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September DDI Update news
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5683258" data-attributes="member: 98255"><p>That would be most excellent... provided they don't put silly, arbitrary limits on how many tweaks you can make.</p><p></p><p>If I want to add feats at every level, I should be able to, in combination with bonus powers, nonstandard stats, etc.</p><p></p><p>It would also be nice to have checkboxes in there for the Arcana Unearthed series of articles.</p><p></p><p>Ideally, DMs should be able to tinker with things that affect every character, campaign-wide, like number of healing surges, source material restrictions, disallowed races and classes, and so on.</p><p></p><p>I realize that this is getting into the territory of homebrewing, but having had some experience writing "mods" for the classic builder - it's not that difficult. I do see it as being within the realm of possibility. They just need to implement a GUI for it (I know -easier said than done). By the time we're at that stage though, 5e might be around the corner.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5683258, member: 98255"] That would be most excellent... provided they don't put silly, arbitrary limits on how many tweaks you can make. If I want to add feats at every level, I should be able to, in combination with bonus powers, nonstandard stats, etc. It would also be nice to have checkboxes in there for the Arcana Unearthed series of articles. Ideally, DMs should be able to tinker with things that affect every character, campaign-wide, like number of healing surges, source material restrictions, disallowed races and classes, and so on. I realize that this is getting into the territory of homebrewing, but having had some experience writing "mods" for the classic builder - it's not that difficult. I do see it as being within the realm of possibility. They just need to implement a GUI for it (I know -easier said than done). By the time we're at that stage though, 5e might be around the corner. [/QUOTE]
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