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Seriously contemplating an attempt at a retro AD&D
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<blockquote data-quote="McXanaxinAlcohol" data-source="post: 9324341" data-attributes="member: 7045364"><p>I would agree whole heartily with this sentiment. I unfortunately didn't get to start playing (A)D&D till late 2000 when 2e books became extremely cheap since 3e had launched. I have played a fair amount of AD&D 2e, 3.x, and a bit of 4e, 5e. During the COVID Lockdowns I also participated in a couple games of AD&D 1e too which got me back into AD&D 2e coincidently.</p><p></p><p>Across all my experience in playing with different groups, the DMs always interpreted the rules a little differently and as a result; ran the campaigns differently. Even with my 2 experiences with AD&D 1e; both DMs ran things quite differently based on their own interpretation of the rules or perhaps how they wanted to tilt the flow of game play. EDIT: as examples, the first AD&D 1e DM insisted on tracking weight/time very carefully and every copper or silver, or bit of cloth had to be added to the calculation for character encumbrance. He also insisted on factoring walking time from say a Tavern and Smithy within the same rural town aswell as the time it took to speak and barter. The 2nd DM for AD&D 1e was fast and loose and just had medium encumbrance at 50% max weight and money didnt weight a thing. The 2nd DM also would only have rough approximations for time always rounded to the nearest hour.</p><p></p><p>Level limits were always curious in how DMs handled them. In the first 1e group I participated in the DM was very VERY particular about level limits and treated them like a concrete wall that could never be passed. Within the other 1e game I participated in the DM treated them more like soft limits(which I kind of preferred) where demihumans just needed double EXP per level beyond. I always assumed the level limits existed because of the Innate Racial abilities of demihumans which, depending on the scenario and how its ran, could be extremely valuable(example being in underground caves which water floods and recedes from every couple hours, Gnome and Dwarf racial abilities were the difference between life and death.)</p></blockquote><p></p>
[QUOTE="McXanaxinAlcohol, post: 9324341, member: 7045364"] I would agree whole heartily with this sentiment. I unfortunately didn't get to start playing (A)D&D till late 2000 when 2e books became extremely cheap since 3e had launched. I have played a fair amount of AD&D 2e, 3.x, and a bit of 4e, 5e. During the COVID Lockdowns I also participated in a couple games of AD&D 1e too which got me back into AD&D 2e coincidently. Across all my experience in playing with different groups, the DMs always interpreted the rules a little differently and as a result; ran the campaigns differently. Even with my 2 experiences with AD&D 1e; both DMs ran things quite differently based on their own interpretation of the rules or perhaps how they wanted to tilt the flow of game play. EDIT: as examples, the first AD&D 1e DM insisted on tracking weight/time very carefully and every copper or silver, or bit of cloth had to be added to the calculation for character encumbrance. He also insisted on factoring walking time from say a Tavern and Smithy within the same rural town aswell as the time it took to speak and barter. The 2nd DM for AD&D 1e was fast and loose and just had medium encumbrance at 50% max weight and money didnt weight a thing. The 2nd DM also would only have rough approximations for time always rounded to the nearest hour. Level limits were always curious in how DMs handled them. In the first 1e group I participated in the DM was very VERY particular about level limits and treated them like a concrete wall that could never be passed. Within the other 1e game I participated in the DM treated them more like soft limits(which I kind of preferred) where demihumans just needed double EXP per level beyond. I always assumed the level limits existed because of the Innate Racial abilities of demihumans which, depending on the scenario and how its ran, could be extremely valuable(example being in underground caves which water floods and recedes from every couple hours, Gnome and Dwarf racial abilities were the difference between life and death.) [/QUOTE]
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