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Seravin's Tales of the Night Below (Two Updates this Week - 07/24/07)
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<blockquote data-quote="Seravin" data-source="post: 730151" data-attributes="member: 6783"><p><strong>The party is gathered and the quest begins</strong></p><p></p><p>The twilight hours are giving way to night now and the four allies decide to head back to Blasingdale. Before they can put action to thoughts however they hear the sound of pounding feet followed by shouts of ‘Get her!’. Looking carefully through the dim twilight the group sees a small woman (or child) running towards the farmhouse, being pursued by three men. The woman zips past the startled party and around the farmhouse. It takes only a moment for the party to decide to intervene. </p><p></p><p> Ashimar and Kellron stop the men and question them briefly. The men claim the woman stole from them, but Ashimar’s street senses tells him they’re lying. He calls them on it and short fight ensues. Kellron is a trained fighter though and Ashimar has fought in a few street fights and the party easily wins.</p><p></p><p> With the men subdued or killed, the woman comes back around the corner of the house. She introduces herself as Kestral, a courier for hire. The men had waylaid her as she was preparing to camp in the woods, but she had managed to get away. Introductions are passed around.</p><p></p><p> Again they decide to head back to Blasingdale and again their plan is interrupted. This time by what looked to be a small child who marches with purpose up to the farmhouse. As it gets closer though they see that this child is made of stone and while it has the form of a man, it looks closer to a demon. With a haughty voice it demands the body of the sorcerer as ‘spell components’, claiming that it’s master had a deal with the sorcerer. Not really needing to, Kellron extends his senses and discovers that the stone-demon is irredeemable.</p><p></p><p> They defy the stone-demon, eventually pounding it’s rock body to rubble. It was a hard fight however, and everyone is panting before it’s over. Deciding not to push their luck the party decides to spend the night at the farmhouse.</p><p></p><p> The next morning comes early and the five newly made companions finally return to Blasingdale with the corpse of the mage. Taking him to the city guard they discover that there’s a small reward for the capture of one Dariv Tjerdon, the sorcerer they have killed. There are some questions to answer but the crimes of Dariv and the cooperation of the party sees them quickly on their way with the reward money.</p><p></p><p> Next, seeing the cost that follows the book he stole, Ashimar decides to turn it over to the church of Latina. The priests there are horrified that a book of abyssal knowledge had been loose in the world and are gratified that it was turned over to the church. They give Ashimar their thanks and their blessings. Ashimar feels like a weight has been taken off of his soul.</p><p></p><p> Kestral, then finishes her courier job by delivering her package to one Master Kiel of the Libray of Blasingdale. Through chatting he learns of the near robbery on her journey. Liking her courage and ability, Master Kiel offers her another delivery. This time a small chest to be sent to Tauster, a wizard who lives in the village of Thurmaster about a weeks distance. He offers the staggering sum of 180gp plus another 20gp for expenses. There is a catch though, she needs to take a guard, and the people who helped her seem to be just the type. Kestral doesn’t really like the idea of splitting the fortune, but even a five way split is many, many times more then she could normally make. When she approaches the other four they readily agree to help – but first they have to purchase some horses.</p><p></p><p> The next two days proceed at a comfortable pace as the five companions make their way to Milbourne. From there it will be another two or three days to Thurmaster. Easy money, and who knows what will happen then?</p></blockquote><p></p>
[QUOTE="Seravin, post: 730151, member: 6783"] [b]The party is gathered and the quest begins[/b] The twilight hours are giving way to night now and the four allies decide to head back to Blasingdale. Before they can put action to thoughts however they hear the sound of pounding feet followed by shouts of ‘Get her!’. Looking carefully through the dim twilight the group sees a small woman (or child) running towards the farmhouse, being pursued by three men. The woman zips past the startled party and around the farmhouse. It takes only a moment for the party to decide to intervene. Ashimar and Kellron stop the men and question them briefly. The men claim the woman stole from them, but Ashimar’s street senses tells him they’re lying. He calls them on it and short fight ensues. Kellron is a trained fighter though and Ashimar has fought in a few street fights and the party easily wins. With the men subdued or killed, the woman comes back around the corner of the house. She introduces herself as Kestral, a courier for hire. The men had waylaid her as she was preparing to camp in the woods, but she had managed to get away. Introductions are passed around. Again they decide to head back to Blasingdale and again their plan is interrupted. This time by what looked to be a small child who marches with purpose up to the farmhouse. As it gets closer though they see that this child is made of stone and while it has the form of a man, it looks closer to a demon. With a haughty voice it demands the body of the sorcerer as ‘spell components’, claiming that it’s master had a deal with the sorcerer. Not really needing to, Kellron extends his senses and discovers that the stone-demon is irredeemable. They defy the stone-demon, eventually pounding it’s rock body to rubble. It was a hard fight however, and everyone is panting before it’s over. Deciding not to push their luck the party decides to spend the night at the farmhouse. The next morning comes early and the five newly made companions finally return to Blasingdale with the corpse of the mage. Taking him to the city guard they discover that there’s a small reward for the capture of one Dariv Tjerdon, the sorcerer they have killed. There are some questions to answer but the crimes of Dariv and the cooperation of the party sees them quickly on their way with the reward money. Next, seeing the cost that follows the book he stole, Ashimar decides to turn it over to the church of Latina. The priests there are horrified that a book of abyssal knowledge had been loose in the world and are gratified that it was turned over to the church. They give Ashimar their thanks and their blessings. Ashimar feels like a weight has been taken off of his soul. Kestral, then finishes her courier job by delivering her package to one Master Kiel of the Libray of Blasingdale. Through chatting he learns of the near robbery on her journey. Liking her courage and ability, Master Kiel offers her another delivery. This time a small chest to be sent to Tauster, a wizard who lives in the village of Thurmaster about a weeks distance. He offers the staggering sum of 180gp plus another 20gp for expenses. There is a catch though, she needs to take a guard, and the people who helped her seem to be just the type. Kestral doesn’t really like the idea of splitting the fortune, but even a five way split is many, many times more then she could normally make. When she approaches the other four they readily agree to help – but first they have to purchase some horses. The next two days proceed at a comfortable pace as the five companions make their way to Milbourne. From there it will be another two or three days to Thurmaster. Easy money, and who knows what will happen then? [/QUOTE]
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Seravin's Tales of the Night Below (Two Updates this Week - 07/24/07)
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