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<blockquote data-quote="Selm" data-source="post: 80021" data-attributes="member: 1592"><p><strong>Episode 5-3</strong></p><p></p><p>Episode FIVE - Strike at the Moathouse - Part 3</p><p>(What a bloody mess !!)</p><p>- Godsday 18th Planting, 16pm -</p><p></p><p>You know that fear could not strike the heart of our heroes, so they</p><p>decide to continue their attack on the complex, hoping to defeat the</p><p>evil priests and claim the moathouse as their trophy.</p><p>Lywen operates the secret door in the south east corner of the square</p><p>room. Behind it a corridor opens into darkness. Once again Gandigoot</p><p>takes the lead and advances towards danger and evil.</p><p></p><p>The corridor is quite long, after nearly sixty feet it curves towards</p><p>south east (it was going east before). Thirty more meters and our</p><p>adventurers are able to see the light of a nearly used torch on a wall</p><p>at the end of the corridor, fifthty meters far from them.</p><p>A creature sudenly appears into the light, it is a disgusting humanoid</p><p>with a scaly skin and wearing black robes. It watches them for an</p><p>instant, seaming absolutely unsurprised and run towards its right into</p><p>another passage (the end of the corridor is shaped as a T).</p><p>They are quick to react and Gandigoot, Ezekiel are first to chase after</p><p>him. But some are not fast enough, there was a trap and a huge iron</p><p>porticulis falls from the roof. Lywen, Rousing Fox and Alahija are</p><p>behind it, the monk and the rogue run to escape the trap while the</p><p>wizard prudently stops behind it. The young half-elf is fast enough</p><p>and passes just under it but the monk fails. He is pinned to the</p><p>ground by two hundred pounds of iron and as you could imagine, it</p><p>hurts a lot. One of his leg and harm are seriously wounded, the</p><p>paladine, seeing the monk nearly dead tries to help him.</p><p>During this time, Ezekiel and Gandigoot runned after the hugly evil</p><p>lizardman (as he's wearing black clothes he must be evil, this time I</p><p>will not say the contrary <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ). They pass the corner at the end of</p><p>their corridor and face the lizardman but he flees trough another</p><p>door, they follow and are ambushed. He's not alone, the priestess who</p><p>fled the flight in the big bloody square room is here, they were</p><p>awaited. The fight engages just when Alahija arrives. The lizardman is</p><p>protecting the priestess, preventing anyone from passing beside him in</p><p>the small passage, if Diane were here she could try to tumble him but</p><p>... there is only Ezekiel, Gandigoot and Alahija. Ezekiel and the</p><p>lizardman exchange blows. The dark robe of the evil lizard priest is</p><p>torn by the blows of Ezekiel, revealing a plate armor, he's also</p><p>wearing a steel shield engraved with a Flaming Eye, the fight will not</p><p>be easy for our priest of Kord. Gandigoot is noz using his light</p><p>crossbow as the passage is too small for two fighters, Alahija is</p><p>preparing magic missiles, but she will never have the time to cast her</p><p>spell. The second evil priestess casts a fear spell which strikes the</p><p>young half-elf and send her running towards the other members of the</p><p>party, still around the iron porticulis. Ezekiel and Gandigoot are now</p><p>alone, and Ezekiel has great difficulties to bypass the armor of the</p><p>lizardman. But the gnome is doing the job, he scores two critical hits</p><p>on the big lizard and all seems better, until the priestess takes a</p><p>scroll in her pouch and casts a healing spell on her lizard friend. </p><p>These evil are really bad, to use so much heal is discouraging for the</p><p>party's fighters <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>The fight is still going, but the priestess runs out of spells (and</p><p>even scrolls) before Ezekiel falls. She wisely runs away (you now know</p><p>that she is really good at it), just when Gandigoot once again connect</p><p>a bolt to the lizardman's flesh and send it to the ground.</p><p>Ezekiel has not even yet realized the situation (You know that things</p><p>are harder when I say: "Your endurance spell is all what you have now</p><p>...") but Gandigoot is already running after the priestess. The priest</p><p>quickly follow him, without even a small healing spell ...</p><p>Alahija is now released from the fear spell. She comes to the battle</p><p>scene and searches for anything able to activate the iron gate. With</p><p>her queen sense of observation the half-elf quickly find an iron</p><p>lever, she pulls it and the gate opens ... the iron spikes are</p><p>abruptly forced out of the wounds of the monk, injuring him even</p><p>more. He drops unconscious. Nice try young Alahija, you will know one</p><p>day that you must sometimes think before acting <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Killasha heals the</p><p>dying monk just in time, hopefully she was near him at the right</p><p>moment.</p><p></p><p>Gandigoot and Ezekiel are chasing the priestess, they run trough a</p><p>corridor going east, and after north, and after east, and after south,</p><p>and east once again ... they are not able to see the priestess but hey</p><p>can hear her running.</p><p>They arrive in a room with three doors and an open passage to the</p><p>north. They are no more able to hear the priestess ... no sound is</p><p>coming from the doors, the gnome and the priest cautiously advance</p><p>towards the open passage. They arrive in a chamber with a strong sent</p><p>that Gandigoot immediatly identify as gnoll's odor. But they are not</p><p>able to go further, the priestess was awaiting them at the entry and</p><p>once again ambushed them. It was hard to see her with the small bull's</p><p>eye lantern of Gandigoot as sole light.</p><p>But this time, chance is not on her side, when Alahija arrives she is</p><p>already bleeding on the ground, a huge strike of Ezekiel's flail was</p><p>enough to send her towards her god ...</p><p></p><p>this time the fight seems to be finished. They quickly search the</p><p>gnoll's room but there isn't anything of value there. The party is now</p><p>reformed and thinkning of what they must do. They do not have anymore</p><p>healing power or potion, Rousing Fox and Ezekiel are badly hurt, and</p><p>they still expect some danger. This time it is wiser to go back to</p><p>Hommlet, survive this day and you will be able to fight another day</p><p>...</p><p>they decide to retreat, when Gandigoot was opening the first door in</p><p>this room (they were in the three door room where they chased the</p><p>priestess minutes before). It reveals a small room with a coffin</p><p>raised on the back wall ... a wooden empty coffin ... it is wiser to</p><p>go back to Hommlet, they are now sure of it ...</p><p></p><p>When they go out of the underground complex, Lywen says his friends he</p><p>will "guard" the moathouse until tomorrow. Each time they went back to</p><p>Hommlet, reinforcements come to the moathouse, the wizard want to know</p><p>who they are and from where they come. He assures his friends he still</p><p>has enough magic to ward him against any problem. So Lywen is let</p><p>alone, spying in the moathouse ...</p><p></p><p>--- Back to Hommlet ---</p><p></p><p>Imagine the scene, five adventurers covered by blood, exhausted and</p><p>evidently heavily wounded ... it seems a perfect prey as they could</p><p>even have some good loot.</p><p>This is how the party is ambushed by two (yes only two) bandits. </p><p>Surprised and unbelieving at first, the adventurers do not react</p><p>immediatly, the two bandits know think that it will be easy and ask</p><p>them for all their gold. Gandigoot advances towards the first with his</p><p>gold pouch ... and Ezekiel charges ... the first bandit is sent</p><p>towards his ancestors and the second asks for pity ... they now have</p><p>two prisonners!</p><p>Will this be a lessons for the evil encournters? Do not try to attack</p><p>the party when you are two CR1 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>They actually arrive to Hommlet. They stop to send the two brigands to</p><p>jail and the guards at the keep door say them that Lord Rufus would</p><p>like to see them as soon as possible. In any ordinary situation, they</p><p>would have seen him immediatly, but now they are bloody, very tired</p><p>and smelling bad from blood and dead bones.</p><p>They go to the temple of Pelor and the church of St Cuthbert for</p><p>healing. Calmer of St Cuthbert is able to heal Ezekiel and Gandigoot</p><p>while Yether heals rousing Fox and Killasha, Alahija also asks for</p><p>healing but Yether gently says her that it is not necessary, her small</p><p>wounds will be closed tomorrow. The young half-elf, sure that every</p><p>priest in this town doesn't want to help her, quits the temple! (Three</p><p>hit points are a lot for a young lady as her).</p><p></p><p>Diane has seen their arrival and is speaking with Gandigoot, when she</p><p>learns that Lywen was let alone in the moathouse, she immediatly takes her</p><p>horse and goes to the old fortress. It is a little foulish at night</p><p>but Diane's job is to protect the wizard (why the two beeing protected</p><p>always want to take so much risk?) and she has given her word.</p><p></p><p>About Diane, what has she done today?</p><p></p><p>--- Diane's afternoon in Hommlet ---</p><p></p><p>The stylish fighter spied the departure of her friends. She waited to</p><p>see who sent out of the Inn of the Welcome Wench after them. She only</p><p>saw a merchant going towards the village mill. She followed him but</p><p>all she saw was the merchant speaking with a young man at the mill</p><p>door.</p><p>Diane followed her friends towards the exit of the small town and saw</p><p>a man going out of the town after them. He was wearing pelts and was</p><p>carying a pole on his shoulder. She also followed him, he went into</p><p>the forest one hour out of Hommlet, towards what seemed to be a</p><p>hunting cabin. The man only seemed to be a trapper of some sort.</p><p>Without more success, Diane went back to Hommlet.</p><p></p><p>Once back to Hommlet, Diane went to see Rufus. He was in the keep,</p><p>speaking with Elmo in the milice training room. She asked him if</p><p>anything or anyone special was spoted in Hommlet recently. Rufus said</p><p>her that beside Naddy's constant speaking about the halfling running</p><p>the old trading post beeing a spy in town, there is nothing really</p><p>special to say. From his point of view, the halfling never showed any</p><p>sign pinpointing him as a spy, and it is surely more an old rivality</p><p>than anything really serious. But Rufus assured Diane that if anything</p><p>strange or special was reported to him, he will inform her as soon as</p><p>possible. </p><p></p><p>After this quick talf with Rufus, Diane decided to watch the mill</p><p>until the night and placed herself on the other bank of Hommlet's</p><p>river directly behind the mill and with a good view towards the old</p><p>trading post but easily concealed by trees and bushes. Nevertheless</p><p>she was not able to see anything particular and she finally heard the</p><p>other members of the party arrive in town.</p><p></p><p>--- back to present time ---</p><p></p><p>Diane is gone towards the moathouse, the others, exhausted directly</p><p>went to their bed, all ... but Gandigoot.</p><p>The gnome is anxiously expecting the return of Diane and Lywen. He</p><p>finally goes to sleep one hour after midnight, still anxious.</p><p></p><p></p><p>... next installment Session SIX ...</p><p>-----------------------------------------------------------</p><p>Episode SIX - NEVER left anyone behind - PART 1</p><p>(It can always turn worse.)</p></blockquote><p></p>
[QUOTE="Selm, post: 80021, member: 1592"] [b]Episode 5-3[/b] Episode FIVE - Strike at the Moathouse - Part 3 (What a bloody mess !!) - Godsday 18th Planting, 16pm - You know that fear could not strike the heart of our heroes, so they decide to continue their attack on the complex, hoping to defeat the evil priests and claim the moathouse as their trophy. Lywen operates the secret door in the south east corner of the square room. Behind it a corridor opens into darkness. Once again Gandigoot takes the lead and advances towards danger and evil. The corridor is quite long, after nearly sixty feet it curves towards south east (it was going east before). Thirty more meters and our adventurers are able to see the light of a nearly used torch on a wall at the end of the corridor, fifthty meters far from them. A creature sudenly appears into the light, it is a disgusting humanoid with a scaly skin and wearing black robes. It watches them for an instant, seaming absolutely unsurprised and run towards its right into another passage (the end of the corridor is shaped as a T). They are quick to react and Gandigoot, Ezekiel are first to chase after him. But some are not fast enough, there was a trap and a huge iron porticulis falls from the roof. Lywen, Rousing Fox and Alahija are behind it, the monk and the rogue run to escape the trap while the wizard prudently stops behind it. The young half-elf is fast enough and passes just under it but the monk fails. He is pinned to the ground by two hundred pounds of iron and as you could imagine, it hurts a lot. One of his leg and harm are seriously wounded, the paladine, seeing the monk nearly dead tries to help him. During this time, Ezekiel and Gandigoot runned after the hugly evil lizardman (as he's wearing black clothes he must be evil, this time I will not say the contrary :) ). They pass the corner at the end of their corridor and face the lizardman but he flees trough another door, they follow and are ambushed. He's not alone, the priestess who fled the flight in the big bloody square room is here, they were awaited. The fight engages just when Alahija arrives. The lizardman is protecting the priestess, preventing anyone from passing beside him in the small passage, if Diane were here she could try to tumble him but ... there is only Ezekiel, Gandigoot and Alahija. Ezekiel and the lizardman exchange blows. The dark robe of the evil lizard priest is torn by the blows of Ezekiel, revealing a plate armor, he's also wearing a steel shield engraved with a Flaming Eye, the fight will not be easy for our priest of Kord. Gandigoot is noz using his light crossbow as the passage is too small for two fighters, Alahija is preparing magic missiles, but she will never have the time to cast her spell. The second evil priestess casts a fear spell which strikes the young half-elf and send her running towards the other members of the party, still around the iron porticulis. Ezekiel and Gandigoot are now alone, and Ezekiel has great difficulties to bypass the armor of the lizardman. But the gnome is doing the job, he scores two critical hits on the big lizard and all seems better, until the priestess takes a scroll in her pouch and casts a healing spell on her lizard friend. These evil are really bad, to use so much heal is discouraging for the party's fighters :) The fight is still going, but the priestess runs out of spells (and even scrolls) before Ezekiel falls. She wisely runs away (you now know that she is really good at it), just when Gandigoot once again connect a bolt to the lizardman's flesh and send it to the ground. Ezekiel has not even yet realized the situation (You know that things are harder when I say: "Your endurance spell is all what you have now ...") but Gandigoot is already running after the priestess. The priest quickly follow him, without even a small healing spell ... Alahija is now released from the fear spell. She comes to the battle scene and searches for anything able to activate the iron gate. With her queen sense of observation the half-elf quickly find an iron lever, she pulls it and the gate opens ... the iron spikes are abruptly forced out of the wounds of the monk, injuring him even more. He drops unconscious. Nice try young Alahija, you will know one day that you must sometimes think before acting ;) Killasha heals the dying monk just in time, hopefully she was near him at the right moment. Gandigoot and Ezekiel are chasing the priestess, they run trough a corridor going east, and after north, and after east, and after south, and east once again ... they are not able to see the priestess but hey can hear her running. They arrive in a room with three doors and an open passage to the north. They are no more able to hear the priestess ... no sound is coming from the doors, the gnome and the priest cautiously advance towards the open passage. They arrive in a chamber with a strong sent that Gandigoot immediatly identify as gnoll's odor. But they are not able to go further, the priestess was awaiting them at the entry and once again ambushed them. It was hard to see her with the small bull's eye lantern of Gandigoot as sole light. But this time, chance is not on her side, when Alahija arrives she is already bleeding on the ground, a huge strike of Ezekiel's flail was enough to send her towards her god ... this time the fight seems to be finished. They quickly search the gnoll's room but there isn't anything of value there. The party is now reformed and thinkning of what they must do. They do not have anymore healing power or potion, Rousing Fox and Ezekiel are badly hurt, and they still expect some danger. This time it is wiser to go back to Hommlet, survive this day and you will be able to fight another day ... they decide to retreat, when Gandigoot was opening the first door in this room (they were in the three door room where they chased the priestess minutes before). It reveals a small room with a coffin raised on the back wall ... a wooden empty coffin ... it is wiser to go back to Hommlet, they are now sure of it ... When they go out of the underground complex, Lywen says his friends he will "guard" the moathouse until tomorrow. Each time they went back to Hommlet, reinforcements come to the moathouse, the wizard want to know who they are and from where they come. He assures his friends he still has enough magic to ward him against any problem. So Lywen is let alone, spying in the moathouse ... --- Back to Hommlet --- Imagine the scene, five adventurers covered by blood, exhausted and evidently heavily wounded ... it seems a perfect prey as they could even have some good loot. This is how the party is ambushed by two (yes only two) bandits. Surprised and unbelieving at first, the adventurers do not react immediatly, the two bandits know think that it will be easy and ask them for all their gold. Gandigoot advances towards the first with his gold pouch ... and Ezekiel charges ... the first bandit is sent towards his ancestors and the second asks for pity ... they now have two prisonners! Will this be a lessons for the evil encournters? Do not try to attack the party when you are two CR1 :D They actually arrive to Hommlet. They stop to send the two brigands to jail and the guards at the keep door say them that Lord Rufus would like to see them as soon as possible. In any ordinary situation, they would have seen him immediatly, but now they are bloody, very tired and smelling bad from blood and dead bones. They go to the temple of Pelor and the church of St Cuthbert for healing. Calmer of St Cuthbert is able to heal Ezekiel and Gandigoot while Yether heals rousing Fox and Killasha, Alahija also asks for healing but Yether gently says her that it is not necessary, her small wounds will be closed tomorrow. The young half-elf, sure that every priest in this town doesn't want to help her, quits the temple! (Three hit points are a lot for a young lady as her). Diane has seen their arrival and is speaking with Gandigoot, when she learns that Lywen was let alone in the moathouse, she immediatly takes her horse and goes to the old fortress. It is a little foulish at night but Diane's job is to protect the wizard (why the two beeing protected always want to take so much risk?) and she has given her word. About Diane, what has she done today? --- Diane's afternoon in Hommlet --- The stylish fighter spied the departure of her friends. She waited to see who sent out of the Inn of the Welcome Wench after them. She only saw a merchant going towards the village mill. She followed him but all she saw was the merchant speaking with a young man at the mill door. Diane followed her friends towards the exit of the small town and saw a man going out of the town after them. He was wearing pelts and was carying a pole on his shoulder. She also followed him, he went into the forest one hour out of Hommlet, towards what seemed to be a hunting cabin. The man only seemed to be a trapper of some sort. Without more success, Diane went back to Hommlet. Once back to Hommlet, Diane went to see Rufus. He was in the keep, speaking with Elmo in the milice training room. She asked him if anything or anyone special was spoted in Hommlet recently. Rufus said her that beside Naddy's constant speaking about the halfling running the old trading post beeing a spy in town, there is nothing really special to say. From his point of view, the halfling never showed any sign pinpointing him as a spy, and it is surely more an old rivality than anything really serious. But Rufus assured Diane that if anything strange or special was reported to him, he will inform her as soon as possible. After this quick talf with Rufus, Diane decided to watch the mill until the night and placed herself on the other bank of Hommlet's river directly behind the mill and with a good view towards the old trading post but easily concealed by trees and bushes. Nevertheless she was not able to see anything particular and she finally heard the other members of the party arrive in town. --- back to present time --- Diane is gone towards the moathouse, the others, exhausted directly went to their bed, all ... but Gandigoot. The gnome is anxiously expecting the return of Diane and Lywen. He finally goes to sleep one hour after midnight, still anxious. ... next installment Session SIX ... ----------------------------------------------------------- Episode SIX - NEVER left anyone behind - PART 1 (It can always turn worse.) [/QUOTE]
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