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Seravin's Tales of the Night Below (Two Updates this Week - 07/24/07)
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<blockquote data-quote="Seravin" data-source="post: 771952" data-attributes="member: 6783"><p><strong>Welcome to Thurmaster</strong></p><p></p><p>Night had fallen a little while ago when the five companions finally made it to the stockade that surrounded the village of Thurmaster. Perhaps a hundred people live within the wooden walls providing lumber and food to the city of Corlean further north. There wasn’t much to recommend a person to this village though. Only forty years ago reptilian beastmen boiled out of the swamp that lay a few miles to the south. The beast-creatures had attacked and sacked the village. Two things came from that devastating raid. The first was the stockade, built even before the village-folk began rebuilding their homes. The second was that Count Parlfray had dug deep into his purse and hired mercenaries. Within a month most, if not all, of the beast-folk were dead. There were still rumors that some of the scaly-folk had survived and were even now living deep within the swamp, in places where not even winter touched, but no proof of such.</p><p></p><p>The cost of rebuilding and the cost of the mercenaries had been high though. It was only now, four decades later, that the village was finally starting to regain it’s feet – though slowly. Many farm buildings still stood in ruin outside the stockade’s walls and when the season was wet the interior of the stockade was only slightly better than a mud pit. </p><p></p><p>The doors to the stockade were closed and locked when the companions made their way to the gate. Fortunately there was a guard somewhere nearby though, for when Kellron called out they were quickly answered. The five were questioned to their identity and their business within the small village by the surly and suspicious gate guard but in the end they convinced him they meant no harm. Kestral mentioning that she bore a package for Tauster seemed to satisfy him. They got directions to Tauster’s home (“It’s the one with the tower. What do you expect from a high and mighty mage?”) and started to make their way there.</p><p></p><p>Kestral wouldn’t have bet there were more than a score of buildings in the stockade as they walked through the quiet streets (though calling them streets was pretentious in the extreme). Naturally enough Tauster apparently lived at the far side of the village, but the walk wasn’t far. Quickly enough they saw the small stone cottage with a light in the window. Attached to the cottage is a little two-story tower. They spare glances for each other and shrug. Ashimar then goes up to the cottage door and knocks.</p><p></p><p>A few moments later (interspersed with mutters of discontent from inside) and the door is opened by an elderly man with long white hair and a lean frame. He was dressed comfortably in clean trousers and a gray flannel shirt. His gray eyes appraised the strangers before him for a long time before he suspiciously asked “What do you want?” Jallarzi noted that his fingers were long and curled in such a way as to suggest that some powerful magics were barely waiting to be unleashed.</p><p></p><p>What that spell was they never found out – fortunately. Ashimar promptly informs him that they have a package and a message for him. Tauster is suspicious a little while longer but crows in delight when he sees the small box that Kestral bears for him. The box bears components for many powerful spells – he happily countersigns their contract from Master Kiel and lets them know that Squire Marlen can fulfill the voucher in the morning.</p><p>Tauster is less happy to hear that his apprentice is missing and listens to their story with grave concern. Given that they went to the extra trouble to try and find his wayward apprentice Tauster offers to pay for their stay at the local inn, the Hounds and Tails (“But stay away from the meat pies he serves unless you’re part dwarf.” He warns.)</p><p></p><p>The five companions and the old mage chat well into the night and they find many things to talk about. Most significantly Jallarzi mentions that she has sorceress talents and is looking for a little tutoring. Tauster is unsure but promises to think about it, however he tells her to stop by his place in the morning and he’ll loan her a small book to see what she makes of it. He also offers the group another job, this time to bring a message to Kupier. Further, he offers a reward of 50gp each if they can find Jelenneth. “I never wanted an apprentice.” The old man confides. “But she was persistent and I find I was lonely for conversation beyond what the harvest was going to be like.”</p><p></p><p>The morning doesn’t come soon enough. The Hounds and Tails is not known for it’s housekeeping or food. Jallarzi expends some of her personal magics to de-flea her companions. Then it’s a stop at Squire Marlen’s house, the village’s tax assessor and Count Parlfray’s right-hand man in the village. The miser only haltingly pays out the monies due them and the party is relieved to get out of his house without paying any on the spot fines that the man is noted for. Finally Jallarzi stops by to talk to Tauster and get the book he promised, and they then set out upon the road back to Milbourne.</p></blockquote><p></p>
[QUOTE="Seravin, post: 771952, member: 6783"] [b]Welcome to Thurmaster[/b] Night had fallen a little while ago when the five companions finally made it to the stockade that surrounded the village of Thurmaster. Perhaps a hundred people live within the wooden walls providing lumber and food to the city of Corlean further north. There wasn’t much to recommend a person to this village though. Only forty years ago reptilian beastmen boiled out of the swamp that lay a few miles to the south. The beast-creatures had attacked and sacked the village. Two things came from that devastating raid. The first was the stockade, built even before the village-folk began rebuilding their homes. The second was that Count Parlfray had dug deep into his purse and hired mercenaries. Within a month most, if not all, of the beast-folk were dead. There were still rumors that some of the scaly-folk had survived and were even now living deep within the swamp, in places where not even winter touched, but no proof of such. The cost of rebuilding and the cost of the mercenaries had been high though. It was only now, four decades later, that the village was finally starting to regain it’s feet – though slowly. Many farm buildings still stood in ruin outside the stockade’s walls and when the season was wet the interior of the stockade was only slightly better than a mud pit. The doors to the stockade were closed and locked when the companions made their way to the gate. Fortunately there was a guard somewhere nearby though, for when Kellron called out they were quickly answered. The five were questioned to their identity and their business within the small village by the surly and suspicious gate guard but in the end they convinced him they meant no harm. Kestral mentioning that she bore a package for Tauster seemed to satisfy him. They got directions to Tauster’s home (“It’s the one with the tower. What do you expect from a high and mighty mage?”) and started to make their way there. Kestral wouldn’t have bet there were more than a score of buildings in the stockade as they walked through the quiet streets (though calling them streets was pretentious in the extreme). Naturally enough Tauster apparently lived at the far side of the village, but the walk wasn’t far. Quickly enough they saw the small stone cottage with a light in the window. Attached to the cottage is a little two-story tower. They spare glances for each other and shrug. Ashimar then goes up to the cottage door and knocks. A few moments later (interspersed with mutters of discontent from inside) and the door is opened by an elderly man with long white hair and a lean frame. He was dressed comfortably in clean trousers and a gray flannel shirt. His gray eyes appraised the strangers before him for a long time before he suspiciously asked “What do you want?” Jallarzi noted that his fingers were long and curled in such a way as to suggest that some powerful magics were barely waiting to be unleashed. What that spell was they never found out – fortunately. Ashimar promptly informs him that they have a package and a message for him. Tauster is suspicious a little while longer but crows in delight when he sees the small box that Kestral bears for him. The box bears components for many powerful spells – he happily countersigns their contract from Master Kiel and lets them know that Squire Marlen can fulfill the voucher in the morning. Tauster is less happy to hear that his apprentice is missing and listens to their story with grave concern. Given that they went to the extra trouble to try and find his wayward apprentice Tauster offers to pay for their stay at the local inn, the Hounds and Tails (“But stay away from the meat pies he serves unless you’re part dwarf.” He warns.) The five companions and the old mage chat well into the night and they find many things to talk about. Most significantly Jallarzi mentions that she has sorceress talents and is looking for a little tutoring. Tauster is unsure but promises to think about it, however he tells her to stop by his place in the morning and he’ll loan her a small book to see what she makes of it. He also offers the group another job, this time to bring a message to Kupier. Further, he offers a reward of 50gp each if they can find Jelenneth. “I never wanted an apprentice.” The old man confides. “But she was persistent and I find I was lonely for conversation beyond what the harvest was going to be like.” The morning doesn’t come soon enough. The Hounds and Tails is not known for it’s housekeeping or food. Jallarzi expends some of her personal magics to de-flea her companions. Then it’s a stop at Squire Marlen’s house, the village’s tax assessor and Count Parlfray’s right-hand man in the village. The miser only haltingly pays out the monies due them and the party is relieved to get out of his house without paying any on the spot fines that the man is noted for. Finally Jallarzi stops by to talk to Tauster and get the book he promised, and they then set out upon the road back to Milbourne. [/QUOTE]
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Seravin's Tales of the Night Below (Two Updates this Week - 07/24/07)
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