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Semi-final Revised Cleric
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<blockquote data-quote="Einlanzer0" data-source="post: 7318374" data-attributes="member: 6788934"><p>Well... yeah, it is my intention to rewrite the cleric class, but not the crusader path, whose purpose is to preserve the official cleric pretty much exactly how it's written as a subclass within the now more broadly designed cleric class. The only difference is making the level 8 feature a Path feature instead of a domain feature, so standard clerics always get Divine Strike and never get potent spell casting. </p><p></p><p>My only concern here is whether what I've given the Prophet feels really unbalanced compared to the crusader. It's possible that it does, because I'm not the end-all-be-all of D&D gurus, but I don't really see it at the moment. Their alternate defense abilities are strictly inferior (by design) to the armor proficiency crusaders get, and the spells I've given them are mostly not combat oriented, but are instead utilitarian in nature. The level 17 is not something I've really deeply thought through mechanically yet, so, yeah it probably needs revision or refinement. As I said above, my intention with Prophets is to actually make them independently weaker in combat, but with much better utility. Overall, it's intentional that they are more complex with more and more varied abilities than crusaders get - the only thing that matters is whether they are too good or too crappy in comparison. </p><p></p><p>The main reason I wanted to avoid making a separate Prophet class is because I see too much conceptual overlap with the official cleric - specifically, the usage of domains for subclass granting all or most of the same spells or features for both, which is something I want to retain for the prophet. I honestly think it's better to make a homebrew version of the cleric class that incorporates both of these concepts. Really, I think it's a worthwhile endeavor for clerics to have a layered subclass setup, where they choose both a style of servitude along with a domain or portfolio to determine their overall path and ability. The idea is that servant paths other than crusader or prophet could come along later. WotC kind of dropped the ball with clerics by not doing this to begin with.</p><p></p><p>Alternatively, the cleric should just be a d6 no armor class by default who multiclasses with fighter or paladin when they want to be more martial. </p><p></p><p>edit: actually, thinking more on this - I think I can simplify and rebalance while keeping most of the same flavor. One of the things I had simply forgotten about was how effective Sacred Flame with potent spellcasting was. It probably does push Prophets over the edge in terms of balance.</p></blockquote><p></p>
[QUOTE="Einlanzer0, post: 7318374, member: 6788934"] Well... yeah, it is my intention to rewrite the cleric class, but not the crusader path, whose purpose is to preserve the official cleric pretty much exactly how it's written as a subclass within the now more broadly designed cleric class. The only difference is making the level 8 feature a Path feature instead of a domain feature, so standard clerics always get Divine Strike and never get potent spell casting. My only concern here is whether what I've given the Prophet feels really unbalanced compared to the crusader. It's possible that it does, because I'm not the end-all-be-all of D&D gurus, but I don't really see it at the moment. Their alternate defense abilities are strictly inferior (by design) to the armor proficiency crusaders get, and the spells I've given them are mostly not combat oriented, but are instead utilitarian in nature. The level 17 is not something I've really deeply thought through mechanically yet, so, yeah it probably needs revision or refinement. As I said above, my intention with Prophets is to actually make them independently weaker in combat, but with much better utility. Overall, it's intentional that they are more complex with more and more varied abilities than crusaders get - the only thing that matters is whether they are too good or too crappy in comparison. The main reason I wanted to avoid making a separate Prophet class is because I see too much conceptual overlap with the official cleric - specifically, the usage of domains for subclass granting all or most of the same spells or features for both, which is something I want to retain for the prophet. I honestly think it's better to make a homebrew version of the cleric class that incorporates both of these concepts. Really, I think it's a worthwhile endeavor for clerics to have a layered subclass setup, where they choose both a style of servitude along with a domain or portfolio to determine their overall path and ability. The idea is that servant paths other than crusader or prophet could come along later. WotC kind of dropped the ball with clerics by not doing this to begin with. Alternatively, the cleric should just be a d6 no armor class by default who multiclasses with fighter or paladin when they want to be more martial. edit: actually, thinking more on this - I think I can simplify and rebalance while keeping most of the same flavor. One of the things I had simply forgotten about was how effective Sacred Flame with potent spellcasting was. It probably does push Prophets over the edge in terms of balance. [/QUOTE]
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