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Setting Idea: Wounded Gaia
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<blockquote data-quote="Shades of Green" data-source="post: 4757506" data-attributes="member: 3297"><p>I'm considering a change in the start location, inspired by my recent re-reading of the Isle of Dread (and, to a lesser degree, playing Morrowind a few months ago). Instead of starting on the shore, I'm thinking about creating a largish island to start on. The island will have a mountain in the middle (with a ruined mining/industrial town from the Age of Blossom on it), some plains and hills suited for agriculture and a good amount of swamps (expanded by the retracting sea). Climate should be temperate with a cold winter and a bit of snow in it. There should be one or two large towns on the coastlines (port/fishing towns), several fishing villages along the shorelines and several farming villages inland. The mountain will mostly be uninhabited save for a small Dwarven mine in its side, as there will be occasional raids by clockwork monsters from the ruined town.</p><p></p><p>An island will do well to confine the players until they get a good ship and/or Fly or Teleport, or, for the very least, until they book passage on a merchant ship going to New Kheraz on the mainland (merchantmen don't come to the island THAT frequently). It could also be a very good, self-confined sandbox for players who simply want to explore. That's it's main selling point in comparison to the mainland.</p><p></p><p>The mainland map, of course, will be saved for later use.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 4757506, member: 3297"] I'm considering a change in the start location, inspired by my recent re-reading of the Isle of Dread (and, to a lesser degree, playing Morrowind a few months ago). Instead of starting on the shore, I'm thinking about creating a largish island to start on. The island will have a mountain in the middle (with a ruined mining/industrial town from the Age of Blossom on it), some plains and hills suited for agriculture and a good amount of swamps (expanded by the retracting sea). Climate should be temperate with a cold winter and a bit of snow in it. There should be one or two large towns on the coastlines (port/fishing towns), several fishing villages along the shorelines and several farming villages inland. The mountain will mostly be uninhabited save for a small Dwarven mine in its side, as there will be occasional raids by clockwork monsters from the ruined town. An island will do well to confine the players until they get a good ship and/or Fly or Teleport, or, for the very least, until they book passage on a merchant ship going to New Kheraz on the mainland (merchantmen don't come to the island THAT frequently). It could also be a very good, self-confined sandbox for players who simply want to explore. That's it's main selling point in comparison to the mainland. The mainland map, of course, will be saved for later use. [/QUOTE]
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