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General Tabletop Discussion
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Seminar Transcript - Reimagining Skills and Ability Scores
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<blockquote data-quote="SkidAce" data-source="post: 5805809" data-attributes="member: 7706"><p>I think I understand your point, but for me I want something a little less than that.</p><p></p><p>Mechanically, the noble and the bodyguard should be almost the same, they could fight side by side and comment on each others skills. </p><p></p><p>Differentiating them by theme mechanically "could" get carried away....noble, bodyguard, gladiator, pirate, swashbuckler, barroom, peasant, street....etc etc. Too much work.</p><p></p><p>I think there should be an emphasis on theme as background, and IMHO, fluff.</p><p></p><p>I am not against very minor differences, but at their core...they fight. The rest is just style*.</p><p></p><p>Too many mechanics for all the varied themes there could be would be brain overload for me, and I don't see the need in the first place.</p><p></p><p></p><p></p><p>*the way I see it.</p></blockquote><p></p>
[QUOTE="SkidAce, post: 5805809, member: 7706"] I think I understand your point, but for me I want something a little less than that. Mechanically, the noble and the bodyguard should be almost the same, they could fight side by side and comment on each others skills. Differentiating them by theme mechanically "could" get carried away....noble, bodyguard, gladiator, pirate, swashbuckler, barroom, peasant, street....etc etc. Too much work. I think there should be an emphasis on theme as background, and IMHO, fluff. I am not against very minor differences, but at their core...they fight. The rest is just style*. Too many mechanics for all the varied themes there could be would be brain overload for me, and I don't see the need in the first place. *the way I see it. [/QUOTE]
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Seminar Transcript - Reimagining Skills and Ability Scores
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