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[Semi-serious] Firelance's Moral Dilemma Resolution Mechanic
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<blockquote data-quote="FireLance" data-source="post: 2126739" data-attributes="member: 3424"><p>Yup, Primitive Screwhead has pretty much got the right idea. The DM defines the moral dilemma and decides what is the "right" solution, and the player rolls dice instead of trying to read the DM's mind and figure out his system of morals. Generally, the higher the CR of the moral dilemma, the more difficult it should be to differentiate between right and wrong, or the more dire the consquences.</p><p></p><p>So, a CR 1 moral dilemma could be deciding what to do if the party encounters a dying orc in the wilderness - do they save him or leave him to die? If the party successfully analyzes and resolves the moral dilemma, the DM tells them what they are sure is the "right" thing to do. If they fail, each one can still make a Will save to convince himself what they did was right. Those that fail the Will save are overcome by doubt and suffer a small penalty.</p><p></p><p>A CR 3 moral dilemma might involve the party evacuating a group of unconscious people from a collapsing building. They do not have the resources to get them all to safety and must decide which one (or more) to leave behind: a great hero who has long fought against evil in the world, a brilliant wizard whose inventions have improved the quality of life for the common man, a kindly priest who has done much to alleviate poverty and suffering, or the mother of three young children.</p><p></p><p>A CR 5 moral dilemma could occur when two countries who have been engaged in a long and terrible war are finally negotiating peace. The party discovers evidence that a disaster that one side thought was an accident was actually purposefully engineered by the other to reap some unfair advantage. If the party brings this evidence to light, it will re-open old wounds and derail the peace process. If the party does not, the guilty parties get away scot-free.</p><p></p><p>A CR 7 moral dilemma could take place when the party discovers an ancient artifact in a country suffering a deadly plague. If the party invokes the artifact immediately, all who suffer from the plague will be cured, but the plague is likely to return at some point in the future. Properly prepared, the artifact will end the threat of that plague forever, but doing so will take some time, and thousands will die in the interim. The artifact can only be used once. Should the party invoke it immediately or wait?</p><p></p><p>Naturally, this method wouldn't work for all groups, as some would prefer to roleplay through the moral dilemmas than roll dice. However, even such groups may want to consider that if moral dilemmas can result in bad things happening to the party (or to a party member, like the paladin), they should be deemed threats and challenges, and XP should be awarded for encountering or overcoming them.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2126739, member: 3424"] Yup, Primitive Screwhead has pretty much got the right idea. The DM defines the moral dilemma and decides what is the "right" solution, and the player rolls dice instead of trying to read the DM's mind and figure out his system of morals. Generally, the higher the CR of the moral dilemma, the more difficult it should be to differentiate between right and wrong, or the more dire the consquences. So, a CR 1 moral dilemma could be deciding what to do if the party encounters a dying orc in the wilderness - do they save him or leave him to die? If the party successfully analyzes and resolves the moral dilemma, the DM tells them what they are sure is the "right" thing to do. If they fail, each one can still make a Will save to convince himself what they did was right. Those that fail the Will save are overcome by doubt and suffer a small penalty. A CR 3 moral dilemma might involve the party evacuating a group of unconscious people from a collapsing building. They do not have the resources to get them all to safety and must decide which one (or more) to leave behind: a great hero who has long fought against evil in the world, a brilliant wizard whose inventions have improved the quality of life for the common man, a kindly priest who has done much to alleviate poverty and suffering, or the mother of three young children. A CR 5 moral dilemma could occur when two countries who have been engaged in a long and terrible war are finally negotiating peace. The party discovers evidence that a disaster that one side thought was an accident was actually purposefully engineered by the other to reap some unfair advantage. If the party brings this evidence to light, it will re-open old wounds and derail the peace process. If the party does not, the guilty parties get away scot-free. A CR 7 moral dilemma could take place when the party discovers an ancient artifact in a country suffering a deadly plague. If the party invokes the artifact immediately, all who suffer from the plague will be cured, but the plague is likely to return at some point in the future. Properly prepared, the artifact will end the threat of that plague forever, but doing so will take some time, and thousands will die in the interim. The artifact can only be used once. Should the party invoke it immediately or wait? Naturally, this method wouldn't work for all groups, as some would prefer to roleplay through the moral dilemmas than roll dice. However, even such groups may want to consider that if moral dilemmas can result in bad things happening to the party (or to a party member, like the paladin), they should be deemed threats and challenges, and XP should be awarded for encountering or overcoming them. [/QUOTE]
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[Semi-serious] Firelance's Moral Dilemma Resolution Mechanic
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