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Set Encounters? Use Wandering Encounters Instead!
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<blockquote data-quote="Infiniti2000" data-source="post: 4850101" data-attributes="member: 31734"><p>No, I haven't, but it seems like it would be transparent to the players. In other words, I don't think it will be "wandering" as much as you think. Instead, the hassle of rolling and looking things up may simply appear to them like you are winging it. The fact is that as the DM you can preplan anything to "appear" to be random. You certainly don't need any surprises, so rolling on a chart is only an attempt to make things interesting for the DM if the encounters themselves are boring. Maybe what you should do is having the gnolls encounter the PCs as the PCs are investigating an empty room (for example). Even then, that 'trick' will not work often.</p><p></p><p> This is the real question. If you can't answer this one, then don't try to manipulate the encounters. You need to justify why those gnolls are hanging around and what are they doing the whole time.</p><p></p><p>When I first starting reading your post, I thought your question was going to be something like, "What will the gnolls do to maximize their speed advantage?" If this is the road you want to go down, I'm sure you'll get some good suggestions. I'm not sure if these are good, but here's a start:</p><p></p><p>1. Knock down a wall or two, perhaps between all their connecting rooms. Reinforcements will therefore arrive very quickly.</p><p></p><p>2. They might hang out at the back end of a big room and clear the area for charging. 14 squares is a long way to charge.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4850101, member: 31734"] No, I haven't, but it seems like it would be transparent to the players. In other words, I don't think it will be "wandering" as much as you think. Instead, the hassle of rolling and looking things up may simply appear to them like you are winging it. The fact is that as the DM you can preplan anything to "appear" to be random. You certainly don't need any surprises, so rolling on a chart is only an attempt to make things interesting for the DM if the encounters themselves are boring. Maybe what you should do is having the gnolls encounter the PCs as the PCs are investigating an empty room (for example). Even then, that 'trick' will not work often. This is the real question. If you can't answer this one, then don't try to manipulate the encounters. You need to justify why those gnolls are hanging around and what are they doing the whole time. When I first starting reading your post, I thought your question was going to be something like, "What will the gnolls do to maximize their speed advantage?" If this is the road you want to go down, I'm sure you'll get some good suggestions. I'm not sure if these are good, but here's a start: 1. Knock down a wall or two, perhaps between all their connecting rooms. Reinforcements will therefore arrive very quickly. 2. They might hang out at the back end of a big room and clear the area for charging. 14 squares is a long way to charge. [/QUOTE]
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