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Seravin's Tales of the Night Below (Two Updates this Week - 07/24/07)
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<blockquote data-quote="Seravin" data-source="post: 736921" data-attributes="member: 6783"><p><strong>Welcome to Milbourne</strong></p><p></p><p>By horse, Milourne lays almost two days east of the mining town Blasingdale. The road follows the north bank of the Churnett River through gently rolling countryside filled with copses of oak and elm. Along the journey there are a handful of farms, but for the most part there is little sign of civilization. </p><p></p><p>To the north lie the foothills that lead to the range known as the High Mountains. The High Mountains are a nearly impassable barrier forcing travelers to use either the Corlean Pass to the east or head west around the range. The range is rich in silver, copper, and iron; as well as the gems found with those minerals. To the south lies the interior of the Empire with all of its might and grace.</p><p></p><p>-------</p><p></p><p>It was late in the afternoon of the second day of travel, and the five riders were traveling through a wooded area. As they rounded a bend in the road they caught their first sight of the farmers sitting along the side of the road, obviously resting. Kestral and her guardians rode up casually without much interest. The farmers, seeing the riders stood up, stretched, and started walking down the road towards the group. </p><p></p><p>The two groups were about fifty feet away from each other when the arrows started to fly out of the woods on the north side of the road. None of the farmers are hit, but they cry out in alarm and rush towards the riders. The five riders keep themselves close as they move forward a little bit, their eyes searching for the bowmen. As soon as they are close enough the bigger farmer yells out “Get the girl!”. With that, the four farmers and two bowmen attack the group. </p><p></p><p>A rough fight ensues, with one of the ‘farmers’ knocking Jallarzi out. Fortunately luck and skill is with these riders. Two of the so-called farmers are killed as well as two of the bowmen. Kellron invokes the Grace of Sarath and heals the wounds he can. They then try to question their captives.</p><p></p><p>Unfortunately this doesn’t reveal much. The bravest of them is hostile to the party in general and to Jallarzi in particular. “We don’t need your kind here!” He states to the sorceress vehemently. Carlanis, their leader, informed them that a sorceress was coming to town to practice her evil magic. The five couriers look at each other. This sort of attitude is not unknown, even now, but none of them like it. They decide to take their prisoners onto Milbourne.</p><p></p><p>It’s only a couple hours to the little community and the five couriers immediately find out that a man name Garyld is the defacto lawman in town. They turn their prisoners over to him and give them their story. After that they head off to ‘The Baron of Mutton’ to find a place to stay. The inn is comfortable but they find that a tragedy has struck the owners of the Baron. Their eldest son’s fiancée, Jelenneth, is missing. More, Jelenneth was a wizard in training who was visiting her family and friends.</p><p></p><p>It seems Jelenneth was staying at the inn for the last couple days. Last night she had turned in early, but this morning she was gone. Moreover, they found her bag of spell components shoved under the bed. There was no sign of struggle and she left no note.</p><p></p><p>The whole group decides to help, offering to deliver a message to Jelenneth’s master, Tauster, who is the very mage they’re delivering their package to. Additionally, they take the time to search Jelenneth’s room as well as sweep the area outside her bedroom for tracks. Hearing that Jelenneth sometimes went looking for spell components and such, they decide that in the morning to head up to the abandoned mines.</p></blockquote><p></p>
[QUOTE="Seravin, post: 736921, member: 6783"] [b]Welcome to Milbourne[/b] By horse, Milourne lays almost two days east of the mining town Blasingdale. The road follows the north bank of the Churnett River through gently rolling countryside filled with copses of oak and elm. Along the journey there are a handful of farms, but for the most part there is little sign of civilization. To the north lie the foothills that lead to the range known as the High Mountains. The High Mountains are a nearly impassable barrier forcing travelers to use either the Corlean Pass to the east or head west around the range. The range is rich in silver, copper, and iron; as well as the gems found with those minerals. To the south lies the interior of the Empire with all of its might and grace. ------- It was late in the afternoon of the second day of travel, and the five riders were traveling through a wooded area. As they rounded a bend in the road they caught their first sight of the farmers sitting along the side of the road, obviously resting. Kestral and her guardians rode up casually without much interest. The farmers, seeing the riders stood up, stretched, and started walking down the road towards the group. The two groups were about fifty feet away from each other when the arrows started to fly out of the woods on the north side of the road. None of the farmers are hit, but they cry out in alarm and rush towards the riders. The five riders keep themselves close as they move forward a little bit, their eyes searching for the bowmen. As soon as they are close enough the bigger farmer yells out “Get the girl!”. With that, the four farmers and two bowmen attack the group. A rough fight ensues, with one of the ‘farmers’ knocking Jallarzi out. Fortunately luck and skill is with these riders. Two of the so-called farmers are killed as well as two of the bowmen. Kellron invokes the Grace of Sarath and heals the wounds he can. They then try to question their captives. Unfortunately this doesn’t reveal much. The bravest of them is hostile to the party in general and to Jallarzi in particular. “We don’t need your kind here!” He states to the sorceress vehemently. Carlanis, their leader, informed them that a sorceress was coming to town to practice her evil magic. The five couriers look at each other. This sort of attitude is not unknown, even now, but none of them like it. They decide to take their prisoners onto Milbourne. It’s only a couple hours to the little community and the five couriers immediately find out that a man name Garyld is the defacto lawman in town. They turn their prisoners over to him and give them their story. After that they head off to ‘The Baron of Mutton’ to find a place to stay. The inn is comfortable but they find that a tragedy has struck the owners of the Baron. Their eldest son’s fiancée, Jelenneth, is missing. More, Jelenneth was a wizard in training who was visiting her family and friends. It seems Jelenneth was staying at the inn for the last couple days. Last night she had turned in early, but this morning she was gone. Moreover, they found her bag of spell components shoved under the bed. There was no sign of struggle and she left no note. The whole group decides to help, offering to deliver a message to Jelenneth’s master, Tauster, who is the very mage they’re delivering their package to. Additionally, they take the time to search Jelenneth’s room as well as sweep the area outside her bedroom for tracks. Hearing that Jelenneth sometimes went looking for spell components and such, they decide that in the morning to head up to the abandoned mines. [/QUOTE]
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Seravin's Tales of the Night Below (Two Updates this Week - 07/24/07)
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