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Living Worlds
Living 4th Edition
Setting: Government, Lord's Council, Founding Families
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<blockquote data-quote="Tenchuu" data-source="post: 5500419" data-attributes="member: 85539"><p>Those were the pages I started from, but there is only one family, and it's not clear what role the families play vs the mayor. I could certain just add some content, but since this is such a central part of the setting, I wanted to get some collaboration going on those ideas. I had a few ideas on some of the other founding families:</p><p></p><p><strong>Maester Amroth Linwelin</strong> – The chief Maester at the Great Library. The elf is old and stuffy, and he is fiercely loyal to the Celestine Rhysling; he is enchanted by her beauty and her family wealth, and hopes (perhaps hopelessly) to acquire both. </p><p>Skill Check Modifiers: If the player’s first history check is successful, all other rolls gain a +4 bonus. However, if the first history check fails, all other rolls have -2 modifier. </p><p><strong></strong></p><p><strong>Sir Edward Brennon</strong> – Once a great hero, now he is a fat drunk. Still, he longs for days of glory past. Despite being married, Brennon frequents many houses of ill repute and has several bastard children. </p><p>Skill Check Modifiers: If the player’s first bluff check is successful, all other rolls gain a +4 bonus. However, if the first Bluff check fails, all other rolls have -2 modifier. </p><p><strong></strong></p><p><strong>Witfer Ithric</strong> – A plump, gimpy, ugly Halfling, Witfer is a conniving schemer. He has a sharp tongue to match his wits, and speaks more boldly than his stature affords him. The Ithric family are successful traders of great wealth, but the more trusted and respected members of this family have past away, leaving this one as Lord. </p><p>Skill Check Modifiers: If the player’s first streetwise check is successful, all other rolls gain a +4 bonus. However, if the first streetwise check fails, all other rolls have -2 modifier.</p><p><strong></strong></p><p><strong>Celestine Rhysling</strong> – A beautiful, middle aged woman. Her husband died suddenly, and she suspects it was murder by one of the other council members, but she not sure who. She is paranoid, but still an eligible socialite. She entertains many men looking to court her, but she is not yet willing to marry and give up her seat of power. Her taste of power since her husband's death has made her crave more.</p><p>Skill Check Modifiers: If the player’s first diplomacy check is successful, all other rolls gain a +4 bonus. However, if the first diplomacy check fails, all other rolls have -2 modifier.</p><p><strong></strong></p><p><strong>Grimwold Brem</strong> – The third son of a dwarven founding family, Grimwold had to find a place for himself, having little chance to inherit his father’s fortunes and title. He looked to gain fame and renown as a man at arms, adventuring and fighting in tourneys. For a time, he followed Aurelia Carenvale, enchanted by her beauty like so many others, and fallen for her misleading charms, like so many others. But just as the others, she cast him off for another. He departed her service less than a year before the five saved Daunton. In the time that followed, Grimwold studied at the Temple of Palladys, and he was confirmed as a Paladin. Many consider him the ‘Hero that wasn’t’ and speak whispers about how he went from following one powerful woman to another, but this time one that couldn’t leave him. But they would never say these things to his face. Unexpectedly, His older brothers were taking by illness and accident, and the unlikely heir was recalled from the temple to become a Lord. Note: Not all of them Brem’s left Allaria, and some of his relatives remain in the fallen empire. </p><p>Skill Check Modifiers: If the player’s first religion check is successful, all other rolls gain a +4 bonus. However, if the first religion check fails, all other rolls have -2 modifier.</p><p></p><p><strong>Lord Winston Donnervale</strong> - The Rich nobleman has earned himself a position of respect amongst the founding families, though his wealth came after the exodus from Allaria, so the Donnervales are not truly founders. A man of great business acumen, he usually has the final say on matters of coin for the realm. While generally friendly to all, he has no love for wizards, warlocks, mages, or any professor of arcane knowledge. Due to a <a href="http://l4w.wikia.com/wiki/L4W:Adventure:Dauntons_Dead_Shadow" target="_blank">run in with shapeshifter</a> that he refuses to speak of (or even acknowledge, when questioned), he completely distrusts all manner of Arcane users, regardless of the reputation. </p><p>Skill Check Modifiers: Players with Arcane power sources are -2 on skill checks against Donnervale. Players with Non-Arcane power sources are +1 on skill checks against Donnervale.</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5500419, member: 85539"] Those were the pages I started from, but there is only one family, and it's not clear what role the families play vs the mayor. I could certain just add some content, but since this is such a central part of the setting, I wanted to get some collaboration going on those ideas. I had a few ideas on some of the other founding families: [B]Maester Amroth Linwelin[/B] – The chief Maester at the Great Library. The elf is old and stuffy, and he is fiercely loyal to the Celestine Rhysling; he is enchanted by her beauty and her family wealth, and hopes (perhaps hopelessly) to acquire both. Skill Check Modifiers: If the player’s first history check is successful, all other rolls gain a +4 bonus. However, if the first history check fails, all other rolls have -2 modifier. [B] Sir Edward Brennon[/B] – Once a great hero, now he is a fat drunk. Still, he longs for days of glory past. Despite being married, Brennon frequents many houses of ill repute and has several bastard children. Skill Check Modifiers: If the player’s first bluff check is successful, all other rolls gain a +4 bonus. However, if the first Bluff check fails, all other rolls have -2 modifier. [B] Witfer Ithric[/B] – A plump, gimpy, ugly Halfling, Witfer is a conniving schemer. He has a sharp tongue to match his wits, and speaks more boldly than his stature affords him. The Ithric family are successful traders of great wealth, but the more trusted and respected members of this family have past away, leaving this one as Lord. Skill Check Modifiers: If the player’s first streetwise check is successful, all other rolls gain a +4 bonus. However, if the first streetwise check fails, all other rolls have -2 modifier. [B] Celestine Rhysling[/B] – A beautiful, middle aged woman. Her husband died suddenly, and she suspects it was murder by one of the other council members, but she not sure who. She is paranoid, but still an eligible socialite. She entertains many men looking to court her, but she is not yet willing to marry and give up her seat of power. Her taste of power since her husband's death has made her crave more. Skill Check Modifiers: If the player’s first diplomacy check is successful, all other rolls gain a +4 bonus. However, if the first diplomacy check fails, all other rolls have -2 modifier. [B] Grimwold Brem[/B] – The third son of a dwarven founding family, Grimwold had to find a place for himself, having little chance to inherit his father’s fortunes and title. He looked to gain fame and renown as a man at arms, adventuring and fighting in tourneys. For a time, he followed Aurelia Carenvale, enchanted by her beauty like so many others, and fallen for her misleading charms, like so many others. But just as the others, she cast him off for another. He departed her service less than a year before the five saved Daunton. In the time that followed, Grimwold studied at the Temple of Palladys, and he was confirmed as a Paladin. Many consider him the ‘Hero that wasn’t’ and speak whispers about how he went from following one powerful woman to another, but this time one that couldn’t leave him. But they would never say these things to his face. Unexpectedly, His older brothers were taking by illness and accident, and the unlikely heir was recalled from the temple to become a Lord. Note: Not all of them Brem’s left Allaria, and some of his relatives remain in the fallen empire. Skill Check Modifiers: If the player’s first religion check is successful, all other rolls gain a +4 bonus. However, if the first religion check fails, all other rolls have -2 modifier. [B]Lord Winston Donnervale[/B] - The Rich nobleman has earned himself a position of respect amongst the founding families, though his wealth came after the exodus from Allaria, so the Donnervales are not truly founders. A man of great business acumen, he usually has the final say on matters of coin for the realm. While generally friendly to all, he has no love for wizards, warlocks, mages, or any professor of arcane knowledge. Due to a [URL="http://l4w.wikia.com/wiki/L4W:Adventure:Dauntons_Dead_Shadow"]run in with shapeshifter[/URL] that he refuses to speak of (or even acknowledge, when questioned), he completely distrusts all manner of Arcane users, regardless of the reputation. Skill Check Modifiers: Players with Arcane power sources are -2 on skill checks against Donnervale. Players with Non-Arcane power sources are +1 on skill checks against Donnervale. [/QUOTE]
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