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Seriously contemplating an attempt at a retro AD&D
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<blockquote data-quote="Voadam" data-source="post: 9323698" data-attributes="member: 2209"><p>I don't remember anything in the 1e DMG about expectations that characters would retire around name level. As you mention, he noted in the strategic review days that his group had PCs who had made it up to 14th level after a couple of years of gaming.</p><p></p><p>I took the point to be rather that it takes a while to get to high levels in a normal campaign at default rates.</p><p></p><p>The point I do remember Gygax making was that demihumans were specifically limited to make the world humanocentric, so that the high level PCs who challenged demons and demigods would be mostly human adventurers.</p><p></p><p>You can also take the view that demihumans were also limited at higher levels to balance out their benefits at low levels. Assassins and druid and monk level caps and fight to advance requirements could also be seen as an effort to balance out their powers (I think a poor argument, but it can be made).</p><p></p><p>I do remember Gygax's stories about Robilar and Mordenkainen's adventures (from 3e era Dungeon?) and they always seemed to be high magic high level stuff.</p><p></p><p>People played D&D in hugely different ways. Some made high level characters for one shot modules like the 1e G and D series, some of the first modules ever for D&D.</p><p></p><p>2e like 1e had mostly unlimited levels for humans in most classes and limited levels for demihumans in most levels. The big 2e change was where the limits were, in 1e most demihuman thieves could go unlimited and everything else was fairly limited, in 2e most limits went up, some were unlimited, but most demihumans had limits (usually 15th level) for the thief class.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9323698, member: 2209"] I don't remember anything in the 1e DMG about expectations that characters would retire around name level. As you mention, he noted in the strategic review days that his group had PCs who had made it up to 14th level after a couple of years of gaming. I took the point to be rather that it takes a while to get to high levels in a normal campaign at default rates. The point I do remember Gygax making was that demihumans were specifically limited to make the world humanocentric, so that the high level PCs who challenged demons and demigods would be mostly human adventurers. You can also take the view that demihumans were also limited at higher levels to balance out their benefits at low levels. Assassins and druid and monk level caps and fight to advance requirements could also be seen as an effort to balance out their powers (I think a poor argument, but it can be made). I do remember Gygax's stories about Robilar and Mordenkainen's adventures (from 3e era Dungeon?) and they always seemed to be high magic high level stuff. People played D&D in hugely different ways. Some made high level characters for one shot modules like the 1e G and D series, some of the first modules ever for D&D. 2e like 1e had mostly unlimited levels for humans in most classes and limited levels for demihumans in most levels. The big 2e change was where the limits were, in 1e most demihuman thieves could go unlimited and everything else was fairly limited, in 2e most limits went up, some were unlimited, but most demihumans had limits (usually 15th level) for the thief class. [/QUOTE]
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