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Serenity for d20?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2860358" data-attributes="member: 12332"><p>At the outset I contemplated it for my Western Sci-Fi game. It was up between True20, D20Modern, Alternity, and Spycraft2.0.</p><p></p><p>My player-base eliminated Alternity, as they wanted something familiar. The amount of work involved in converting Spycraft nixed it, as well as me being the only person with the book and living about an hour from the rest of the group.</p><p></p><p>True20 just didn't ... feel ... right. The damage save was close to convincing me, but I wanted a little bit 'more'. Something about the True20 classes feels too "cartoony" for the grittiness I was looking for. I think, in the end, it's the classes. The 3 classes mesh well, but the Adept needs to get dropped for a non-SFX game, so you're down to 2. While "anything" can be done with those two classes, they didn't seem to hold up as well as we wanted with robustness.</p><p></p><p>So, in the end, we're just going to move forward with d20Modern and some changes. (Haven't played yet, still putting things together.)</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2860358, member: 12332"] At the outset I contemplated it for my Western Sci-Fi game. It was up between True20, D20Modern, Alternity, and Spycraft2.0. My player-base eliminated Alternity, as they wanted something familiar. The amount of work involved in converting Spycraft nixed it, as well as me being the only person with the book and living about an hour from the rest of the group. True20 just didn't ... feel ... right. The damage save was close to convincing me, but I wanted a little bit 'more'. Something about the True20 classes feels too "cartoony" for the grittiness I was looking for. I think, in the end, it's the classes. The 3 classes mesh well, but the Adept needs to get dropped for a non-SFX game, so you're down to 2. While "anything" can be done with those two classes, they didn't seem to hold up as well as we wanted with robustness. So, in the end, we're just going to move forward with d20Modern and some changes. (Haven't played yet, still putting things together.) --fje [/QUOTE]
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