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Servants of the Twilight King (full for now)
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<blockquote data-quote="The Other Librarian" data-source="post: 1775594" data-attributes="member: 23655"><p><strong>Chargen info</strong></p><p></p><p>Player Character Info: </p><p>3.5 Ed, with some UA modifications. See below for more details.</p><p> Characters start at the beginning of third level.</p><p>Abilities: 28 Point Buy. If you prefer, I will roll for you (4d6, drop low roll).</p><p></p><p>Races: Most of the demi-human races are sadly no longer with us. Players can choose to be Human, as per phb, or a Changeling, as per Eberron CS. Alternatively, a player can choose to be a human with an Imperial bloodline: Standard human traits, with +2 Cha, -2 Wis. </p><p></p><p>Classes: No penalties for multiclassing.</p><p></p><p>Bard, Fighter, and Rogue: </p><p>Fine as written.</p><p> </p><p> Barbarian: </p><p>Undecided. Probably ok, but if you want to play one, convince me with a good concept.</p><p></p><p>Ranger: </p><p>Use Urban Ranger variant from UA.</p><p></p><p> Clerics, Druids, Monks, and Paladins: </p><p>Not Appropriate, so none of these.</p><p> </p><p>Sorcerers, and Wizards: </p><p>There are no Divine spells. All spells are arcane spells, and ALL spells, both divine and arcane, are available to Sorcerers and Wizards. Sorcs and Wizzes, however, are limited in which schools they can choose from. Sorcerers have access to the following schools: Enchantment, Evocation, Illusion, and Transmutation. Wizards have access to the following schools: Abjuration, Conjuration, Divination, and Necromancy.</p><p></p><p>Furthermore, magic is outlawed in the city of Illmyre, and thus training and arcane knowledge is harder to come by. To emulate this, all spellcasters must be multiclassed with a non spellcasting class, and spellcasting levels cannot exceed levels in the non spellcasting class. Thus So1/Ro2 is ok, So2/Ro1 is not.</p><p></p><p>We will be using the spell point variant rules from UA.</p><p></p><p>Taking a level of So or Wi exposes the character to the possibility of taint. On taking the level, make a fort save Dc 10 + caster level or gain a point. I'll roll for starting levels.</p><p></p><p>HP: Max at 1st level, avg for other levels. We will use the VP/WP variant rules.</p><p>Wealth: 2,500 gp. Run magic items by me for approval.</p><p>Alignment: No alignment, we’re beyond good and evil, baby! We will use the UA Taint rules (as opposed to the Mr. Show taint rules) as an alternative.</p><p>Sanity: We will use the UA sanity rules.</p></blockquote><p></p>
[QUOTE="The Other Librarian, post: 1775594, member: 23655"] [b]Chargen info[/b] Player Character Info: 3.5 Ed, with some UA modifications. See below for more details. Characters start at the beginning of third level. Abilities: 28 Point Buy. If you prefer, I will roll for you (4d6, drop low roll). Races: Most of the demi-human races are sadly no longer with us. Players can choose to be Human, as per phb, or a Changeling, as per Eberron CS. Alternatively, a player can choose to be a human with an Imperial bloodline: Standard human traits, with +2 Cha, -2 Wis. Classes: No penalties for multiclassing. Bard, Fighter, and Rogue: Fine as written. Barbarian: Undecided. Probably ok, but if you want to play one, convince me with a good concept. Ranger: Use Urban Ranger variant from UA. Clerics, Druids, Monks, and Paladins: Not Appropriate, so none of these. Sorcerers, and Wizards: There are no Divine spells. All spells are arcane spells, and ALL spells, both divine and arcane, are available to Sorcerers and Wizards. Sorcs and Wizzes, however, are limited in which schools they can choose from. Sorcerers have access to the following schools: Enchantment, Evocation, Illusion, and Transmutation. Wizards have access to the following schools: Abjuration, Conjuration, Divination, and Necromancy. Furthermore, magic is outlawed in the city of Illmyre, and thus training and arcane knowledge is harder to come by. To emulate this, all spellcasters must be multiclassed with a non spellcasting class, and spellcasting levels cannot exceed levels in the non spellcasting class. Thus So1/Ro2 is ok, So2/Ro1 is not. We will be using the spell point variant rules from UA. Taking a level of So or Wi exposes the character to the possibility of taint. On taking the level, make a fort save Dc 10 + caster level or gain a point. I'll roll for starting levels. HP: Max at 1st level, avg for other levels. We will use the VP/WP variant rules. Wealth: 2,500 gp. Run magic items by me for approval. Alignment: No alignment, we’re beyond good and evil, baby! We will use the UA Taint rules (as opposed to the Mr. Show taint rules) as an alternative. Sanity: We will use the UA sanity rules. [/QUOTE]
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