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Setting Party level vs an Ancient Red Dragon
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<blockquote data-quote="Oofta" data-source="post: 7299349" data-attributes="member: 6801845"><p>The heroes feast is probably the best option, I had forgotten about it eliminating fear. It's a 6th level spell so you need an 11th level cleric to cast it. Good thing it's expensive and for some reason my group hates spending money on things like that. Beacon of Hope, Bless, Calm Emotions all bunch you up a bit and are concentration spells. Aura of Courage (no fear) for the paladin starts at 10th. It also assumes you have a paladin of course.</p><p></p><p>But even then, there's little to no reason for the dragon to go toe-to-toe with the group. Breath fire, fly by and smack people around from 10-15 feet away and then keep flying. Most modes of flying available until higher levels can't keep up with a dragon. Especially if the DM gave them a few sorcerer levels (or a wizard buddy) and Haste.</p><p></p><p>All of this is dependent on the group, preparation and level. If the group has OMG-you-do-how-much-damage-per-round archers, you have to plan it differently than if your group is primarily melee with limited fly options and a wizard that focuses almost exclusively on fire spells. What happens if you only have 1 cleric and no paladin? Or a cleric that has (for whatever reasons) never used Heroes Feast? </p><p></p><p>With a higher level group, I still wouldn't send a dragon solo without backup or significant buffing/traps, but trying to design a high level encounter without knowing what the group is capable of is nearly impossible. Depending on the goal of the fight, I'd beef up the dragon a bit (I added levels of sorcerer) while adding in some allies. If you really want to strike fear into the hearts of your PCs, throw in an invisible beholder that only uses his anti-magic cone to shut down the shenanigans for a round or two (not that I've done that ... in a dragon fight).</p><p></p><p>So if you want an epic fight, I'd suggest throwing in allies and capabilities that don't make their presence known until needed. Take advantage of terrain, flight and the dragon's blindsight. Assume the dragon has low-level minions spying on the group, or magical means of detecting them so he knows they're coming. Spies in town that feed him info, etc. Last, but not least, I personally don't see an ancient dragon fighting to the death unless they absolutely have to do so.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7299349, member: 6801845"] The heroes feast is probably the best option, I had forgotten about it eliminating fear. It's a 6th level spell so you need an 11th level cleric to cast it. Good thing it's expensive and for some reason my group hates spending money on things like that. Beacon of Hope, Bless, Calm Emotions all bunch you up a bit and are concentration spells. Aura of Courage (no fear) for the paladin starts at 10th. It also assumes you have a paladin of course. But even then, there's little to no reason for the dragon to go toe-to-toe with the group. Breath fire, fly by and smack people around from 10-15 feet away and then keep flying. Most modes of flying available until higher levels can't keep up with a dragon. Especially if the DM gave them a few sorcerer levels (or a wizard buddy) and Haste. All of this is dependent on the group, preparation and level. If the group has OMG-you-do-how-much-damage-per-round archers, you have to plan it differently than if your group is primarily melee with limited fly options and a wizard that focuses almost exclusively on fire spells. What happens if you only have 1 cleric and no paladin? Or a cleric that has (for whatever reasons) never used Heroes Feast? With a higher level group, I still wouldn't send a dragon solo without backup or significant buffing/traps, but trying to design a high level encounter without knowing what the group is capable of is nearly impossible. Depending on the goal of the fight, I'd beef up the dragon a bit (I added levels of sorcerer) while adding in some allies. If you really want to strike fear into the hearts of your PCs, throw in an invisible beholder that only uses his anti-magic cone to shut down the shenanigans for a round or two (not that I've done that ... in a dragon fight). So if you want an epic fight, I'd suggest throwing in allies and capabilities that don't make their presence known until needed. Take advantage of terrain, flight and the dragon's blindsight. Assume the dragon has low-level minions spying on the group, or magical means of detecting them so he knows they're coming. Spies in town that feed him info, etc. Last, but not least, I personally don't see an ancient dragon fighting to the death unless they absolutely have to do so. [/QUOTE]
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