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General Tabletop Discussion
D&D Older Editions
Seriously contemplating an attempt at a retro AD&D
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9286108" data-attributes="member: 11760"><p>The Sorcerer's Scroll columns in Dragon magazine are useful for this as well, not to give you more homework.</p><p></p><p>Gygax is often extremely fired up in those, responding to things that, at this point, we can only guess at.</p><p></p><p>Month to month, he swings wildly from "this is your game; make it what you want" to "you are not playing AD&D unless you use 100% of the rules and never even crack the spine of a book published by those RoleAids bastards."</p><p></p><p>I'm not sure there <em>is </em>a consistent mindset throughout. Someone smarter than me suggested a few months ago that the 1E DMG be viewed as a collection of Dragon magazine articles -- neat ideas, typically published as standalones, without the expectation that one table would use all of them. Using every single subsystem published in the initial run of 1E books (through Oriental Adventures or Manual of the Planes), gives you a lot to do, much of it slowing down play at the table (no computers were in use to help speed things up in 1982).</p><p></p><p>And the Survival Guides, which I think were all published after EGG was pushed out of the TSR nest, really double down on extra subsystems.</p><p></p><p>So don't be afraid to pick and choose what you're using at the table. EGG, when he posted here, suggested that's what he did with most of these subsystems.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9286108, member: 11760"] The Sorcerer's Scroll columns in Dragon magazine are useful for this as well, not to give you more homework. Gygax is often extremely fired up in those, responding to things that, at this point, we can only guess at. Month to month, he swings wildly from "this is your game; make it what you want" to "you are not playing AD&D unless you use 100% of the rules and never even crack the spine of a book published by those RoleAids bastards." I'm not sure there [I]is [/I]a consistent mindset throughout. Someone smarter than me suggested a few months ago that the 1E DMG be viewed as a collection of Dragon magazine articles -- neat ideas, typically published as standalones, without the expectation that one table would use all of them. Using every single subsystem published in the initial run of 1E books (through Oriental Adventures or Manual of the Planes), gives you a lot to do, much of it slowing down play at the table (no computers were in use to help speed things up in 1982). And the Survival Guides, which I think were all published after EGG was pushed out of the TSR nest, really double down on extra subsystems. So don't be afraid to pick and choose what you're using at the table. EGG, when he posted here, suggested that's what he did with most of these subsystems. [/QUOTE]
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