p><p>following him. Quickly they take positions, the two creatures only</p><p>have the time to enter the room, the first is stroke by a</p><p>crossbow-bolt from Gandigoot and another magic missile spell from</p><p>Lywen, sending it to the ground; and the second is turned to dust by</p><p>the last turn undead from Ezekiel. </p><p>Good work this time, I'm impressed ! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Lywen explains to the other what he had seen. They decide to quickly</p><p>investigate for the fleeing priestess and gnome.</p><p>Gandigoot is left alone in the room in charge of protecting the</p><p>paladine and monk, still barely concious (as a master I do not allow</p><p>characters to recover immediately from unconsciousness, even with</p><p>magic healing). He uses magic spells to prevent any surprise attack as</p><p>he will be alone, warding the staircase and the other secret passage</p><p>that Spugnoir indicated them yesterday (remember that they have a map</p><p>from the underground complex).</p><p></p><p>They quickly investigate a small room south from the big square room</p><p>where the fight occured, nothing interesting beside numerous bones and</p><p>broken skeletons on the ground, backed by a strong odor of death.</p><p>Advancing where Lywen saw the priestess, they are back in the entry of</p><p>the underground complex, where rousing Fox and Diane encountered a</p><p>ghast the day before. But the gnome is nowhere to be seen. They split</p><p>a bit around the big staircase each of them searching one room. </p><p>Alahija climbs the stairs (which are blocked on the ground level by</p><p>numerous boulders) and she hears the soft sound of a breath near the</p><p>blocking boulders ... on this side. They have found the gnome, who</p><p>seems to be invisible and hiding in the upper staircase.</p><p>Alahija goes back towards the others and they discuss of a plan to get</p><p>the gnome. Ezekiel finally decides that they will use his technique</p><p>for small invisible creatures in a small corridor! The priest started</p><p>to move the head of his flail in circles and advanced in the corridor</p><p>upper the staricase like that until he reached the blocking boulders. </p><p>A moment before he reached them, the gnome revealed himself and casts</p><p>a spell, this is a color spray (as Lywen will said) but all the heroes</p><p>resist its effect for his doom. Ezekiel is quick to knock him down</p><p>after that.</p><p>The gnome is brought back into the square room and his death is</p><p>sentenced. Without hesitation Ezekiel cuts his head. Kilasha was not</p><p>even able to asks for a legal judgement as she was still barely</p><p>conscious.</p><p>While Gandigoot searches for the other secret passage on Spugnoir's</p><p>map which must be in this room but as he can't find it, he then starts</p><p>to blow all the skeletons on the floor: "This time they will not have</p><p>anything to animate!" says the gnome as sole explanation. </p><p>Lywen and Alahija are investigating the room where the priestess</p><p>fled. They discover an old torture chamber, smelling dust and death,</p><p>an old iron maiden lies against a stone wall and shackles still</p><p>hang to the opposite wall.. This zone of the underground complex seems</p><p>to be an old jail. As they are unable to find the priestess, the</p><p>wizard uses another spell to detect secret doors. They find one hidden</p><p>in a large stone pillar, Alahija tries to block the door with old</p><p>metal scraps lying on the ground before they go back to inform their</p><p>friends.</p><p></p><p>As his spell is still active when they enter the big square room,</p><p>Lywen is able to find the secret passage that Gandigoot was searching</p><p>before he started to break all skeleton's bones in the room. As the</p><p>two first doors, this one is also activated by an old well used stone</p><p>carved with the Elemental Eye symbol.</p><p></p><p>But they now have to speak before opening this new door towards the</p><p>abyss of the unknown.</p><p>More dangers surely await them, more fights, more traps ...</p><p>Will they retreat now, as they always did before? Killasha and Rousing</p><p>Fox are only starting to wake up from unconsciousness, but even if</p><p>they suffered a lot the party siprit is still up.</p><p>Will they find the courage to keep up the fight for goodness?</p><p></p><p>... soon ...</p><p>-----------------------------------------------------------</p><p>Episode FIVE - Strike at the Moathouse - Part 3</p><p>(What a bloody mess !!)</p></blockquote><p></p>
[QUOTE="Selm, post: 79775, member: 1592"] [b]Episode 5-2[/b] Episode FIVE - Strike at the Moathouse - Part 2 (You will not say to me to didn't expected an ambush !) - Godsday 18th Planting, 16pm - Back into the fight. Ezekiel turns the undead and the two skeletons in front of him crumble to dust. It give our heroes a small time to reorganize, Killasha is able to join Ezekiel at the exit of the secret passage and Alahija retreats behind them, taking the inanimated Gandigoot with her. The gnome is still alive but seems to be stuck into a powerfull sleep spell, some will say that it is the result of his long and festive night. But this is all they will get. Two new skeletons are approaching the secret door ...the Kord's priest knows that something is wrong, these two creatures should have been turned by his release of positive energy, something still unknown to them ... Withtout more hesitation and exchanging only a quick sight with Killasha, Ezekiel runs into the room, directly into the darkness to release another turn undead whre it will be the most effective. Our paladine does not hesitate more and follows the priest to cover him in his foolishly courageous attempt to deliver the group from this undead menace. At the exit of the staircase, it is now Rousing Fox who is in front of the skeletons, Alahija just behind him trying to wake up the gnome. When she hears the cry of Ezekiel and the sounds of a lot more fighting into the dark room, she uses her magic to light it with small balls of light ... they are know able to see the whole scene noly lit by their lanterns and the light of Killasha's armor until then (I remember you that the paladine's armor is glowing a slight blue light ... and you know what it meens in total darkness ... it is a big target sign :) ). Ezekiel and Killasha are in the middle of the room, nearly twelve skeletons are circling them, one is especially big and uses a huge axe which blows could porobably hurt you more than a frail gnoll poleaxe ... gnoll? Yes, half the skeletons are indead reanimated gnolls, the evil priests use their own dead to fight the party. But this is not the best part as two evil clerics are in the back of the room, preventing Ezekiel from using his positive energy to its full power, and so protecting the skeletons from the turn undead attempts. But as if it isn't enough, a small hooded figure is also near the priests and an orc fighter in plate armor flanks them. You know what? THIS will be a real fight !! :D The room is big, four massive stone pillars forming a square into it and supporting the roof. The skeletons are mainly in the first part of the room, around the secret staircase exit and now around the two foulish adventurers too. Two evil priests, and orc fighter and another small creature in black robes are backing the skeletons in the back part of the square room. This is weel organised and obviously an ambush. Anyway the fight is already engaged between the skeletons and the duo of Ezekiel and Killashalandilis (somethimes I use her complete name only for you to not forget it ;) ). While the paladine protect the priest, he tries another turn but, still unaware of his surroundings as the light spell from small Alahija is not yet in effect, his power is countered by the two evil priests who bolster their small undead army. Then the room is lit at last. And the truth of the dreadfull situation appears to our courageous (if not foolish) heroes. Ezekiel then identifies the gnoll skeleton in front of him. This is all what remains of the gnoll chief he killed yesterday. He doens't even think before striking and with a powerfull blow reduces the undead to pieces of bones on the ground. One of the evil priests tries to curse the two heroes but the spell is uneffective, they kust be protected by their gods ... Then the priest tries to run on the priests, but the Orc stops him and the two starts a fight, obviously easier for the orc as several sekeletons are also striking Ezekiel, the giant skelton with its huge axe among them. Killasha , who was protecting the back of the priest, is surprised by his charge ans deparated from him, she decides to help his action by directing her attacks on the priests too. She starts to go round one of the big pillars to reach the priests. And is blocked by two skeletons while one of the priests advance on her casting a spell. And during this time ... what are doing the other heroes? They are courageously hiding in the staircase, Rousing Fox blocking the entry and fighting two skeletons at once, while the others are firing on the skeletons. Alahija was finally able to wake up Gandigoot with a strong slap on his face (she even had to do one point of subdual damage, which means a very strong slap for the young half-elf maiden). The gnome is now awake and firing bolts on the skeletons while Alahija is using holy water and spells to help the monk (Do you ever see a sorcerer choosing a disrupt undead spell as one of its precious spells ? Alahija did it ! ;) ). All seems good for them, until the hooded figure reveals it as the gnome they encountered at the Inn of the Welcome Wench and starts using a wand of magic missiles on Ezekiel. The priest then remembers the words of Alahija: "As there is only two missiles, the wizard will not be able to cast more than 4 or 5 times this spell!". Good guess young sorceress, and with a wand? Even with his protection from evil, his shield of faith and his natural AC of 22 (full plate, shield and magical bonuses) Ezekiel will not be able to stand long in front of so much opponents and a wizard striking him each turn with two magical bolts. But he still continues to fight the orc fighter in front of him, with determination and rage in his eyes. Things are not better for the paladine. She was strucks twice by the poleaxe of a gnoll skeleton and is now facing one of the evil priests who looks at her with an evil smile. He wears a plate mail and is using a heavy mace, looking at the paladine (who is really wearing her character's class on her) he says her:"you will die today servant of goodness!". Not impressed the paladine responds him:"Mayaheine is protecting me, you will not win today.". The priest nearly stares at her and finally a sight of understanding flashes trough his eyes (Is it possible he really knows Killasha's goddess? :D ). But as the battle continues, the two front rank fighters of the party are exhausting themselves. Ezekiel is starting to be heavily wounded and as he starts to feel Kord more and more closer to him, he has to drink one of this precious healing potions. Even if he knows that with two more strikes from the evil gnome's rod, the healing will be used, the priest has no choice! It's getting hard! But Killasha hasn't finished her duty for goodness today. The second evil priest is now just behind the one who is fighting the paladine, and Killasha could now clearly see that he is a she and that she starts to cast a spell. Unable to stop her, she only direct her hopes towards her goddess. But with horror, she could see nearly all the wounds she inflicted the evil priest close. He was healed by ht eother priestess. THIS is UNFAIR ... if evil clerics could heal themselves ... but now our paladine is really angry. The priest then stare at her laugthing: "Poor good girl, I said to you that this is the day of your death." Calling Mayaheine, Killasha uses her smite evil power to strike him. With a single blow she scores more damage than the priest have life ... and he falls to the ground. "You shouldn't have wake my wrath evil scum!" The other members of the party are out of the staircase at last. Still fring at the skeletons or throwing holy water vials all around the place (Alahija is not always scoring a direct hit :)). Ezekiel in a desperate attempt to save the situation casts a silence spells around the pillar near which him and the paladine stand, preventing any spellcasting around it. But the gnome has the time to cast another spell, this is not a magic missile this time, but another spell, five other gnomes appear around him. And Ezekiel, quite decided to end the life of this evil and pitiful creature seems to be even more frustrated (he wants to kill the gnome since half an hour of play time at this moment, since the time he was striked by the first magic missile). But in fact the death of the first evil priest has already decided the fate of the fight. The dark robed priestess seeing her ally fall in front of her with a single strike of the big ugly and bad paladine (from the priestess point of view, she is beautifull and full of goodness for her friends) decides to ... flee towards safety. And the evil gnome decides to follow the priestess. But our two fighters will not be able to follow them as there is still a good number of skeletons in the room, especially the big one. It is Lywen who will do the job, with an Invisibility and Darkvision spell. Do not hope too fast that all is good for our heroes, the fight is not finished! Killasha only has the time to turn towards the two skeletons still attacking her from behind when one of them strikes her hard and send her towards Mayaheine. The paladine falls ... alone. Ezekiels is still fighting the orc. He now clearly see that the creature is in fact an half-orc and bright enough to use healing potions, these evil ones are sneaky too this time! But the priest is still fighting and hasn't seen the paladine's defeat. Rousing Fox advances to help his fallen friend. And has to fight the giant skeleton, which is trying to kill Ezekiel for nearly two minutes without success. Confident, the monk strike the giant, nearly sure that the creature will not be able to retaliate. How fool it was from the monk ... Ezekiel is heavily protected by his armor and magic (AC 26) and Rousing Fox is only dodging blows as usual. This will be his doom. Even if the monk is able to strike the giant skeleton, breaking one of his arms, with two powerfull blows, the undead monstruosity sends the monk to the ground heavily wounded and bleeding. Hopefully nearly at the same time, Ezekiels scores the last blow on the orc fighter and is now able to turn his soft attentions towards the giant skeleton. You should know that a strike from the priest with his power attack is not easy to endure. With the help of Gandigoot and Alahija, the giant skeleton is quickly dispatched, the gnome scoring the final strike with a weel aimed crossbow-bolt. The fight is now finished, or at least for a time. Killasha and Rousing Fox are on the ground, Ezekiel and Alahija heal the wounded, they are still barely alive. Killasha will remember how close she was from Mayaheine (going round after round from -4 to -8 Hps). More healing magic and potions are used to allow the three heavily wounded to continue, understand Killasha and Rousing Fox but also Ezekiel, even if he do not fall the priest finished the fight with only a bunch of hps. ----- During this time, Lywen followed the priestess and the gnome. When he reached the room where they fled, he was able to see the priestess but not the gnome. The woman was opening a door, and sending orders. Two ghouls go out from the room and are sent towards the party. Lywen only has the time to see the priestess enter the room before the two undead creatures see him and advance to attack him. Our wizard wisely retreat to get help after having cast a double magic missile on the first ghoul (as undeads see through invisibility he is no more protected by his spell and wasn't bothered about losing it with the attack spell). This is how, two rounds after they finished to heal the wounded, our heroes see their wizard enter the room crying that two ghouls are following him. Quickly they take positions, the two creatures only have the time to enter the room, the first is stroke by a crossbow-bolt from Gandigoot and another magic missile spell from Lywen, sending it to the ground; and the second is turned to dust by the last turn undead from Ezekiel. Good work this time, I'm impressed ! :) Lywen explains to the other what he had seen. They decide to quickly investigate for the fleeing priestess and gnome. Gandigoot is left alone in the room in charge of protecting the paladine and monk, still barely concious (as a master I do not allow characters to recover immediately from unconsciousness, even with magic healing). He uses magic spells to prevent any surprise attack as he will be alone, warding the staircase and the other secret passage that Spugnoir indicated them yesterday (remember that they have a map from the underground complex). They quickly investigate a small room south from the big square room where the fight occured, nothing interesting beside numerous bones and broken skeletons on the ground, backed by a strong odor of death. Advancing where Lywen saw the priestess, they are back in the entry of the underground complex, where rousing Fox and Diane encountered a ghast the day before. But the gnome is nowhere to be seen. They split a bit around the big staircase each of them searching one room. Alahija climbs the stairs (which are blocked on the ground level by numerous boulders) and she hears the soft sound of a breath near the blocking boulders ... on this side. They have found the gnome, who seems to be invisible and hiding in the upper staircase. Alahija goes back towards the others and they discuss of a plan to get the gnome. Ezekiel finally decides that they will use his technique for small invisible creatures in a small corridor! The priest started to move the head of his flail in circles and advanced in the corridor upper the staricase like that until he reached the blocking boulders. A moment before he reached them, the gnome revealed himself and casts a spell, this is a color spray (as Lywen will said) but all the heroes resist its effect for his doom. Ezekiel is quick to knock him down after that. The gnome is brought back into the square room and his death is sentenced. Without hesitation Ezekiel cuts his head. Kilasha was not even able to asks for a legal judgement as she was still barely conscious. While Gandigoot searches for the other secret passage on Spugnoir's map which must be in this room but as he can't find it, he then starts to blow all the skeletons on the floor: "This time they will not have anything to animate!" says the gnome as sole explanation. Lywen and Alahija are investigating the room where the priestess fled. They discover an old torture chamber, smelling dust and death, an old iron maiden lies against a stone wall and shackles still hang to the opposite wall.. This zone of the underground complex seems to be an old jail. As they are unable to find the priestess, the wizard uses another spell to detect secret doors. They find one hidden in a large stone pillar, Alahija tries to block the door with old metal scraps lying on the ground before they go back to inform their friends. As his spell is still active when they enter the big square room, Lywen is able to find the secret passage that Gandigoot was searching before he started to break all skeleton's bones in the room. As the two first doors, this one is also activated by an old well used stone carved with the Elemental Eye symbol. But they now have to speak before opening this new door towards the abyss of the unknown. More dangers surely await them, more fights, more traps ... Will they retreat now, as they always did before? Killasha and Rousing Fox are only starting to wake up from unconsciousness, but even if they suffered a lot the party siprit is still up. Will they find the courage to keep up the fight for goodness? ... soon ... ----------------------------------------------------------- Episode FIVE - Strike at the Moathouse - Part 3 (What a bloody mess !!) [/QUOTE]
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